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Design of Operating Systems that support Distributed Multimedia Applications

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Title: Design of Operating Systems that support Distributed Multimedia Applications


1
Design of Operating Systems that support
Distributed Multimedia Applications
  • Vijay Gondi
  • Dhigha D Sekaran

2
What is Multimedia OS ?
  • A Multimedia OS extends functionality of
    traditional OS's to accommodate multimedia data
    manipulation, so as to provide an environment for
    Real-Time Support, while simultaneously running
    traditional applications efficiently.
  • The architecture of the MM OS is optimized for
    dealing with real-time, high-bandwidth data types
    such as audio and video, and for handling a wide
    array of communications capabilities.

3
How to Build Multimedia OS ?
  • Extension of traditional OS.
  • Constructing from scratch using micro-kernel
    architecture( Ex. CHORUS, Real-Time Mach).

4
Technology Thrust
  • Multimedia workstations with audio and video
    processing capabilities
  • Tremendous improvement in CPU processing power
  • Special purpose compression engines for video and
    audio
  • High capacity, high performance storage devices
  • Availability of magnetic disks with several
    gigabyte capacity, tremendous increase in data
    transfer for large optical storage servers
    evolving rapidly
  • High speed fibre optic networks and fast packet
    switching technology
  • Networks with 100-200 Mbits/s already in place,
    prototype gigabit networks also being deployed

5
Service Vision and Applications
  • Residential services
  • Switching access television, video on demand
  • Video phone/conferencing systems
  • Video advertising and shopping (e.g, multimedia
    catalogue classified by category, product
    demonstrations, real estate sales,..) Residential
    services
  • Business services
  • Corporate education
  • Desktop MM conferencing and multimedia e-mail
  • Education services
  • MM repository of available classes, videos,
    books,..
  • Access to digital MM library over high speed
    networks
  • Science and Technology
  • Computational prototyping and scientific
    visualization
  • Astronomy and environmental science studies
    efficient access to large number of satellite
    images
  • Medicine
  • Diagnosis and treatment- support queries like
    where was the tumor found, what happened to the
    tumor and assessment of therapeutic response(I.e
    , temporal analysis, etc

6
Hierarchy of Distributed Multimedia Applications
  • Class 1 Information Retrieval
  • Distance Learning
  • Class 2 Information retrieval and processing
  • Digital library of satellite imagery, subsurface
    modeling
  • Desktop MM conferencing and multimedia e-mail
  • Class 3 Interactive systems
  • Education and training for fire fighters, command
    and control

7
Design Difficulties.
  • Real-time performance requirements
  • Large sizes of information objects

8
Real-Time requirements for Multimedia
  • The fault-tolerance requirements of multimedia
    systems are less strict than those of real-time
    systems
  • - Such as a delay in delivering
    video-on-demand, will not lead to the destruction
    of technical equipment
  • Missing a deadline in a multimedia system is not
    a severe failure
  • - If an uncompressed video frame is not
    prepared on time, it can simply be omitted
  • A sequence of digital continuous-media data
    results from periodically sampling a sound or
    image signal
  • - Scheduling periodic task is much easier than
    scheduling sporadic ones
  • The bandwidth demand of continuous media is not
    always that stringent
  • - If not enough bandwidth is available for full
    quality, the application can accept a reduced
    quality

9
Main Characteristics of Multimedia OS
  • CPU Management
  • Memory Management
  • I/O Management
  • File-System Management
  • Resource Management
  • Synchronization Issues

10
Resource Management
  • In MM Operating System the given timing
    guaranties for the processing of continuous media
    must be adhered to by every H/W and S/W component
    along the data path.
  • In a Distributed MM system several applications
    compete for resources
  • Shortage of resources requires careful
    allocation.
  • Resource types
  • Active/Passive
  • Active Resource like CPU, Network Adaptor
    provides a service
  • Passive Resource like Main Memory, Communication
    Bandwidth, File System etc denotes system
    capability required by active resources
  • Exclusive or Shared
  • Single or Multiple A resource type that
    exists only once in the system is single,
    otherwise multiple

11
Phases of Resource Management
  • Schedulability test The Resource Manager checks
    whether, given the Qos Parameters-Throughput and
    Reliability, for e.g.-there is enough resource
    capacity to handle the additional request
  • Quality-of-service calculation The Resource
    Manager Calculates the best possible performance.
  • Resource reservation The Resource Manager
    allocates the capacity required to meet the Qos
    guarantees for each request.
  • Resource scheduling The incoming messages are
    Scheduled according the given Qos guarantees. In
    Process Management, for instance, the Scheduler
    allocates resources a the moment the data arrives
    for processing.

