Virtual Goods Market with Global Innovations, Competitive Analysis, New Business Developments and Top Companies – Global Forecast to 2025 - PowerPoint PPT Presentation

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Virtual Goods Market with Global Innovations, Competitive Analysis, New Business Developments and Top Companies – Global Forecast to 2025

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The global virtual goods market share on the basis of age group and gender have been elaborated in the study at a regional and country level. – PowerPoint PPT presentation

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Title: Virtual Goods Market with Global Innovations, Competitive Analysis, New Business Developments and Top Companies – Global Forecast to 2025


1
Global Virtual Goods Market
  • Size 2017 by Gender (Female, Male), by Age
    (13-25, 25-35, 35-45, 45), By Region and
    Forecast 2018 to 2025

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2
Virtual Goods Market Size by Types Application,
Forecast 2018-2025
  • Adroit Market Research in its latest study
    titled, Global Virtual Goods Market Size 2017 By
    Gender (Female, Male), By Age Group (13-25,
    25-35, 35-45, 45), By Region and Forecast 2018
    to 2025 covers the global virtual goods market
    revenue during 2015 to 2025. The global virtual
    goods market report also includes insights into
    the industry such as drivers, restraints, and
    opportunities. The global virtual goods market
    share on the basis of gender and age group has
    been provided for key regions and countries.
  • The global virtual goods market value is
    estimated to reach USD 189.76 billion by 2025
    driven by the rapid growth in the gaming
    population across the globe. The rising demand
    for virtual goods is majorly impacted by the
    growing use of social networks and online gaming
    sites among youngsters. In virtual games, virtual
    currencies are used to buy virtual goods for
    various avatars. The global virtual goods market
    share is witnessing exponential growth from
    online gamers who purchase virtual goods such as
    swords, magic wands, or houses using real money.
  • The global virtual goods market demand has
    exploded alongside the rapid growth of social
    media and gaming. It has resulted in a
    multibillion-dollar marketplace for products
    which are virtual. Virtual goods can be any time
    of good including digital stickers that are used
    in messaging apps, outfits as part of gaming
    avatars, and extra lives in a video game. In
    recent times, gaming has transformed into
    mainstream entertainment, and the gaming audience
    has expanded both in size and demographic makeup.
    The gaming industry caters to a wide range of
    players who showcase the difference in preference
    towards gameplay and how they prefer to play. The
    most important trend that is driving the global
    virtual goods market is the emergence of
    free-to-play revenue models, which enables gamers
    to try a game free of cost. This is done with a
    view to providing low barriers of entry to the
    users.

3
Virtual Goods Market Size by Types Application,
Forecast 2018-2025
  • The global virtual goods market is primarily been
    driven by the high demand from the male
    population around the world. The global virtual
    goods market share was dominated by the male
    population and is expected to account for more
    than 75 of the overall market by 2025. Online
    gaming and its associated business models have
    witnessed strong growth in recent years among the
    male population. Casual online gaming has
    familiarized many gamers with the world of video
    games and assisted companies to target this
    segment with differentiated products.
    Furthermore, the rising penetration of social
    gaming has led to many male participating, and
    spending money in games on these platforms as
    they get to play with the people whom they know.
  • The game developers in this region are focusing
    on unique content creation and the designing of
    virtual goods in such a manner that they
    influence the gameplay to a large extent. The
    virtual goods marketplace is also getting
    tremendous boosts via investments. For instance,
    in April 2017, Five Jack, a South Korea-based
    company, raised an investment of USD 1.2 million
    in the form of a series A from by Korean VC K-Run
    Ventures and 500 Startups. Such investment
    activities are expected to further propel the
    global virtual goods market during the forecast
    period.
  • Browse the complete report on _at_
    https//adroitmarketresearch.com/industry-reports/
    virtual-goods-market

4
Key segments of the global virtual goods market
  • Gender Overview, 2015-2025 (USD Million)
  • Female
  • Male
  • Age Overview, 2015-2025 (USD Million)
  • 13-25
  • 25-35
  • 35-45
  • 45

5
Key segments of the global virtual goods market
  • Regional Overview, 2015-2025 (USD million) (Kilo
    tons)
  • North America
  • Europe
  • Asia Pacific
  • Central South America
  • Middle East Africa
  • Purchase a single user copy of the global virtual
    goods market report_at_ https//adroitmarketresearch.
    com/researchreport/purchase/805

6
About Us
  • Adroit Market Research is an India-based business
    analytics and consulting company. Our target
    audience is a wide range of corporations,
    manufacturing companies, product/technology
    development institutions and industry
    associations that require understanding of a
    markets size, key trends, participants and
    future outlook of an industry. We intend to
    become our clients knowledge partner and provide
    them with valuable market insights to help create
    opportunities that increase their revenues. We
    follow a code Explore, Learn and Transform. At
    our core, we are curious people who love to
    identify and understand industry patterns, create
    an insightful study around our findings and churn
    out money-making roadmaps. Our analysts have
    tracked high growth markets in chemicals
    materials, healthcare pharmaceuticals,
    semiconductor electronics, energy power, food
    retail, consumer goods, technology, and
    machinery equipment sectors across the world to
    identify new opportunities, potential customers,
    prepare go-to-market (GTM) strategies, identify
    segments for revenue growth for companies, and
    many more.
  • US Headquarters3131 McKinney Ave Ste 600
    Dallas, TX 75204 ,U.S.A 
  • Phone 1 (214) 884-6068
  • Email sales_at_adroitmarketresearch.com
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