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Hypertext and the Art of Interactive Narrative

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Hypertext and the Art of Interactive Narrative. The Holodeck ... Ray Bradbury - Fahrenheit 451' (1953) William Gibson - Neuromancer' (1983) ... – PowerPoint PPT presentation

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Title: Hypertext and the Art of Interactive Narrative


1
Hypertext and the Art of Interactive Narrative
2
The Holodeck
3
  • Towards The Holodeck The Dangers of the Virtual
  • Aldous Huxley - Brave New World (1932)
  • Ray Bradbury - Fahrenheit 451 (1953)
  • William Gibson - Neuromancer (1983)

4
  • The Emergence of non Linear Narrative
  • Film and Literature
  • Jorge Luis Borges - The Garden of Forking
    Paths (1941)
  • Einsteins Dreams - Alan Lightman (1993)
  • Groundhog Day - Harold Ramis (1983)
  • Milorad Pavic's - Dictionary of the Khazars'
    (1988)
  • Italo Calvino - If On A Winters Night a
    Traveller
  • (1979)
  • Comic Books - Elseworlds
  • Role Playing

5
  • Emerging Non-Linear and Virtual Experiences
  • Imax
  • Film Rides and Simulators
  • Games
  • Hypertext
  • Michael Joyces - Afternoon (1987)
  • Avatars - Mitsubishi Electronics - Diamond
    Park
  • VR - Placeholder, ALIVE
  • OZ Groups - Deadline

6
Diamond Park
7
ALIVE
8
  • The Evolving Viewer/User
  • Douglas Rushkoff Children of Chaos
  • The Multi-Tasking Broader Attention Range
  • Extensions of Televisual narrative
  • Frank Rickett - Technologies are generally
    market driven, they do not simply emerge, people
    want something better, more real
  • Brecht - The Alienation Effect
  • Nicholas Negroponte - the merger of the TV, Phone
    and Computer

9
  • The Computers attributes for creating non-linear
    narratives
  • Procedural
  • ELIZA (Joseph Weizenbaum)- Natural Language
    Programming
  • Patient Well my boyfriend made me come here
  • Eliza Your boyfriend made you come here?
  • Patient He says I'm depressed much of the time
  • Eliza I'm sorry to hear you are depressed
  • Patient It's true I'm unhappy
  • Eliza Do you think coming here will help make
    you less unhappy?

10
  • The Computers attributes for creating non-linear
  • Narratives
  • Participatory
  • ZORK
  • Object Orientated Programming
  • User role Definition for added immersion
  • The Idea of Space
  • XEROX Graphical User Interfaces
  • Atari
  • Navigation
  • Encyclopaedic
  • Data Storage Capability
  • Scope for endless stories

11
  • What can we learn from current multi- narrative
    projects?
  • Video Art -
  • Stan Douglas
  • Andy Warhol
  • Steve Mcqueen
  • Nam June Paik

12
  • Chris Hales - The Twelve Loveliest Things I
    Know
  • (1996)
  • Limited tree based structure
  • Lack of interactivity
  • Pre-recorded Video Sequences

13
  • VOYA
  • The user takes on a role in the narrative
  • The limited narrative direction is disguised
  • The tree based story structure can branch back on
    itself more like a web
  • User experience is ultimately too limited
  • Video becomes too cumbersome

14
VOYA
15
VOYA
16
VOYA
17
  • Technological Research and Development
  • Kevin Brooks - Agent Story Tellers
  • Not enticing
  • Video Based
  • Interactive TV
  • Mainly commercial exploitation
  • Playstation/Gamecube
  • Avatars
  • Where I Can - dislocated interaction
  • Avatar Farm
  • VR
  • Cybersphere

18
Cybersphere
19
Cybersphere
20
  • Games
  • Dual Game - Streetfighter
  • Quest Game - Alone in the Dark
  • Apocalypse Game - Sonic
  • Shoot Em Up - Quake
  • God Game - Sim City, The Sims, Civilisation.

21
  • The Sims of The Future
  • 100 realistic 3D graphics for both game and
    avatar characters
  • Cybersphere inspired VR interaction system along
    with multiple sensors for body interaction
  • Highly Developed Natural Language software
  • Highly detailed programmed virtual characters
    allowing for broader virtual experience

22
The Sims
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