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Ecommerce through Cooperation: Finding your Partners and Create an Emarketplace with Them

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Title: Ecommerce through Cooperation: Finding your Partners and Create an Emarketplace with Them


1
E-commerce through CooperationFinding your
Partners and Create an E-marketplace with Them
  • Ming-Hui Huang, PhD, Professor
  • Department of Information Management
  • National Taiwan University
  • Director
  • Management Research Program
  • National Science Council

2
Outline
  • With Friends Like These The Art of Managing
    Complementors, HBR, 2006
  • While analysis of competitors and suppliers is
    critical in formulating strategy, surprisingly
    few companies pay much attention to firms that
    sell complementary products
  • Strategies for Two-Sided Markets, HBR, 2006
  • Companies that make money by linking markets from
    different sides of their customer networks demand
    a new approach to strategy

3
Managing Complementors
  • In business, as in war
  • Know yourself ? know your enemy ? and know your
    friends
  • Suppliers and distributors are not the only
    partners
  • Complementors
  • Companies that independently provide
    complementary products to mutual customers
  • Those that increase the value of each others
    offerings in customers eyes and the size of the
    pie
  • Intel and Microsoft
  • The most widely known complementors

4
The Need
  • The trend
  • The need to focus on distinct advantages
  • Become more dependent on third parties to create
    complete solutions for customers
  • Examples
  • The success of digital cameras depended heavily
    on the creation of affordable home photo
    printers, flash memory, and printing kiosks in
    retail outlets
  • Electronics companies developing e-books will
    have to persuade traditional publishers to make
    their products available in electronic form at a
    price that consumers will find attractive

5
The Tension
  • The tension
  • Complementors share the desire to expand their
    common market, buy their interests are often
    misaligned
  • In their mutual desire to enlarge the pie, they
    may overlook the fact that the economics of their
    businesses and their strategies are radically
    different
  • Conflicts
  • Pricing, technology, and control of the
    marketboth in terms of which company has the
    most influence over customers and which one gets
    the bigger slice of the pie

6
The Dark Side of ComplementorRelations
  • Co-opetition
  • Win-win When a complementor enters the game, the
    pie grows
  • Tug-of-war The two struggle over whos going to
    be the main beneficiary
  • If your complementor gets less of the pie, that
    leaves more for you
  • An example
  • Handsprings PDA (Visor) and third party modules
  • Handspring priced the PDA at around 149249 and
    hoped modules priced at around 2550
  • Modules were delivered at around 150250

7
The Difficulty
  • The fact
  • Executives often overestimate common interests
    with complementors and UNDERESTIMATE THE
    POTENTIAL FOR CONFLICT
  • The difficulties
  • You can increase your leverage with suppliers by
    increasing your purchases with them
  • You can increase your leverage with customers by
    tailoring your products in ways that lock them in
  • Your complementors do not do business with you,
    which makes persuade them to meet your terms
    difficult

8
Complementor Analysis
  • Complementor analysis
  • Understand complementors economics, business
    models, capabilities, incentives for cooperation,
    and potential areas of conflict
  • The Apple, Intuit, and Windows PCs Example
  • Apple makes money by selling its computers at a
    premium price and by keeping fixed costs low,
    e.g., 5 of sales to RD
  • Intuit produces Quicken and TurboTax for Apples
    computers, pours 20 of its revenues into
    research
  • Intuits need high volume to cover these costs.
    The vast Windows market is more attractive than
    the small Apple market

9
Hard Power
  • Hard power
  • Resort to inducements or coercion to get what you
    want (carrots and sticks)
  • Need sources of strength, such as market share,
    brand equity, control of distribution channels,
    or cash
  • Examples
  • Bill Gatess threat to halt development of Office
    for Mac UNLESS APPLE ADOPTED MICROSOFTS WEB
    BROWSER
  • Sonys bid to attract developers to its video
    game platform by cutting industry-standard
    licensing fees in half

10
Building Hard Power
  • The concept
  • Reduce your dependence on complementors by
    producing strategically significant complements
    in-house
  • The benefits
  • Control customers perceptions of the value of
    their products by determining the performance and
    price of key complements
  • Profit from economies in marketing and sales and
    increase barriers to entry
  • Complementary products may generate the lions
    share of profitsespecially if the complements
    are consumables such as the ink for HP printers

11
When Should You Produce Your Own Complements?
12
Disadvantages of Hard Power
  • Hard power does little to build trust
  • Discourage deep cooperation
  • Inspire a backlash
  • Complementors will limit their dependence on a
    more powerful partner and to strive to reshape
    the structure of the industry in their favor
  • Therefore, relying heavily on hard power for an
    extended period of time can be costly

