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Title: Employing Simulations and Interactivity for Highly Motivational Environments


1
Employing Simulations and Interactivity for
Highly Motivational Environments
  • Curt Bonk, Professor, Indiana University
  • President, CourseShare.com
  • cjbonk_at_indiana.edu
  • http//php.indiana.edu/cjbonk
  • http//CourseShare.com

2
What about in the oil and gas industry?
3
Electronic Collaboration is Getting Complex!!!
  • Joanne McMorrow, marketing manager at in
    Accentures human performance group, uses
    Accentures Knowledge eXchange to share documents
    and track progress of her group projects,
    NetMeetings and her telephone to participate in
    team meetings, and myLearning.com to take courses
    and track her personal-learning budget.
  • Fast Company, Virtually There, March 2002, p.
    113.

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http//PublicationShare.com
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What is the single biggest obstacle to e-learning
continuing to grow and fulfilling its
potential?1. The cost of development?2. Lack
of human contact?3. Reluctance of training
departments to change?
The problem is much more likely to be plain
boredom
10
Current Courseware System
  • Slow development time.
  • Not interactive.
  • Low interactivity, boring.
  • lack of bookmarking, tracking, eval
  • XYZ is powerful and intuitive. It is not always
    reliable.
  • It is comprehensive, scalable, and intuitive.
  • From a cost posture, they are, quite simply,
    unbeatable.

11
From Learning Designers to Experience Designers
(Reinhard Ziegler, March 2002, e-learning)
  • How are we going to create environments,
    simulations, and real learning experiences unless
    theyve participated in them and reflected on
    their importance for themselves?the key is how
    to design the interaction so the user lives the
    experience

12
Lack of Motivation or Incentive to Complete!!!
  • Corporate Study
  • 55 did not track or did not know their
    completion rates
  • Of those that did, 22 reported completion rates
    of less than a fourth of students.
  • Nearly half reported less than 50 completion
    rates
  • Only 2 reported 100 completion.

13
E-Learning Harnessing the hype. Cohen
Payiatakis (2002, Feb). Performance Improvement,
41(7), 7-15.
  • both instructional and graphic (design)must be
    compelling and engaging enough to keep the
    learner involved, interested, and stimulatedThe
    ideal future is a learning experience designed to
    be memorable, motivational, and magical if it is
    to make a lasting impact on the capabilities of
    the learner.

14
Motivating Employees During Down Times, Training
Magazine, April 2002
  • True motivation comes from within. Programs of
    manipulation, incentive schemes and other
    gimmicks never bring about the ongoing change
    that is truly needed. Ultimately, we have to be
    inwardly motivated and emotionally engaged while
    doing it.
  • R. Brayton Bowen, Author
  • of Recognizing and
  • Rewarding Employees.

15
Online Training Boring? From Forrester, Michelle
Delio (2000), Wired News. (Interviewed 40
training managers and knowledge officers)
16
Part I. Advice on Asynchronous E-Learning
17
Types of Asynchronous Activities
  • Introductory Activities and Ice Breakers
  • Games and Simulations
  • Perspectives from Cases, Internships, Jobs, Field
    Experiences
  • Learner-Content Interaction, Self-Testing,
    e-Books
  • Summary and Reflective Writing
  • Web Resource Reviews
  • Interactive Questioning
  • Virtual Debates
  • Secret Coaches and Protégés, Critical Friends
  • Problem-Based Learning and Team Projects

18
1. Introductory Activities
  • a. Introductions require not only that students
    introduce themselves, but also that they find and
    respond to two other participants who have
    something in common (Serves dual purpose of
    setting tone and having students learn to use the
    tool)
  • b. Two Truths, One Lie
  • Tell 2 truths and 1 lie about yourself
  • Class votes on which is the lie

19
1. More Intro/Ice Breakers
  • c. Eight Nouns Activity
  • 1. Introduce self using 8 nouns
  • 2. Explain why choose each noun
  • 3. Comment on 1-2 peer postings
  • d. Coffee House Expectations
  • 1. Have everyone post 2-3 course expectations
  • 2. Instructor summarizes and comments on how they
    might be met
  • (or make public commitments of how they will fit
    into busy schedules!)

