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ITA Unit 3 Outcome 2 Prototype Website for a virtual team

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... list of things to do, some piglets* will still leave things out! ... You could even get each piglet to carry out a live demonstration and explain site features. ... – PowerPoint PPT presentation

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Title: ITA Unit 3 Outcome 2 Prototype Website for a virtual team


1
ITAUnit 3 Outcome 2Prototype Website for a
virtual team
By Mark Kelly McKinnon Secondary
College kel_at_mckinnonsc.vic.edu.au
2
Why U3O2 first?
  • U3O2 Virtual team prototype websites
  • kids already have web skills
  • little training time needed
  • a little theory on VT tools
  • gives kids a confident start to ITA
  • leaves PLENTY of prep time for...
  • U3O1 big, new, complex database skills, and
    project management, all of which will be new to
    kids who didnt do IT 1 or 2.

3
Lets start at the very beginning
  • U3O2 consists of 2 tasks
  • TASK 1 the website networking 30 marks
  • TASK 2 site evaluation network 20 marks
  • Task 1 2 marks must be separate
  • 50 of unit 3 SAC marks
  • 12.5 of the years mark

4
U3O2 - TASK 1
  • Design, create and evaluate a
  • Prototype website that meets an organisations
    needs of
  • Sharing knowledge and
  • Collaborative problem solving with a
  • Virtual team environment
  • Explain the networked info system requirements to
    support the website.

5
U3O2 TASK 2
  • Evaluation of the prototype website and the
    recommended network requirements for the
    organisation and one team member
  • Format must be a test or written report
  • Students should evaluate their site using the
    criteria they recommended during analysis

6
U3O2
  • Virtual team prototype websites - theory
  • What is a VT?
  • Pros/cons of VT
  • What tools do VTs use and why?
  • Synchronous vs Asynchronous comms
  • What is a prototype?
  • How can things like wikis, forums, mailing lists
    be simulated?

Prototype Apple I
7
Important
  • Students are to create a website for a virtual
    team to use to help their knowledge sharing and
    decision making.
  • They are not meant to create a normal website
    with public access!
  • Assume the VT site is an password-protected
    offshoot of an organisations main site.

8
Examples of virtual teams
  • State representatives of a national organisation
    need to organise the annual convention.
  • They need to draft documents, develop the agenda
    and timeline, decide on keynote speakers, debate
    the dinner menu etc.

9
Examples of virtual teams
  • Scientists in various countries are collaborating
    on research into a disease.
  • They need to share their experimental data,
    contribute to papers for publication, and
    organise the future direction of their project.

10
Examples of virtual teams
  • Students across Victoria are planning a student
    rock concert.
  • They need to decide on venues, equipment hire,
    ticket prices, which bands to invite, publicity
    wording etc.

11
Examples of virtual teams
  • An open-source project management software tool
    is being developed by a team of programmers
    spread around the world.
  • They need to share code, help each other with
    algorithms, write the documentation, plan future
    features etc.

A genuine forum for OpenProj at
sourceforge.org. (A good replacement for MS
Project for U3O1)
12
Useful VT Software Tools
  • Email
  • Instant messaging, live chat
  • Blogs
  • Content Management (e.g. Moodle, PHP-Nuke)
  • Customer Relationship (e.g. Helpdesk tickets and
    issue tracking)
  • Discussion Boards, Forums threaded, historical
    discussions
  • F. A.Q. For team reference
  • Image Galleries easy picture management, allows
    searching by metatags
  • Mailing Lists
  • Polls and Surveys to gauge team feelings
  • Project Management to keep team members on
    track
  • Site Builders simplifies website creation
  • Wiki collaborative document creation
  • Web Calendars
  • Videoconferencing software

13
What is a prototype?
  • Mister Study Design says a prototype is
  • A model or simulation of a solution or an
    information product that demonstrates, for
    example, its functionality, partial navigation
    options and interface.

14
What I look for
The websites are demonstrations, or proofs of
concept.
  • I look for evidence that the student knows
  • What tools a VT can use
  • What the tool does
  • How the tool can help the team
  • What the tool looks like, or how it works
  • Possible issues arising from using them

15
Demonstrating understandingAn example...
  • A student decides that an easy way for a VT to
    share documents would be to all use the same
    email account.