13
Exercising Hard PowerLessons from Microsoft and
Intel
  • The background
  • Two shared goals growth in the PC market and
    improvement in the Wintel standard
  • Microsoft always fill Intel chips with more
    software
  • Microsoft has the upper hand It needs Intel less
  • The MMX fiasco
  • Multimedia technology MMX (Intel) or 3DX (AMD)?
  • Two competing standards?
  • Microsoft demanded that Intel license MMX to
    other chip makers at no charge in return for its
    support
  • Intel complies reluctantly MMX for everyone was
    better than MMX for no one

14
The Limits of Hard Power
  • Lessons learned by Intel
  • The importance of understanding Microsofts
    business model
  • Not to be too dependent on a complementor
  • Diversify its business and make itself a swing
    player in Microsofts battle against Linux
  • Support for Linux-the leading competitor to
    Windows
  • Became a founding sponsor of the Open Source
    Development Labs driving corporations to adopt
    Linux
  • The Lesson learned by Microsoft
  • Risk a backlash by using hard power to take away
    a complementors intellectual property and
    competitive differentiation

15
Soft Power
  • Soft power
  • Relies on persuasion through indirect means
  • It leads others to want what you want instead of
    forcing them to do as you wish
  • Sources of soft power
  • The larger your market share is, the more
    attractive complementors are likely to find any
    offer you make
  • Sharing information about future product plans to
    foster cooperation
  • Enter into strategic commitments to further a
    common goal, e.g., jointly developing a new
    technology

16
Building Soft Power The iTunes Example
  • Persuasion
  • Apple persuaded the major music companies to sell
    tracks to iPod users through the iTunes Music
    Store
  • Technology
  • Apples technology was designed to make it
    difficult for users to share downloads
  • Product
  • Has a hip product (the iPod) that would drive
    sales
  • Marketing
  • It promised that the combination of 99-cent
    pricing and Apples marketing prowess would yield
    millions of sales

17
Building Soft Power The Limitations and
Advantages
  • The limitations
  • Soft power can fail facing a determined assault
  • Netscape discovered in later years when Microsoft
    defeated it in the browser wars by using hard
    power to lure away complementors
  • Soft power rarely produces sudden changes
  • The precise effects can be difficult to trace
  • The advantages
  • For large companies, soft power often sets the
    stage for the more effective use of hard power
  • For small companies, it may be their only choice

18
Wielding Soft Power Lessonsfrom IBM and Linux
(1/2)
  • Background
  • The rise of Linux offered IBM a second chance to
    reduce its dependence on Microsoft
  • Articulating a vision
  • The vision Linux as an industrial-strength
    operating system that can overthrow Microsoft and
    Sun
  • IBM and Linux tapped into a powerful anybody but
    Microsoft sentiment
  • Fostering leadership
  • IBM joined with Intel, HP, Computer Associates,
    and NEC to launch the Open Source Development
    Labs
  • OSDL dedicated to accelerating the use of Linux
    in enterprise computing

19
Wielding Soft Power Lessonsfrom IBM and Linux
(2/2)
  • Contributing to the cause
  • IBM has donated a vast amount of money, people,
    and intellectual property to the Linux community
  • IBM assist SAP, a company with which IBM both
    competes and cooperates, on Linux projects
  • It strengthens competition in some of IBMs
    business, but IBM gains by getting SAP to support
    Linux
  • The benefits
  • IBM has achieved its goals of improving Linux,
    giving Linux credibility, and putting pressure on
    Microsoft
  • A weaker Microsoft and a trend toward turning the
    server OS into a commodity are good for IBMs
    server business

20
Smart Power
  • Combining hard and soft power
  • Three factors determine the relative value of
    hard and soft power
  • A companys capacity to exercise hard power
  • The importance of having a large variety of
    complements
  • The severity of the holdup problem, meaning the
    threat that one complementor may extract most or
    all of the value at the expense of others

21
Smart Power Capacity
  • Hard power
  • The ability to coerce complementors depends on
    such assets as a leading market position, strong
    ties to other essential partners, and stockpiles
    of cash
  • Consequently, the effective use of hard power may
    not lie within every companys grasp
  • Soft power
  • Options to smaller firms that lack the deep
    pockets
  • Weaker players may have an advantage, because
    potential partners have less reason to fear that
    the velvet glove of soft power hides an iron fist