20
2. Games and Simulations
  • Theres something new on the horizon, though
    computer-based soft skills simulations, which let
    learners practice skills such as negotiation and
    team building.
  • Clark Aldrich, The State of Simulations, Sept.
    2001, Online Learning

21
Mark Brodsky, May 7, 2003
  • Another business driver that will ultimately
    perpetuate an important trend in e-learning,
    specifically the greater use of simulation-based
    e-learning, is the migration of more and more
    services to automated or "self-service"
    applications. With the greater use of
    self-service applications, the type of training
    organizations provide their employees will
    change.

22
Marty Siegel, IU Professor, and Founder of Wisdom
Tools
  • Simulations are data driven. There's a model of
    behavior that underlies them, simulating some
    process or behavior.
  • A simulation approximates reality. It is not
    reality.
  • Simulations allow users to interact with
    characters or events or processes and see what
    happens.
  • They're very interactive (most of the time) and
    can include sophisticated graphics.
  • Many computer games employ simulation technology.
    MAXIS makes great games.

23
Six Types of E-learning ContentClark Aldrich, A
Field Guide to Educational Simulations
  • Extended Books
  • Extended Lectures
  • Extended Communities
  • Extended Expert Access
  • Embedded Help
  • Simulations

24
The Simu-gamé-story Market(per Clark Aldrich,
2003)
25
Simulation Based
Airline Flight Simulators
SimuLearn
Off-the-Shelf Flight Simulators
The Sims
Medal of Honor
Accenture/Indeliq
Solitaire
Visual Purple
Cognitive Arts
Wheel of Fortune
Will Interactive
Games2Train
You Dont Know Jack
Choose-your-own Adventure
Game based
Story Based
(per Clark Aldrich, 2003)
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Simulation Based
Muscle Memory/Cyclical
Open-Ended/Systems
Negotiating
Batting Cages
Public Speaking
Dieting
Riding a Bicycle
Budgets
Ethics
Driving a Car
Content Types
Rules
Case Studies
movie
Game based
Story Based
Linear
27
Simulation-Based Number of Calculations/Turn (per
Clark Aldrich, 2003)
1000K
100K
10K
1000
100
10
1990
1995
2000
2005
2010
2015
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Simu-game-story Development Budget (per Clark
Aldrich, 2003)
2M
500K
50K
5K
1990
1995
2000
2005
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  • Simple Games
  • (see Thiagi.com
  • Or deepfun.com)
  • Puzzle games
  • Solve puzzle against timer
  • Learn concepts
  • Compete
  • Get points

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More Complex Games from Option 6 (formerly part
of UNext)
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More Option 6
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More Option 6
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More Option 6
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Even More Option 6 (Option 7?)
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Clark Aldrich, A Field Guide to Educational
Simulations
  • Multiple Choice Pros
  • Simple to figure out
  • Provides new info
  • Cheap to create
  • Multiple Choice Cons
  • Can lead the learner too much
  • Railroads people into a certain decision
  • May be too easy
  • May not be sufficiently rich to capture real
    world

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Online Jeopardy Game www.km-solutions.biz/caa/quiz
.zip
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Clark Aldrich, A Field Guide to Educational
Simulations
  • Turn-Based Simulation Pros
  • Promotes contemplation, thoughtfulness, and
    reflection
  • Less expensive
  • Sense of flow
  • Turn-Based Simulation Cons
  • Not real
  • People get more manipulative
  • Need to be highly positive experiences

44
Complex Virtual Worlds/Virtual Reality
  • Avatars--representations of people
  • Objects--representations of objects
  • Maps--the landscape which can be explored
  • Bots--artificial intelligence

