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Obviousness

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The Converse: Something a non-inventive mind wouldn't have come up with ... Converse adopted: if there wasn't undue experimentation to make it, it's obvious. ... – PowerPoint PPT presentation

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Title: Obviousness


1
Obviousness
  • Federal Court of Appeal SeminarOrford, September
    27, 2007

Donald M. Cameron

2
Whats a patentable invention need to be?
  • New
  • Useful
  • Inventive
  • Judge made
  • Now in the Patent Act

3
Whats that something more?
  • proper subject matter
  • A scintilla of invention
  • Product of an inventive mind
  • The Converse Something a non-inventive mind
    wouldnt have come up with

4
The Inventive Step
5
New Inventive
  • Its been done/taught before,
  • in one place
  • Hasnt been done before but
  • anyone could have done it
  • Can mosiac

Explaining the difference How many coins?
6
The Scientific Method Experiments
7
Experiments
  • Two kinds of experiments
  • Ones where you already know the answer
  • Ones where you dont know the answer

8
Experiments where you already know the answer
  • Its been done before
  • Youve done it before
  • good experiments are repeatable
  • Youve learned from others
  • good experiments are repeatable
  • AND
  • Its highly likely to happen again
  • The sun will rise tomorrow
  • Apples fall from trees

9
Experiments where you already know the answer
  • confirmatory experiments
  • Should not be entitled to a patent.
  • You havent really contributed anything new
  • The solution is obvious.

10
Experiments where you dont know the answer
  • If you dont know, you do research to find out
    the answer.
  • Trial and error
  • If you have errors, you went the wrong way
  • Therefore the right way wasnt obvious or you
    would have done that first
  • Long recognized to be a legitimate route to a
    patentable invention
  • Hoescht once penicillin discovered, try other
    microorganisms. That begat chloromycetin and
    tetracyclin patentable
  • American Cyanamid a patient searcher is as much
    entitled to the benefits of a monopoly as someone
    who hits upon an invention by some lucky chance
    or inspriation

11
Experiments where you dont know the answer
  • How well can you predict the outcome?
  • Theyll tend to polarize to either end of the
    spectrum

Guessing.Likely.Highly Certain
Coin TossPen at Reception DeskSunrise
tomorrow
12
Obvious to Try or Worth a Try
  • Obvious to try
  • The microorganisms after penicillin discovered
  • Not determinative May be obvious, but may not.
  • Worth a try but if uncertain of result, it
    cant be obvious

13
Experiments when you know an answers there
  • Where are my glasses?
  • Where did you leave them?
  • Where were you last?
  • Keep looking until you find them

14
An expected result
  • Which is the sharpest knife in the drawer?
  • One is.
  • Measure by routine testing
  • Should the identification of the sharpest knife
    be patentable? Probably not youre confirming
    whats is a given
  • What if its really sharp? Surprisingly sharper
    than the rest?

15
An expected result
  • What is its melting point?
  • Merely measuring a physical characteristic
  • Youre just observing thats science
  • Find me an application and that might be
    patentable.

16
A bump in the road
17
Would require undue experimentation
  • IKEA furniture
  • It can be done, but its not always easy
  • To implement an invention after reading a patent,
    you may have to play around with it a bit
  • Patent is supposed to be enabling disclose
    what you need to know to make it work
  • If it took undue experimentation to implement,
    the disclosure is lacking
  • Converse adopted if there wasnt undue
    experimentation to make it, its obvious.

18
The easy ones
19
An unexpected result
  • Surprise, surprise

20
Going the wrong way
  • Doing things backwards resulted in a patented
    process.

21
Led Directly and Without Difficulty
  • Reality check How hard was it for the inventor?
  • If circuitous, it wasnt obvious to the inventor
  • If easy, may or may not be inventive

22
Mere application of Mechanical Skill
  • Corn flakes case
  • Q. Is the first person to do it an inventor?
  • A. Not if he was just working the machine.
  • Transmogrified into If its merely an exercise of
    mechanical skills, theres no invention.

23
Other indicia of inventiveness
  • If its wow its probably an invention
  • If creative people say, I was there and I never
    thought of it its inventive

24
Summary
  • If you can put 2 and 2 together and come up with
    4, its obvious
  • If you dont know the answer/solution and have to
    do research (even if by pedestrian means), its
    not obvious

25
News from the South KSR
26
KSR US Supreme Court
  • Adjustable car pedal for drivers of different
    heights
  • Sensor that controlled throttle, etc.
  • Sensor attached to a fixed pivot point
  • Prior art
  • AB
  • AC
  • BC
  • Invention ABC

27
KSR
  • TSM
  • Teaching
  • Suggestion
  • Motivation
  • a patent claim is only proved obvious if some
    motivation or suggestion to combine the prior art
    teachings can be found in the prior art, the
    nature of the problem, or the knowledge of a
    person having ordinary skill in the art.

28
KSR
  • TSM is not a rigid rule your dont have to have
    it in every case in order to find obviousness
  • Instead, you start with where things were and ask
    if it was obvious to go to the invention
  • The Court of Appeals considered the issue too
    narrowly by, in effect, asking whether a pedal
    designer writing on a blank slate would have
    chosen
  • The consequent legal question, then, is whether
    a pedal designer of ordinary skill starting with
    Asano would have found it obvious to put the
    sensor on a fixed pivot point.

29
KSR Predictable results
  • The combination of familiar elements according
    to known methods is likely to be obvious when it
    does no more than yield predictable results.
  • when a patent claims a structure already known
    in the prior art that is altered by the mere
    substitution of one element for another known in
    the field, the combination must do more than
    yield a predictable result.
  • If a person of ordinary skill can implement a
    predictable variation, 103 likely bars its
    patentability.

30
KSR Predictable solutions
  • a court must ask whether the improvement is
    more than the predictable use of prior art
    elements according to their established
    functions.
  • Where there is a design need or market pressure
    to solve a problem and there are a finite number
    of identified, predictable solutions, a person of
    ordinary skill has good reason to pursue the
    known options within his or her technical grasp.
    If this leads to the anticipated success, it is
    likely the product not of innovation but of
    ordinary skill and common sense.

31
KSR some weird stuff
  • A person of ordinary skill is also a person of
    ordinary creativity.
  • And as progress beginning from higher levels of
    achievement is expected in the normal course, the
    result of ordinary innovation are not the subject
    of exclusive rights under the patent law.
  • What the heck is ordinary ceativity or
    ordinary innovation?
  • OK if Creating something new but non-inventive?

32
KSR weird stuff
  • The proper question to have asked was whether a
    pedal designer of ordinary skill, facing the wide
    range of needs created by developments in the
    field of endeavor, would have seen a benefit to
    upgrading Asano with a sensor.
  • What triggers the vision?
  • Surely doesnt mean you ask the notional person,
    Would you see a benefit doing this upgrade?
  • Thats a leading question inventors are never
    asked.
  • OK if Where were we? Where was obvious to go
    from there?

33
KSR weird stuff
  • Synergy the whole is greater than the sum of its
    parts.
  • THERES NO SUCH THING!!!!!
  • a patent for a combination which only unites old
    elements with no change in their respective
    functions obviously withdraws what is already
    known into the fiield of its monopoly and
    dimishes the resources available to skillful men
  • Stuff just does what it does but you can have a
    new result example the sailboard
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