Title: Emotion Contagion in Virtual Teams Affect, Performance
1Emotion Contagionin Virtual Teams Affect,
Performance Self Efficacy
Arik Cheshin Prof. Anat Rafaeli Roy Israely
2What is team emotion?
3Bottom Up vs. Top Down
Group 1
OR
What is the emotion of this group?
Group Emotion
4Emotions in Teams
- Team emotion convergence (Totterdell, et al.,
1998). - Observed and Identified by outsiders (Bartel
Saavedra, 2000) - Emotional Contagion (Barsade, 2002)
5Emotion Contagion
Time 2
Time 1
6What Creates Emotion Contagion?
Unconscious mimicking of others non verbal cues
(Hatfield et al, 1994 Neumann Strack,
2000). Facial Feedback Hypothesis (Strack, et al,
1988)
7What Creates Emotion Contagion?
- In social situations people blend in and match
others tendencies. - Festingers Social Comparison Theory (1954)
- Schachters Psychology of Affiliation (1959)
- Salanick and Pfeffers Social Information
Processing (1978)
8Research Question -
- What happens when non verbal cues are absent?
- Virtual Teams
- Can emotion of one member spread to other
members?
9Virtual Teams
Technology
Virtual Teams
Globalization
Group Based Work
10Computer Mediated Communication
- Email
- Chat rooms
- Instant messenger
- Video conferences
- Voice over IP
- Discussion groups
11Emotion in CMC
- Emotions perceived in email (Byron and Baldridge,
2005). - Emoticons -) display nonverbal visual cues,
however, problematic (Walther Addario, 2001). - Emotions in CMC negotiation (Van Kleef, De Dreu,
Manstead 2004).
12Competing Hypothesis
No Non Verbal Cues OR Virtual Teams
Emotion Contagion
No Non Verbal Cues OR Virtual Teams
Emotion Contagion
13SHAPE FACTORY TASK
- Simulates an interdependent team of 4 players
(shapes) - Each player is a specialist in one field
- A negotiation task
- Has both an individual and a group aspect
14(No Transcript)
15Manipulation
- A confederate displayed either Angry or Happy
emotion based on past research. (Based on
Barsade, 2002 Kopelman, Rosette, Thompson, 2006
Van Kleef et al, 2004)
In negotiation tasks angry partners are described
as Stubborn, asking for initial higher prices,
are unwilling to concede
While happy partners are described as
Flexible, willing to give in for an agreement,
cooperative
16ANGRY Confederate
- Examples of Angry messages
- ????? ??? ????? ????!
- ??? ??? ????? ???? ?? ????? ???!
- ??? ???? ????? ????!
- Ask for high prices
- Negotiation
- Possibility to reach agreement
17HAPPY Confederate
- Examples of Happy messages
- ?????! ????? ??? ????? ??? ????????
- ??? ????? ???? ?????!
- ???? ??? ????? ???? -)
- Ask for reasonable price
- Do not negotiate
18Experiment Time Line
N49 groups (25 happy) 51 female Average age 24.7
Payment
DV
Task
Practice R
Instructions
PANAS
Arrival
1 min
20 min
3 R X 12 min
10 min
3 min
3 min
12 min
19Nested Model
Individual
Condition
Group
20Manipulation Check
To what degree did express
anger?
T(47) 13.41 plt0.001
21Individual Emotion
22Individual Emotion - Negative Affect
F(1, 243) 37.58 plt0.001
23Individual Emotion - Positive Affect
F(1, 243) 4.58 plt0.05
24Group Emotion Bottom up
Rwg(j) 0.87
25Group Emotion Top Down
to what degree was the atmosphere in the team
Angry/Happy? The positive question was
reversely coded (the two items were negatively
correlated, r-.263, plt0.01)
Rwg(j) 0.77
T(47) 3.36 plt0.01
26Mimicking???
Cohens Kappa 0.78
27Discussion
- Emotions can be identified in virtual teams
- Emotion contagion can still occur without non
verbal cues! - Social comparison probably plays a larger role
in emotional contagion than previously thought. - Mimicking of message tone might play a role in
emotional contagion as well.
So.. WHY SHOULD WE CARE????
28Performance
- Affective Events Theory - emotional events in
work influence performance as they distract
workers (Weiss, Cropanzano, 1996). -
- In the groups, happiness enhances cooperation
which helps teams perform better (Barsade, 2002).
29Hypotheses on Performance
30Individual Performance
T(145) 3.80 plt0.001
31Group Performance
T(47) 2.97 plt0.001
32Did
Emotion
Influence
Performance
?
33Game Data
Might be influenced by confederate behavior
34Corrected Individual Performance
T(145) 3.09 plt0.001
Angry 128.1524 152.15, Happy unchanged
35Game Data
Might be influenced by confederate behavior
Based ONLY on individual behavior
36Discussion
- Emotion effects performance both on the
individual and the group performance - Happy emotion might increase cooperation which
leads to better performance in teams.
But.. WHAT IS THE MECHANISM?
37Self Efficacy
- ..a judgment of one's ability to execute a
particular behavior pattern.. (Bandura, 1997) - Sources of Self Efficacy evaluation
- How well did I do in the past?
- How well did others do?
- What are people saying?
- How do I feel?
38Hypothesis on Self Efficacy
- Interaction with an angry team member will
decrease self efficacy when compared to
interaction with a happy team member.
Self Efficacy
39Experiment Time Line
Self Efficacy II
N31 groups (16 happy) 53 female Average age 24.6
Payment
DV
Task
Self Efficacy I
Practice R
Instructions
PANAS
Arrival
1 min
20 min
3 R X 12 min
10 min
3 min
3 min
12 min
40Self Efficacy
F(1, 168) 37.06 plt0.001
41Did Emotion Effect Self Efficacy?
Explained Variable Self Efficacy
Model 2
Model 1
0.36
0.50
Performance
0.41
-
Others Emotion
33.3
33.7
F
0.40
0.25
R2
0.39
0.24
Adjusted R2
0.15
-
?R2
plt 0.01
42Mediation
0.50
0.46
-0.53
Emotion 0Happy 1Angry
-0.32
-.08
plt 0.01
43Summary
- Emotion contagion can occur without non-verbal
cues (in virtual teams). - Emotion influences individual and group
performance. - Self efficacy is influenced by others emotion.
- Self efficacy mediates the relationship between
emotion and performance.
44Future Directions
- Emotion and Behavior will be separated to create
45Thank you!!!
46PANAS Individual Affect
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47Licensing exam
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48Bottom Up
49Manipulation Check
Cohens Kappa 0.78
The average of negative messages written by
T(47) 43.64 plt0.001
The average of positive messages written by
T(47) 32.16 plt0.001
50Self Efficacy Questionnaire
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