Improvisation: methods and models Part III. A Model of improvisation - PowerPoint PPT Presentation

1 / 16
About This Presentation
Title:

Improvisation: methods and models Part III. A Model of improvisation

Description:

For simplicity, this paper only deals with 'Solo mode'. Event Cluster in aspects' viewpoint ... actions, proprioception, touch, spatial perception, and ... – PowerPoint PPT presentation

Number of Views:154
Avg rating:3.0/5.0
Slides: 17
Provided by: changh8
Category:

less

Transcript and Presenter's Notes

Title: Improvisation: methods and models Part III. A Model of improvisation


1
Improvisation methods and
models Part III. A Model of improvisation
ISE575c/CSCI575c/EE675c Topics in Engineering
Approaches to Music Cognition Human-Centered
Computing in Generating Music
  • Author Jeff Pressing
  • Reviewer ChangHyun Kim
  • Date 2007. April. 19th.

2
Index
  • How people improvise
  • The development of improvisational skill
  • Conclusion

3
How people improvise ?
  • Event Cluster, Ei
  • Sections containing a number of musical events
  • Improvisation I E1, E2, , En
  • (E, R, G, M)I -gt Ei1 Solo mode
  • R the referent
  • G a set of current goal
  • M a long term memory
  • (E, C, R, G, M)ik -gt Eik1 Ensemble mode
  • Subscript k 1,K, K members of an improvisation
    ensemble
  • C performer ks cognitive representation of all
    previous event clusters produced by the other
    performers and any expectations of their likely
    future actions
  • For simplicity, this paper only deals with Solo
    mode.

4
Event Cluster in aspects viewpoint
  • Having a number of simultaneously valid and
    partially redundant aspects
  • Acoustic aspect
  • Produced and sensed sound
  • Musical aspect
  • Cognitive representation of the sounds in terms
    of music-technical and expressive dimensions)
  • Movement aspect
  • Timing of muscular actions, proprioception,
    touch, spatial perception, and central monitoring
    of efference
  • What else? Visual and Emotional aspects, etc

5
Event Cluster in forms viewpoint
  • Each event clusters have intended and actual
    forms.
  • Definition of Ei an event happened during time
    point ii1
  • Intended form of Ei Specified in specific time
    point i by the previous events time point from 1
    to i-1.
  • Actual form of Ei Constructed from subsequent
    sensory feedback from time point i to the right
    before i1.
  • The gap between these two forms is reduced by
    sound training in musicianship and improvisation
    practice, but it never dwindles completely to
    zero.

6
Details of the proposed model of what occurs in
the (i1)th situations
  • Ei is triggered and excuted
  • Each aspect of Ei may be decomposed into three
    types of analytical representation objects,
    features, and processes.
  • Objects correspond to a chord, a sound, or a
    certain finger motion.
  • Features are parameters that describe shared
    properties of objects.
  • Processes are descriptions of changes of objects
    or features over time.

7
Continued(1)
  • 3) The structures of the three types of arrays
  • ..\SCANNINGS\SCANNINGS\Modified\Figure1.JPG
  • 4) Production of Ei1 occurs primarily on the
    basis of long-term factors(R, G, STYLISTIC NORMS,
    AND ONGOING PROCESSES)
  • Two methods of continuation Associative or
    interrupt generation

8
Continued(2)
  • Associative and Interrupt generation
  • Associative generation
  • Based on either similarity or contrast.
  • On the similarity type generation basis,
    significant object array components behave
    analogously, (vjk)ti (vjk)ti1
  • On the contrast type generation basis, at least
    one strong component of either the feature or
    process arrays must either move from near one end
    of its possible range of values to near the
    opposite end, or cross some perceptually
    significant boundary.
  • Examples When a group of high notes is followed
    by a group of low notes, or an accelerando
    changes of decelerando, or bright timbres are
    replaced by dull timbres.
  • Interrupt generation
  • Based on the resetting of all or a significant
    number of the strong array components without
    regard to their values in the current event
    cluster Ei.
  • Capable to single out the common event clusters,
    which have nearer (O,F,P) points on the 3D OFP
    axises, We call this common event clusters as
    Event Cluster class, K. ..\SCANNINGS\SCANNINGS\M
    odified\Figure2.JPG
  • Now, we can redefine improvisation I K1, K2,
    , KA
  • If Ka Kb, we call it recursion in formal
    design of the improvisation.

9
Continued(3)
  • The choice between association and interrupt
    generation ..\SCANNINGS\SCANNINGS\Modified\Figure3
    .JPG
  • may be formally modeled by the comparison between
    a time-dependent tolerance level for repetition,
    L(t) and the degree of current repetition, Z(t).
  • In case Z(t) L(t), an interrupt generation
    happens, so that Z(t) jumps to a low value.
  • Otherwise, associative generation continues.