16
Demonstrating understandingAn example...
  • The student takes a screenshot of a webmail
    interface and edits it with Photoshop so it
    contains relevant-looking emails and attachments.

17
Demonstrating understandingAn example...
  • The student is also aware that such a setup could
    be a problem if a person deleted other team
    members posts.

18
Demonstrating understandingAn example...
  • To demonstrate that understanding to you, the
    student adds a statement to the interface which
    warns team members against deleting other
    peoples posts.

19
So
  • The student has demonstrated a knowledge of
  • a relevant tool
  • how the tool can be used by the team
  • possible problems
  • possible solutions

20
How much is enough?
  • I would expect a student to include
  • at least 3 effective, relevant and appropriate
    demonstrations of VT tools in their site (e.g.
    Email, forum, wiki)
  • at least one demo of knowledge sharing
  • at least one demo of collaborative
    decision-making
  • You might like to mandate such things in your task

21
What could the prototype site do...
  • Simulate functionality e.g. Fake a login button
    that is actually just a hotspot in an image with
    a link attached

22
Which means the prototype site could...
Include a few sample items instead of a full
selection of items (e.g. Have 2 topics in a forum
instead of 10. Or have 3 working links to
external sites and 7 dummy links.)
23
The prototype website could...
  • Look right, but not work properly - if at all
    (e.g. A wiki seems to discuss the team topic but
    is just a doctored screenshot)....

24
Editing a forum screenshot to make it look like
it belongs to the virtual team...
25
Important
  • Main aim of the website is to support
  • Knowledge sharing
  • Collaborative problem solving
  • Make sure your case study enforces this need.
  • The final site must not be a static pile of
    information!

26
I dont wish to know that
  • ITA U3O2 does NOT need to cover networking
    details such as
  • Protocols (e.g. TCP/IP, CSMA-CD)
  • Topologies (star, bus etc)
  • These are not mentioned in the study design, as
    they were in IPM

27
Basic networking knowledge
  • Need to know the basic networking stuff needed by
    the organisation and one team member...

i.e. the behind the scenes network
infrastructure in an organisation, and what
network parts a user sees and uses
28
What the organisation might require
  • Servers web, proxy, email, database?
  • PHP / server-side software tools
  • NOS (Network operating system)
  • Router
  • Network access method e.g. Cable, ADSL
  • Cables, switches
  • Modems
  • Security devices (user authentication, VPN, file
    encryption, SSL certificate)
  • Backup equipment and procedures

29
What a team member might require
  • Browser, Email client
  • Cables, wifi
  • Modem
  • Firewall, antivirus, anti-malware
  • Operating system
  • Webcam
  • Internet connection options (dialup, cable, ADSL,
    satellite, broadband wireless)
  • VoIP

30
Where tasks come from
  • Roll your own?
  • Must satisfy study design criteria
  • Must allow students to achieve their best
    possible results
  • Not all students should get equal marks!
  • Off the shelf?
  • You are still responsible for the task you use
  • Many tasks are not perfect
  • Even ones you pay for!
  • Be very wary of recycling old IPM tasks

31
Strict discipline can be good
  • Enforce separate times for analysis, design,
    production, evaluation
  • Protect kids against themselves
  • Otherwise they jump in before theyre really
    ready

32
How prescriptive?
  • For their first task, I give strict guidelines
    and tight structure and tips on how to approach
    some questions. Do not give undue help.
  • TASK 1 - Prototype website (60 marks)
  • 1. Analysis 10 marks Time limited. Approx
    40 minutes
  •  
  • This section is to be done under test conditions
    with the computers turned off. It is to be
    handed in for assessment at the end of the
    allocated time.
  • Information Problem
  • - Briefly explain Ron Melsheimers current
    information problem. Express it as a goal to be
    achieved. (2)
  • - Why has a virtual team approach to solving the
    problem been selected? (2)
  • - Define the main characteristics and needs of a
    virtual team. (2)
  • Equipment
  • - List the types of hardware and software that
    could reasonably be used by the virtual team that
    will be solving Ron Melsheimers information
    problem. (2)
  • Procedures
  • - List the procedures and practices the virtual
    team may reasonably need to use to achieve its
    aim. (2)

33
Very prescriptive!
  • Design 24 marks 2 periods
  • In two periods, with the computers turned off,
    design the prototype website.  Hand in your
    design at the end of the allocated design time.
    Your teacher will either
  • a) assess it and return it to you for development
    (if time allows) or
  • b) photocopy it and retain the copies for
    assessment. The original design will be returned
    to you so you can refer to it during development.
  • Any changes or additions you make to your design
    during development will not be assessed!