12
Resource Management
  • QOS requirements
  • - Throughput It is Determined by the
  • data rate a connection needs to satisfy the
    application requirements, as well as the size of
    the data units
  • - delay(local or global) Local Delay is the max
    time a resource takes to complete a certain task.
    Global Delay is the total delay for a data unit
    traveling from its source to its destination
  • - Jitter Maximum allowed variance in the arrival
    of data at the destination
  • - Reliability Error Detection and Error
    Correction Mechanisms used for the transmission
    and processing of MM tasks

13
Resource Management
  • Allocation Schemes
  • Pessimistic or guaranteed Approach avoids
    resource conflicts by making reservations for the
    worst case that is reserving resource bandwidth
    for the longest processing time and the highest
    rate a task might ever need. Leads to
    Underutilization of resources.
  • Optimistic or statistical Reserves resources
    according to the average workload only. If
    Resources are highly utilization this may lead to
    failure

14
CPU Management
  • Real time Processing can be achieved through
    efficient real time scheduling.
  • The Challenges of MM Scheduling is due to two
    conflicting goals
  • Non Real Time Processes should not suffer from
    the execution of real time processes
  • Real Time Processes should be allowed to preempt
    non real time processes and other other real time
    processes with lower priorities.
  • The Most important real time scheduling
    approaches include EDF and RMS

15
EDF(Earliest Deadline First)
  • At Any Interval of a new task, EDF immediately
    computes a new order that is, it preempts the
    running task and schedules the new tasks
    according to its deadlines.
  • EDF not only periodic tasks but also tasks with
    arbitrary requests, deadlines and service
    executions
  • Upper bound of processor utilization in EDF is
    100.
  • EDF assigns priorities according to deadlines.
    The highest priority is assigned to task with
    earliest deadlines and lowest to the one with
    furthest
  • Extension divides every task into a mandatory and
    an optional part
  • The optional parts are processed if the resource
    capacity is not fully utilized

16
Rate Monotonic Algorithm(RMS)
  • Each Task is Preemptive and is assigned a
    priority according to the request rate.
  • The Highest priority is assigned to the job with
    the highest rate
  • It is an optimal, static, priority-driven
    algorithm for preemptive, periodic jobs
  • No other static algorithm can schedule a task set
    that set that the RM cannot schedule
  • It assigns static priorities to tasks at the
    connection setup phase according to their
    requests
  • Each task is processed with no further
    rearrangement of priorities required
  • The following 5 assumptions are prerequisites of
    RMS
  • The requests for all tasks with deadlines are
    periodic
  • The Processing of Single task must finish before
    the processing of the next task in the same data
    stream
  • All tasks are independent
  • Runtime for each request of a task is constant
  • Any non-periodic task in the system has no
    required deadline.

17
EDF and RMS Scheduling Example
18
EDF vs RMS
  • EDF is more dynamic. Since it has to be executed
    frequently it incurs higher scheduling overheads.
    RMS is a static algorithm
  • Since priorities are assigned according to the
    request rate, more context switches occur in RMS
    than in EDF
  • EDF can achieve processor utilization of up to
    100RMS has an worst case upper bound of about
    69
  • Because it has no scheduling overhead and is
    optimal for periodic jobs, RMS is suitable for
    continuous media applications

19
EDF vs RMS
20
MM Support in various Operating Systems
21
MM Applications in Operating Systems
22
Comparison of MM support in Windows and Mac
23
File Management
  • Distributed MM applications impose major
    challenges in the design of MM servers including
  • Massive storage of huge amount of data
  • Real time storage and retrieval performance at
    specified Qos Guarantees.
  • High Data Throughput to support large number of
    simultaneous user requests.
  • The internals of how the System represents
    information in files and how it accesses those
    files in secondary storage are important to us in
    the design and implementation of the file system.

24
File Management
  • File System Manages Disk Bandwidth, Storage
    Space
  • Disk Bandwidth Disk Scheduling Algorithms
  • Storage Space Placement Techniques.
  • Real-time Storage and retrieval CM recording
    devices( such as video cameras) generates a
    continuous stream of media quanta that should be
    stored in real time. CM playback is essentially
    the reverse. ( Need for the same timing sequence)
    Any deviation leads to jerkiness in video
    motion, pops in Audio, or possibly complete
    unintelligibility. Further more need for
    synchronization between two media.
  • High Data transfer rate and large storage space
    Digital video and audio playback, require
    efficient store, retrieve, and manipulate data in
    large quantities at high speeds.