10
Continued(4)-Last sequence
  • 5) Finally, once Oi1, Fi1, and Pi1 are
    selected for all relevant aspects, tunable
    cognitive and motor programs are set in motion
    that generate, on the basis of these higher
    constraints and current motor positions, a
    specific action design. At this point we have
    reached ti1 and this loop of the process
    (Ei-gtEi1) is complete. By iteration, then, the
    entire improvisation is built up.
  • Author said that hierachically and
    sytemacitically repetitive model of event
    clusters, aspects and O,F,P is the most effective
    strategy for improvisation as Figure 7.4 shows.
  • ..\SCANNINGS\SCANNINGS\Modified\Figure4.JPG

11
How are Objects, Features, and Processes made?
  • In Ecological perspective
  • Neurologically innate, but that they are only
    brought into being by interaction with the
    environment
  • Objects are inferred to exist on the basis of
    perceived invariance in sensory input over time,
    and boundedness in a space(whether physical,
    musical, or abstract)
  • Features are tunable parameters and come to be
    abstracted on the basis of perceived similarity
    or contrast in sensory input.
  • Processes come about from perceived change in an
    object or along a feature dimension with time.
  • Over the course of ones life new arrays and
    array components are constantly being created by
    new perceptions and new perceptual groupings.

12
Two improvisation examples
  • First, Examples of continuation of an event
    cluster under the emphasis of selected array
    components
  • Emphasis give to a particular component means
    that it will guide the generation of subsequent
    events.
  • Continuation model from 1-8 exemplify associative
    continuation, with 7 and 8 more abstract than the
    others.
  • While number 9 is interrupt based.
  • ..\SCANNINGS\SCANNINGS\Modified\Figure5.JPG

13
Two improvisation examples
  • Second Example is a continuation of an event
    cluster under the description.
  • Continuations 1 and 2 are of associative type,
    whereas 3,4, and 5 are interrupt type.
  • Notice that here description emphasizes the motor
    aspect, since there is no extensive tradition of
    music theory which applies to such a sound
    source.
  • ..\SCANNINGS\SCANNINGS\Modified\Figure6.JPG

14
How are the residual decisions in improvisation
made?
  • What is the residual decision in improvisation?
  • For example, the choice of array components
    that will be singled out to act as strong
    constraints or to be reset.
  • The answer has no philosophical agreement,
    because it is quite subjective such as the
    definition of the creativity last lecture from
    BeomSoo Kim. So I can say Different from person
    to person.
  • Intuition follow the naturally correct fashion.
  • Free will Unique conscious entity.
    Transpersonal.
  • Physicalist Illusory or simply a somewhat
    misleading metaphor for certain complex
    characteristics of the system.
  • Randomness As the improviser becomes more and
    more expert through practice and more and more
    control proceduers are built up, random processes
    need to be invoked less and less frequently and
    overall error levels decrease, perhaps
    approaching a minimum threshold.
  • According to authors testing apparatus(modified
    midi synthesizer input software), the intuition
    and random perspectivess effect on improvisation
    can be determinable, but not yet performed.
    Meanwhile, the other two perspectives of
    physicalist and free-will does not determinable
    how much influence while the improviser decide
    the residual problems. No experiment have been
    designed for these two factors.

15
The development of improvisational skill
  • What kind of improvisation skills are there?
  • Improved efficiency, fluency, flexibility,
    capacity for error correction, and, less
    universally expressiveness.
  • Two additionals the inventiveness and the
    achievement of coherence
  • What methods are needed for improving the
    improvisation skills?
  • 1)Increase in the memory store of objects,
    features, and processes in musical, acoustic,
    motor (and other) aspects
  • 2)Increase in accessibility of this memory store
    due to the build-up of redundant relationships
    between its constituents and the aggregation of
    these constituents into larger cognitive
    assemblies
  • 3)Increasingly refined attunement to subtle and
    contextually relevant perceptual information

16
Conclusions
  • This chapter covers the process of musical
    improvisation by first examining the modeling
    tools available from a number of different
    disciplines.
  • A cognitive model has then been presented for the
    process itself, followed by a brief discussion of
    its relation to improvisational skill
    acquisition.
  • In this cognitive model, there are redundant
    aspects(acoustic, musical, movement, etc.), each
    of these into types of analytical
    representation(objects, features, processes), and
    each of these into characterizing elements(array
    components).
  • Also this model have synergistic and capable of
    behavioural novelty, due to the extensive
    redundancy of the cognitive representations and
    the distributed and non-linear character of the
    outlined control processses.
  • The fundamental nature of the improvisation
    process is considered to be the stringing
    together of a series of event clusters during
    each of which a continuation is chosen, based
    upon either the continuing of some existing
    stream of musical development(called here an
    event-cluster class)by association of array
    entries, or the interruption of that stream by
    the choosing of a new set of array entries that
    act as constraints in the generation of a new
    stream(new event-cluster class).
  • There are four decision making criteria, such as
    intuition, free will, physical causation, and
    randomness.
Write a Comment
User Comments (0)
About PowerShow.com