22
Smart Power Variety
  • Hard power
  • If your industry depends on tight integration
    with one vital complement
  • Concentrate on one or a few complementors and
    attain the perfect product match
  • Consistently maintain the upper hand in any
    one-on-one relationship
  • Soft power
  • If the more the merrier when it comes to the
    range of complements that customers can buy, and,
    as a result, the number of complementors
  • Relies on the creation of public goods, which can
    be extended to additional complementors at little
    cost

23
Smart Power Hold Up
  • Hard power
  • If, for their products to become a good match
    with yours, partners must make large,
    irreversible, and highly specific investments,
    they are bound to be wary of getting trapped in a
    relationship
  • Then the cost of using hard power is likely to
    soar as complementors seek reassurance that
    youre committed to making the relationship
    workand insurance against the possibility that
    youre not
  • Soft power
  • Consequently, as the danger of holdup rises, soft
    powerparticularly measures to reduce risk and
    build trustcan go a long way

24
Smart Power Combining hard and soft power
  • Smart power is neither hard nor soft. It is both
  • Soft power initially
  • Initially, Apple relied on soft power to persuade
    the music companies into making their libraries
    available
  • Hard power in contract renewal
  • The 80 market share for legal downloads gave
    Apple the upper hand
  • The music companies wanted 1.50 or 2.00 per
    track, but Apple wanted to keep the .99 price
  • Given iTunes dominance, the music companies had
    to relent

25
A triangular relationship
  • Subsidy side
  • A group of users who, when attracted in volume,
    are highly valued by the
  • Money side
  • The other user group
  • Platforms
  • Products that bring together groups of users in
    two-sided networks
  • Provide infrastructure and rules that facilitate
    the two groups transactions

26
The Dynamics of Two-Sided Networks
  • Same-side network effect (negative)
  • Increasing users on one side of the network makes
    it less valuable to users on the same side
  • Cross-side network effect (positive)
  • Increasing users on one side of the network makes
    it either more valuable to the users on the other
    side

27
Two-Sided Markets
28
Challenge 1 Pricing the Platform
  • Traditional pricing
  • In competitive industries, prices are determined
    by the marginal cost of producing an extra unit,
    and margins tend to be thin
  • In industries with high barriers to entry, the
    price ceiling is set by customers willingness to
    pay, and margins are more likely to be fat
  • Platform pricing
  • Platform providers choose a price for each side,
    factoring in the impact on THE OTHER SIDES
    GROWTH AND WILLINGNESS TO PAY

29
Challenge 1 Platform Pricing
  • Generate cross-side network effects
  • Set a lower price for subside-side users to
    develop network effects
  • The money side pays a higher price
  • Attract enough subsidy-side users so that
    money-side users will pay handsomely to reach
    them
  • Generate same-side network effect
  • Drawing users to one side helps attract even more
    users to that side

30
Challenge 1 Ability to capture cross-side
network effects
  • The concept
  • Your giveaway will be wasted if your networks
    subsidy side can transact with a rival platform
    providers money side
  • Netscapes web browser
  • The company subsidized its browser to individuals
    in the hope of selling Web servers to companies
    operating Web sites
  • However, Web site operators didnt have to buy
    Netscapes server in order to send pages to
    Netscapes big base of users they could buy a
    rivals Web server instead

31
Challenge 1 User sensitivity to price
  • The concept
  • Subsidize the networks more price-sensitive side
    and charge the side that increases its demand
    more strongly in response to the other sides
    growth
  • Adobes Acrobat software
  • The PDF network consists of two sets of users
    using different software
  • Writers create documents. They value the huge
    audience of readers, pay a fee for their software
  • Readers view them. They are very price sensitive
    they pay nothing for their software

32
Challenge 1 User sensitivity to quality
  • The concept
  • Rather than charge the side that strongly demands
    quality, you charge the side that must supply
    quality
  • Video games
  • Game developers incur high fixed costs to deliver
    good quality
  • Hence they need for a consumer subsidy to pay
    back these costs
  • Platform providers make sure game developers meet
    high quality standards by charging a high royalty
  • The royalty helps weed out games of marginal
    quality

33
Challenge 1 Output costs
  • The concept
  • If a strong willingness to pay does not
    materialize on the money side, a giveaway
    strategy with high variable costs can rack up
    large losses
  • FreePC
  • Provided computers and Internet access at no cost
    to consumers who agreed to view Internet ads
  • However, few marketers were eager to target
    consumers who were so cost conscious
  • FreePC abandoned its offer after incurring 80
    million in losses