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The Sims What will strike you?Clark Aldrich,
Simulations and the Future of Learning,
Jossey-Bass, Fall 2003
  • Rudimentary and incomplete the game feels
  • The Sims dont talk, they mumble, cleaning the
    house is a drag
  • The interface is confusing
  • How much fun it is
  • Earning money is rewarding, you can decorate your
    house, flirt with the neighbors spouse, buy
    expensive tools, sleep late, invite friends over
    instead of going to work
  • You might even reflect on your own life
  • Time is a precious commodity

47
Clark Aldrich, A Field Guide to Educational
Simulations
  • Abstract Manipulation Pros
  • More options
  • Interface can help organize info
  • Responsive in real time
  • Intuitive
  • Abstract Manipulation Cons
  • Very expensive
  • Need instructions to use must be committed
  • As much art as science
  • Many are younger than age 35

48
Marty Siegel, IU Professor, and Founder of Wisdom
Tools
  • If you're building a game and selling 10s of
    thousands of copies, you can invest a lot to
    build them and sell them for 50 a pop.
  • If you're using them for training, they'll still
    cost a bundle to build, and you'll need to charge
    a lot to implement (that is, if the simulation is
    specific to a company if it's general, then you
    can sell it for less it still costs a bundled to
    produce).... And it takes a lot of time to
    produce.

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Problems with Simulationsper Marty Siegel
  • they never quite work (they always work for
    games, but that's a made-up world)
  • if the user is a bit creative in a training
    simulation, you can easily make the simulation
    look dumb or break down
  • they take a lot of time to build... months, not
    weeks
  • they cost a lot to build...
  • they tend to be oriented to single users no
    collaborative effort (collab simulations cost
    even more)
  • If collab, usually is synchronous and all must be
    there
  • important paths may be missed

50
Vendors in Simulations Space
  • eDrama Learning (scenario, soft skills, emotion
    in learning)
  • Forio Business Simulations (CEO for a day)
  • Indeliq (simulation-based learning for business)
  • Intermezzon (e-learning tools and training progs)
  • SimuLearn (leadership)
  • WisdomTools (story-based teaching, PBL)
  • Ninth House Publishing

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I. eDrama (Front Desk Hiring)
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II. Indeliq Permanent or Indelible Learning
  • Simulations include
  • Strategic Selling
  • Supply Chain Management
  • Customer Relations Management
  • Entrepreneurship
  • Leadership
  • Capturing Global Markets
  • Managing in a Dynamic Environment
  • Evaluating Strategic Growth Opportunities

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Indeliq
  • Simulation Perform Real-World Tasks
  • Conduct analyses, make decisions, see immediate
    results, model expert decisions and behaviors
  • Feedback Evaluate and Coach
  • Identify mistakes, reinforce best practices,
    provide individualized coaching, offer feedback
    unique to each learner
  • Reference Fill Knowledge Gaps
  • Access expert war stories and perspectives, read
    industry examples and cases consult rich
    glossary, complete practice activities

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Clark Aldrich, A Field Guide to Educational
Simulations
  • Branching Calculation Models Pros
  • Adaptive
  • You know how they got there, so can embed linear
    instructional content
  • Allows for more hand-holding
  • Can be cost effective
  • Consistency in assessment
  • Good for story telling
  • Branching Calculation Models Cons
  • More of an assessment than an experience
  • Feels manipulative if cant do what want to do
  • Feels confined to set space

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III. Intermezzon MoneyMaker Sales Training
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IV. Florio simulation to see connection between
individuals actions and overall corporate
performance
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V. SimuLearns Virtual Leader
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Virtual Leader Components
  • Power explores the effects of informal (i.e.,
    expertise and recognized alliances) and formal
    (e.g., title) power
  • Ideas explores effective strategies for
    generating ideas
  • Tension looking at how tension affects
    performance
  • Once the 3 ingredients are aligned and balanced,
    the leaders commit to a course of action.