25
Approaches to supporting continuous media in file
systems
  • a. Organization of the files on disk remains as
    it is, with the necessary real-time support
    provided through special disk-scheduling
    algorithms and enough buffer capacity to avoid
    jitter.
  • b. Second approach is to optimize the
    organization of audio and video files, especially
    on distributed hierarchical storage like disk
    arrays. The basic idea being to increase the
    throughput and capacity by storing the data of
    each audio and video file on several volumes.

26
Storage methods
  • Contiguous Placement
  • Continuous storage of data, requiring just one
    seek to position the disk head at the start of
    the data. Suitable for VOD Servers (WORM
    philosophy).
  • Disadvantages Subject to Fragmentation, and
    require enormous copying overheads during
    insertions and deletions to maintain continuity.
  • Constrained Placement
  • Constrained placement allows the successive
    segments of media stream to be scattered as long
    as the inter-segment separation is bounded by the
    constraint of playback continuity.
  • Disadvantages Require elaborate algorithms to
    assure that separation between blocks conforms to
    the required constraints.

27
Storage Methods
  • Log-Structured Placement.
  • To reduce disk seeks, when modifying blocks of
    data, log-structured systems do not store
    modified blocks in their original positions.
    Instead, all writes are performed sequentially in
    a large contiguous free space. (Suitable for
    extensive editing systems)
  • Disadvantage Playback performance is more
    complex to implement.
  • Data striping
  • Interleave the storage of each media stream among
    disks
  • Stripe Unit maximum amount logically continuous
    data that is stored on a single disk.
  • Degree of Striping Number of disks across which
    a media stream is striped.
  • RAID (redundant array of inexpensive disks)

28
Data placement schemes for multimedia storage
(a) contiguous placement, (b) constrained
placement, and (c) log-structured placement
29
Striped data accessed in parallel.(RAID
Architecture).
30
Disk Scheduling
  • Disk Fundamentals
  • - Seek Time
  • - Rotational Latency
  • - Transfer Rate

31
Disk Scheduling Algorithms
  • EDF, Earliest Deadline First
  • block of stream with the nearest streams are
    read first
  • Most often applied as a preemptive scheduling
    scheme
  • EDF must be adapted or combined with file system
    strategies
  • SCAN-EDF
  • Combination of Scan and EDF Mechanisms
  • Seek optimization of Scan and the real-time
    guarantees of EDF are combined the request with
    the earliest deadline is always served first, if
    the deadline are same the specific one that is
    first according to the scan direction is served
    first
  • SCAN-EDF can be easily implemented

32
Disk Scheduling Algorithms .
  • Group Sweeping Scheduling, GSS
  • Requests are served in cycles, in round-robin
    manner
  • To reduce disk arm movements, the set of n
    streams is divided in to g groups. Groups are
    served in fixed order
  • Data must be buffered
  • Play out can be started at the end of the group
  • Buffer can be reused of each group
  • GSS is a trade-off between the optimization of
    buffer space and arm movements
  • Mixed Strategy
  • Based on the shortest seek( also called greedy
    strategy) and the balanced strategy
  • The goal is to maximize transfer efficiency by
    minimizing seek time and latency and to serve
    process requirements with a limited buffer space
  • Crucial part is to decide among the two
    strategies

33
Disk Scheduling Algorithms .
34
Memory Management
  • Traditional virtual memory with demand paging is
    inappropriate for such real-time processes since
    page faults incur too much swapping time between
    main memory and disk and may effect real time
    performance.
  • One solution is to avoid swapping and to lock
    continuous media data in memory during the
    process.
  • Another method, is to pre-fetch such data in a
    timely fashion, taking advantage of their
    periodicity.
  • Other important practical implementation
    technique include using scatter buffers and
    passing pointers.
  • With scatter buffers, the address space of a
    process is loaded into possibly discontiguous
    regions of memory. By passing pointers, objects
    are passed by reference rather than having to
    pass the objects themselves.