34
Challenge 1 Same-side network effects
  • The concept
  • Exclude some users from the network when there
    are negative same-side network effects
  • Sellers would be happy to see fewer direct rivals
  • Autobytel
  • Forwards consumers queries to a single dealer in
    any given geographic territory
  • Covisint
  • A B2B exchange organized by auto manufacturers
  • Many auto parts manufacturers, concerned about
    downward pricing pressure, refused to participate

35
Challenge 1 Users Brand Value
  • The concept
  • The participation of marquee users is important
    for attracting participants to the other side of
    the network
  • A platform accelerate its growth by securing the
    exclusive participation of marquee users
  • Visa
  • and they dont take American Express marketing
    campaign
  • It can be expensive especially for small
    platforms to convince marquee users to forfeit
    opportunities in other networks

36
Similar Network, Different Pricing Video game
industry
  • Video game end users are subsidized
  • Platform providers like Sony PlayStation and
    Microsoft Xbox priced consoles at or below cost
  • Game developers are on the money side
  • They pay a royalty to console manufacturers of as
    much as 20 of a games retail price
  • Teenage users
  • Price sensitive and quality conscious
  • Gamers
  • Need for quality is stronger than teenagers
  • Need for large numbers of consumers

37
Similar Network, Different Pricing PC industry
  • End users are the money side
  • Paying well above cost for the platforms
    essential element its OS which comes bundled
    with PCs offered
  • Application developers are the subsidy side
  • They pay no royalties and receive free software
    development kits from the OS vendors
  • Typical users are less price sensitive
  • PCs are purchased for work

38
Challenge 2 Winner-Take-All Dynamics
  • A networked market is likely to be served by a
    single platform
  • When the following 3 conditions apply
  • Multi-homing costs are high for at least one user
    side
  • Network effects are positive and strong
  • Neither sides users have a strong preference for
    special features

39
Challenge 2 Multi-homing costs are high
  • The concept
  • Homing costs comprise all the expenses network
    users incur to establish and maintain platform
    affiliation
  • When users make a home on multiple platforms,
    they increase their outlays
  • PC
  • The vast majority of PC users rely on a single
    operating system
  • Using multiple operating systems is expensive in
    terms of the additional hardware, software, and
    training required

40
Challenge 2 Network effects are positive and
strong
  • The concept
  • Network effects are positive and strongat least
    for the users on the side of the network with
    high multi-homing costs
  • Cross-side network effect
  • When such effects are positive and strong,
    network users will tend to converge on one
    platform
  • Same-side network effect
  • When such effects are positive, a single platform
    is likely to prevail
  • For example, when users of a software program
    need to share files with one another

41
Challenge 2 No preference for special features
  • The concept
  • In cases where special features are not
    important, users will tend to converge on a
    single platform
  • If certain users have unique needs, then smaller,
    differentiated platforms can focus on those needs
  • American Express
  • Earns high margins despite having issued only 5
    as many credit cards as Visa
  • No preset spending limit a valuable feature for
    business travelers
  • Visa cannot match this feature, because the loans
    it extends to cardholders

42
Challenge 3 The Threat of Envelopment
  • During the dot-com boom, nascent B2B exchanges
    agonized over whether to CHARGE FEES TO BUYERS,
    SELLERS, OR BOTH
  • Change business models
  • Find a bigger brother
  • Sue

43
Challenge 3 Change business models
  • Reals response to Microsofts envelopment attack
    was to switch its money side
  • Ceding the streaming media business, Real
    leveraged existing relationships with consumers
    and music companies to launch Rhapsody, charging
    10 per month for unlimited streaming to any PC
    from a library of a half-million songs
  • Real now profited from consumers, rather than
    subsidizing them

44
Challenge 3 Find a bigger brother
  • When bullied on the playground, a little guy
    needs a big friend
  • Real found allies through partnerships with cable
    TV system operators and cellular phone companies
  • Changing vendors would force music subscribers to
    configure new music players and recreate
    playlists
  • Cellular carriers can afford to subsidize digital
    music playback on their phones, since doing so
    would be likely to reduce cell phone churn rates.
    That would present a big threat to Apples money
    side.

45
Challenge 3 Sue
  • Antitrust law for two-sided networks is still in
    dispute. It does not fully reflect the economic
    imperatives of platform-mediated networks
  • Dominant platform providers that offer bundles or
    pursue penetration pricing run the risk of being
    charged with illegal tying or predation
  • Real brought Microsoft to antitrust court and
    then in 2005 received a 760 million payment from
    Microsoft to end the lawsuit
  • Sun Microsystems and Time WarnerNetscapes
    current owner reaped similar bounties after
    they challenged Microsofts anticompetitive
    behavior in court
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