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Virtual Leader Goals
  • Employ real-time decision-making
  • Role play and practice leadership
  • Foster creativity to generate ideas
  • Recognize, monitor, and adjust tension in
    meetings
  • Uncover underlying issues
  • Learn how and when to introduce, support or
    oppose an idea or colleague

62
Clark Aldrich, A Field Guide to Educational
Simulations
  • Computer Graphics Pros
  • Easy to tweak
  • Taps creativity of user
  • Explores uncharted territory
  • Generalizes skills
  • Good for high level business skills
  • Computer Graphics Cons
  • Expensive
  • Requires significant processing power
  • Skill base to produce is hard to find

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VI. Wisdom Tools Time-Revealed Scenarios (TRS)
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Strengths of Scenariosper Marty Siegel
  • They take little time to build
  • They are (in comparison) cheap to build and
    implement weeks vs. months (soon, even in days!)
  • They follow a fixed path (some may see this as a
    flaw, but it's not) the designer controls the
    path experience thus, important
  • Paths are always experienced.
  • Because they describe a reality, like a good
    novel, it can feel VERY realistic.

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WisdomTools Scenarios
  • Scenarios
  • Incorporate case study methodology, simulation
    and story-telling
  • Occur in a rich context and are authentic in form
  • Allow exploration of multiple paths from various
    perspectives
  • Involve interactive real-world tasks with no
    single, correct answer

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Why Scenarios?
  • Scenarios equip individuals or teams to achieve
    results on mission critical or complex issues
  • Scenarios create a shared experience at the
    learners convenience
  • Learners can see failure, be challenged by
    other viewpoints, reflect and apply new learning,
    build community and culture
  • Self and group assessment provided via quizzes,
    surveys, and facilitators/coaches
  • Scenarios lead to insight, judgment, and
    strategic thinking

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Differences between Scenarios and
Simulations Marty Siegel, 2003
  • Scenarios are designed to ensure learners are
    directed towards a specific outcome or path
    whereas simulations can yield different results
    or outcomes and important paths are often missed
  • Simulations take significantly more time,
    resources and money to develop than Scenarios
  • People tend to try to game a simulation by
    tweaking inputs vs. directly facing the types of
    challenging situations they see on the job
  • Simulations tend to be built for individuals
    instead of encouraging collaboration amongst
    individuals grappling with a complex challenge
  • Collaborative simulations are very expensive and
    time consuming to build and even then must be
    operated in a synchronous environment
  • Scenarios allow learners to build upon each
    others experiences as they are reacting to the
    story
  • Scenarios provide necessary context around
    available resources and ensure their proper use,
    leveraging the prior investments made in these
    resources

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Clark Aldrich, A Field Guide to Educational
Simulations
  • Video Based Pros
  • Lots of details, nuances, specific behaviors
  • Feel serious and real
  • Over-forty people are used to TV
  • Works off dumb terminals
  • Video Based Cons
  • Expensive
  • Huge bandwidth required
  • Interaction with video has delays
  • Hard to get just right
  • Hard to make small changes

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Simulation IssuesClark Aldrich, A Field Guide to
Educational Simulations
  • Harder to evaluate simulation contentno ID
    theories
  • Huge cultural shift from
  • Just-enough, just-in-time, fast, relevant,
    bite-sized content
  • Hard to know how much guidance to give learner
  • SME and designers difficult to identify
  • People may try beat to system rather than learn
  • Bandwidth an issue especially on multiplayer
    games
  • Tough to evaluate what people learned
  • No real standards

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3. Sharing Experiences
  • Perspective sharing discussions Have learners
    relate the course material to a real-life
    experience. Real situations or cases.
  • Example In a course on leadership development,
    have learners share experiences where they were
    all-of-a-sudden been put in charge of some
    project or activity and describe what happened as
    well as what they would do differently.