35
Device Management.
  • device management and the actual access to a
    device allows the operating system to integrate
    all hardware components
  • the physical device is represented by an abstract
    device driver
  • the physical characteristics of devices are
    hidden
  • existing operating system extensions for
    multimedia usually provide one common system-wide
    interface for the control and management of data
    streams and devices
  • the multimedia extensions of Microsoft Windows,
    for example, provide the following classes of
    function calls
  • 1) system commands are not forwarded to a single
    device driver (MCI driver) they are served by a
    central instance
  • 2) each device driver must be able to process
    compulsory commands
  • 3) basic commands refer to characteristics that
    all devices have in common
  • 4) extended commands may refer to both device
    types and special single devices
  • for example camera control calls

36
System Architecture
  • - the employment of continuous media in
    multimedia systems also imposes additional new
    requirements to the system architecture
  • - a typical multimedia application does not
    require processing of audio and video to be
    performed by the application itself
  • - data are obtained from a source and are
    forwarded to a sink
  • - in such a case the best solution is "The
    shortest possible path" through the system, i.e.,
    to copy data directly from adapter to adapter
  • - in multimedia systems, such an adapter to
    adapter connection is defined by the capabilities
    of the two involved adapters and the bus
    performance
  • - most of today's multimedia systems must coexist
    with conventional data processing they share
    hardware and software components
  • - protocol processing is the bottleneck because
    it cannot provide the necessary throughput
  • - the paradigm of streaming from source to sink
    is an appropriate way of doing this
  • - the multimedia application opens devices,
    establishes a connection between them, starts the
    data flow and returns to other duties
  • - the most dominant characteristic of multimedia
    applications is to preserve the temporal
    requirement at the presentation time

37
Example of Distributed Multimedia System
38
Synchronization in Distributed Multimedia Systems
  • Stream Synchronization
  • This refers to specific temporal relation between
    the source and sink of a single communication.
  • In the above example, for each individual video
    and audio play out it is necessary to maintain an
    internal stream synchronization between the
    sender and the receiver.
  • Continuous Synchronization
  • This refers to an ongoing commitment to a
    repetitive pattern of temporal linkage between
    two or more communications.
  • In the above example, it is required to maintain
    an ongoing continuous synchronization
    relationship, between the associated video and
    audio play outs.
  • Event based Synchronization
  • This refers to the act of notifying that a
    relevant event or a set of events has taken
    place, and then causing an associated action or
    actions to take place. This must be done in a
    timely manner.
  • In the above example, it is required to display
    text captions and voice annotations at the
    correct time, with respect to progress of the
    video display.

39
Future Research Ideas
  • Moving Toward a Multimedia Web OS Integrating
    multimedia environment on the Web that includes
    new audio, video and 3D technologies.
  • Integration of real-time processing and non-real
    time processing in the Native System Kernel.
  • Improving Scheduling Algorithms to support
    Multimedia Objects in conjunction with
    traditional applications more efficiently.
  • Synchronization Techniques of Multimedia In a
    Distributed Environment.
  • Integrating Database Operations In Multimedia
    Operating Sytems Future Search Engines
    Would deal not only text , but also - Audio,
    Image, Video

40
References..
  • http//mig.msu.edu/Followups/OS/breakdown.html
  • http//www.beos.com
  • http//www.computer.org/multimedia/mu1995/u1068abs
    .htm
  • http//www-inf.int-evry.fr/bernard/distributed_sy
    stems/node5.html
  • http//citeseer.nj.nec.com/details/leslie93pegasus
    .html
  • http//www.cl.cam.ac.uk/Research/SRG/netos/pegasus
    /papers/usenix/usenix.html
  • http//www.cl.cam.ac.uk/Research/SRG/nossdav98/
  • http//citeseer.nj.nec.com/did/4545
  • --P. Goyal, X. Guo, and H. M. Vin. A hierarchical
    CPU scheduler for
  • multimedia operating systems. In Proceedings of
    the Second Symposium on
  • Operating Systems Design and Implementation
    (OSDI). USENIX, October 1996
  • --Ralf Steinmetz, "Analyzing the Multimedia
    Operating Systems," IEEE
  • Multimedia, Vol. 2, No. 1, Spring 1995, pp.
    68-84.
  • --K. Nahrstedt, R. Steinmetz, "Resource
    Management in Networked
  • Multimedia Operating Systems," IEEE Computer, May
    1995, pp 40--49.
  • --D.J. Gemmell, H.M. Vin, D.D. Kandlur, P.V.
    Rangan, and L.A. Rowe.
  • "Multimedia Storage Servers A Tutorial". IEEE
    Computer, 28(5)40--49, May
  • 1995.
  • --V. O. Li and W. Liao, "Distributed multimedia
    systems," Proceedings of

41
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