Give them more freedom to decide in later
outcomes.
34
Sample Design Instructions 1 (with tips)
  • Design the sites architecture. Use at least one
    appropriate design tool, such as a storyboard to
    design the site structure the behind the
    scenes component of the site. It should at least
    include
  • what pages will be required and how they will be
    interconnected with links
  • file naming policies
  • how files will be handled (e.g. copied to a web
    server)
  • data protection (e.g. a backup scheme file
    check-in and check-out)
  • client-side or server-side technologies needed
    for the site to work e.g. PHP scripts,
    Javascript, MySQL databases, password protected
    directories, support for Paypal
  • the use of metatags and alt text
  • how email addresses will be protected from
    harvesting and spam etc. (8 marks)

Make it clear what youre after. Give examples,
explain fuzzy terms.
35
Design Instructions 2
  • Design the sites appearance. Use at least one
    appropriate design tool, such as page/screen
    mockups or layout diagrams to thoroughly describe
    the appearance of the site. It should include
    colour schemes page structure template design
    the use of tables icons, decoration, headings
    positioning and structure of navbars font
    choices Page last modified dates image
    rollovers and image maps Flash animations
    thumbnailing of images. (12 marks)

36
Design Instructions 3
  • Evaluation Criteria. Propose a sensible and
    complete set of evaluation criteria by which you
    will later (in Task 2) evaluate the success of
    your site. NOTE - This task should be written on
    a separate sheet of paper with no other parts of
    the outcome on it. (4 marks)
  • (So you can return their evaluation criteria to
    use when they actually do their evaluation)

37
Give them a hand in checklist
Dont assume they can read instructions, organise
their time or even remember to put their names on
their work.
  • What to hand in before development 
  • Analysis questions
  • Design
  • What to hand in after Development
  • Evidence of testing
  • (The website itself will be assessed on-screen.)

38
But...
  • Even with a detailed list of things to do, some
    piglets will still leave things out!

Im trying to get out of the habit of saying
kids because they are baby goats.
39
Assessing U3O2
  • You should dictate at least part of the site
    storage filenaming so you can find it
  • E.g. Site must be saved in your network drive in
    a folder called ITAU3O2
  • The rest of the filenaming scheme is their own
    responsibility to design
  • Dont print the webpages. Assess it onscreen
  • You could even get each piglet to carry out a
    live demonstration and explain site features.

40
A Tip For Beginner Teachers
  • Mark it in stages to avoid mountainous piles at
    the end of the task.
  • e.g.
  • Mark analysis after its done.
  • Then mark design.
  • Then the actual website.
  • Then the evaluation.
  • Then the network requirements.

41
Also
  • Mark everybodys question 1, then everybodys
    question 2 etc.
  • This helps consistency of marking.
  • If you find youre marking differently by the
    time you get to the last piglet in the pile,
    revise your marking of the first few piglets.
  • Your original scoring criteria can subtly change
    as you read many answers.

42
And
  • To be fair, shuffle the papers after marking each
    set of questions so the first student is not
    always being marked first, and the last is not
    always marked last and hardest!

43
Teach by example
  • Know the study design, including the advice for
    teachers and glossary
  • Know your facts
  • Use terms accurately
  • Data / Information
  • Mbps / MBps
  • Efficient/effective
  • Dont assume texts or resources are perfect.
    Most arent!

Even mine.
44
Resources
  • Textbook, preferably more than one
  • ITA mailing list - www.edulists.com.au
  • VITTA - www.vitta.org.au
  • My IT Lecture Notes vceit.com
  • VCAA www.vcaa.vic.edu.au

45
Thanks...
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