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3. Job interviews or Field Reflections
  • Learners interview someone about their job and
    post to the Web or Instructor provides reflection
    or prompt for job related or field observations
  • Reflect on job setting or observe in field
  • Record notes on Web and reflect on concepts from
    chapter
  • Respond to peers
  • Instructor summarizes posts

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3. Case-Based Learning
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4. Learner-Content Interactions
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4. Annotations and Animations in Electronic
Books MetaText (eBooks)
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5. Summary or Reflection Writing
  • Nutshell, Abstract, Summing Up
  • Pros and Cons, K-W-L,
  • Muddiest Pt Papers, Minute Papers
  • PMI (Plus, Minus, Interesting)
  • Wet Ink, Diaries, Freewriting, Blogs
  • Roundrobin, Forced Wrap Arounds

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6. Web Resource Reviews
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7. Interactive Questioning(Morten Flate Pausen,
1995 morten_at_nki.no)
  • Shot Gun Post many questions or articles to
    discuss and answer anystudent choice.
  • Hot Seat One student is selected to answer many
    questions from everyone in the class.
  • 20 Questions Someone has an answer and others
    can only ask questions that have yes or no
    responses until someone guesses answer.

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8. Virtual Debates (instructor or student
generated)
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9. Secret Coaches and Protégés
  • Input learner names into a Web site.
  • When learners arrive it randomly assigns them a
    secret protégé for a meeting.
  • Tell them to monitor the work of their protégé
    but to avoid being obvious by giving feedback to
    several different people.
  • Give examples of comments.
  • At end of mtg, have proteges guess coaches.
  • Discuss how behavior could be used in other
    meetings.

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9. E-mail Pal or Critical Friends
  • 1. Partner everyone with a peer.
  • 2. Provide weekly comments
  • on his or her work
  • What is interesting, missing, hits the mark,
    important? Provide criticism to peer as well as
    suggestions for strengthening. In effect,
    critical friends do not slide over weaknesses,
    but confront them kindly and directly.
  • 3. Provide reminders of due dates
  • 4. Provide help as needed.

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10. Team Product or Jigsaw
  • Team or Course White Paper, Business Plan, Study
    Guide, Glossary, Journal Have students work in
    teams to produce a product and share with other
    groups
  • Post work to online gallery. Expert Review and
    rate projects (authentic audience)

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Training and Learning InnovationsApril 2003
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Three Phases of AC3-DL
  • Asynchronous Phase 240 hours of instruction or 1
    year to complete must score 70 or better on
    each gate exam
  • Synchronous Phase 60 hours of asynchronous and
    120 hours of synchronous
  • Residential Phase 120 hours of training in 2
    weeks at Fort Knox

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AC3-DL Course Tools
  • Asynchronous
  • Learning Management System
  • E-mail
  • Synchronous Virtual Tactical Operations Center
    (VTOC) (7 rooms 15 people/extension)
  • Avatar
  • Audio conference by extension/room (voice over
    IP)
  • Text Chat Windowsglobal and private
  • Special tools for collaboration

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AC3-DL Collaboration Tools
  • Asynchronous
  • Document sharing
  • E-mail
  • Synchronous VTOC
  • Shared text
  • Shared bookshelf
  • Mapedit
  • 3D terrain

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Teams Collaborate on Mission Analysis
  • Information and critical reflection on
  • terrain and weather,
  • enemy forces,
  • facts, assumptions, limitations,
  • specific tasks, implied tasks,
  • assets available, and
  • additional considerations,

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Collaborative Writing
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Mapedit Tool
  • The Mapedit program, was developed to create map
    overlays, emulating plastic sheets on which
    symbols are drawn that are laid onto a map (like
    football playbooks for the maneuver officer).
    And if students want a whiteboard, they simply
    have to open a blank overlay (no map background).

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Mapedit Tool
  • Mapedit allows multiple users to add, delete, and
    move symbols and lines on the map overlay. In
    Mapedit, the driver chooses which file to open,
    and names the file to save, but all users can
    edit the contents.

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3D Terrain Tool
  • The 3D terrain is a collaborative environment
    that does not result in a product, but, instead,
    allows students and instructors to "walk" the
    terrain and lay an overlay on the ground.
    Participants can click on another person's
    avatar, and they will see what that person sees
    as he makes key points about terrain.

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Simulation Tools
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Science Technology Experimentation with Games
  • A highly realistic and innovative PC video game
    that puts you inside an Army unit.
  • Youll face your first tour of duty along with
    your fellow Soldiers.

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Screenshot From Obstacle Course
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Part II. Advice on Synchronous E-Learning
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Types of Synchronous Activities
  • Webinar, Webcast
  • Guest speaker or expert moderated (or open) QA
    forum
  • Expert Chats and Online Communities
  • Wearable and Wireless Technologies
  • Peer Dialogue or Team activities or meetings
  • Panels, Press Conferences, Symposia
  • Role Play or Electronic Séance
  • Quick Polls/Quizzes, Voting Ranking, Surveys
  • Brainstorming ideas, What-Ifs, Quick reflections
  • Graphic Organizers in Whiteboard (e.g., Venn)

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1. Webinar
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2. Electronic Guests Mentoring
  • Find article or topic that is controversial
  • Invite person associated with that article
    (perhaps based on student suggestions)
  • Hold real time chat
  • Pose questions
  • Discuss and debrief (i.e., did anyone change
    their minds?)
  • (Alternatives Email Interviews with experts
  • Assignments with expert reviews)

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3. Expert Chats and Communities
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4. Wireless and Wearable Computing
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5. Peer Questions Team Meeting Moderated
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6. Symposia, Press Conference, or Panel of
Experts(see PlaceWareinstant messaging that
allows one to users to ask spontaneous questions
of a designated group of experts)
  • Find topic during semester that peaks interest
  • Find learners who tend to be more controversial
  • Invite to a panel discussion on a topic or theme
  • Have them prepare statements
  • Invite questions from audience (other learners)
  • Assign panelists to start

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7. Role Play Personalities
  • List possible roles or personalities (e.g.,
    coach, questioner, optimist, devils advocate,
    etc.)
  • Sign up for different role every week (or for 5-6
    key roles during semester)
  • Reassign roles if someone drops class
  • Perform within rolestry to refer to different
    personalities in peer commenting

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7. Role Play Six Hats (from De Bono, 985
adopted for online learning by Karen Belfer,
2001, Ed Media)
  • White Hat Data, facts, figures, info (neutral)
  • Red Hat Feelings, emotions, intuition, rage
  • Yellow Hat Positive, sunshine, optimistic
  • Black Hat Logical, negative, judgmental, gloomy
  • Green Hat New ideas, creativity, growth
  • Blue Hat Controls thinking process
    organization
  • Note technique used in a business info systems
    class where discussion got too predictable!

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8. Electronic Voting and Polling
  • 1. Ask students to vote on issue before class
    (anonymously or send directly to the instructor)
  • 2. Instructor pulls our minority pt of view
  • 3. Discuss with majority pt of view
  • 4. Repoll students after class
  • (Note Delphi or Timed Disclosure Technique
    anomymous input till a due date
  • and then post results and
  • reconsider until consensus
  • Rick Kulp, IBM, 1999)

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8. Poll Your Students Online
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8. Survey Student Opinions (e.g., InfoPoll,
SurveySolutions, Zoomerang, SurveyShare.com)
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9. Brainstorming
  • Come up with interesting or topic or problem to
    solve
  • Anonymously brainstorm ideas in a chat discussion
  • Encourage spin off ideas
  • Post list of ideas generated
  • Rank or rate ideas and submit to instructor
  • Calculate average ratings and distribute to group

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10. Graphic Organizers (e.g., Digital Whiteboards)
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