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ECE 412: Microprocessor Laboratory

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Title: ECE 412: Microprocessor Laboratory


1
ECE 412 Microprocessor Laboratory
  • Lecture 1
  • Course Introduction

2
Outline
  • Course Overview
  • Administration
  • Grading
  • Equipment

3
Course Outline
  • Microprocessor Interfacing
  • Making processors talk to other devices
  • CPUs not so interesting if you cant get data in
    or out
  • Making hardware talk to software
  • Key to the construction of systems that provide
    sophisticated functionalities and user interfaces
  • Design
  • Designing systems is something of an art, but
    there are techniques we can teach
  • Tools and standards make more a discipline

4
Lab The Soul of the Course
  • Three machine problems and one design project
  • MP1 VHDL, intro to the lab equipment
  • MP2 Connecting hardware to Linux
  • MP3 Video and the NTSC standard
  • MP4 Design your own system, a.k.a. The Project
  • Teaming
  • MP1 is individual
  • Form teams for MP2 and MP3
  • MP4 done as team, doesnt have to be the same
    team as MP2, MP3
  • Lab space EL 231
  • Privileged access, ends by May 14, and does allow
    students to have access over spring break

5
MP1
  • Introduction to Field Programmable Gate Arrays
  • This laboratory assignment serves as an
    introduction to the Xilinx Field Programmable
    Gate Array (FPGA) design systems.
  • You will become familiar with XUP board that will
    be used as the platform for all future ECE 412
    machine problems.
  • You will use Precision Synthesis to compile and
    optimize a hardware description written in VHDL
    and the Xilinx ISE to map, place, route, and
    download to the FPGA.

6
MP2
  • Introduction to Hardware/Software Co-Design
  • This laboratory assignment provides a more
    detailed and involved approach at VHDL design
    than MP1.
  • It also introduces the concept of SoC (system on
    a chip) systems.
  • You will become familiar with the Xilinx EDK
    software tool designed for hardware/software
    co-design.
  • You will also have an opportunity to write a
    device driver under Linux for a custom piece of
    hardware.

7
MP3
  • Image Capture Hardware
  • This laboratory assignment serves as an
    introduction to image capture and display
    hardware.
  • You will become familiar with the video hardware
    available to you on the XUP-attached Digilent
    VDEC which may prove useful in your design
    project.
  • This lab will teach you how to capture image data
    from an NTSC source in YUV format, convert it to
    RGB, and display it on a VGA monitor.

8
MP4
  • Open-ended
  • Past projects
  • MP3 Player
  • XUP-GUI
  • Dance Dance Revolution
  • Network Storage
  • PAC-MAN
  • MPEG2 Enc/Dec
  • Network Packet Sniffing
  • Message Hiding
  • Duck Hunt
  • Night vision

9
Course Goals
  • Learn how to design systems that are buildable,
    verifiable, and maintainable
  • Abstraction
  • Interfaces
  • Testing
  • Be skilled at common implementation techniques
  • VHDL, synthesis
  • Design to standards
  • Interrupts, memory-mapped I/O, device drivers
  • Building hardware and software that can interact

10
People
  • Professor
  • Deming Chen
  • 410 CSL, dchen_at_illinois.edu, 244-3922
  • Office hour 5-6pm, Tuesday
  • or through email.
  • TA
  • Christine Chen, chen150_at_illinois.edu, 333-7031
  • Office hours decide now.

11
Text/Notes
  • ORiley Linux Device Drivers Book
  • Free, available online at
  • http//www.xml.com/ldd/chapter/book/index.html
  • VHDL references
  • Notes/Datasheet
  • PCMCIA Manuals
  • Most of above available in the course web site
  • http//courses.ece.uiuc.edu/ece412/
  • ECE copyroom can make hard copies if desired

12
Web Resources
  • Web site http//courses.ece.uiuc.edu/ece412
  • Copies of handouts
  • Lecture Slides
  • Documentation
  • Announcements (although we will make the best
    effort, there is no guarantee that every
    announcement that is made in class will show up
    on the web.)
  • Web board
  • Forum for electronic announcements
  • Also good place for questions and discussions
  • Compass

13
Grading
  • Quizzes 20 (10 each)
  • Class Participation (5)
  • Labs 75
  • MP1 10
  • MP2 15
  • MP3 15
  • MP4 35
  • Proposal/Initial Report 20
  • Project Presentation 20
  • Impact (usefulness, novelty, complexity) 30
  • Demo/Final Report 30
  • MP1-MP3 Grading
  • Demo 25
  • Functionality 40
  • Report 35

14
Bonus Days
  • Each of you get six bonus days
  • A bonus day is a no-questions-asked one-day
    extension that can be used on most assignments
  • Bonus days are individual, but you cant turn in
    multiple versions of a team assignment on
    different days, and you cant trade them
  • You can use multiple bonus days on the same thing
  • Weekends/holidays dont count for the number of
    days of extension (Friday-Monday is one day
    extension)
  • Intended to cover illnesses, interview visits,
    just needing more time, etc.
  • Any requests for extensions beyond the bonus days
    should be for unusual circumstances, and will
    likely require some documentation.

15
Using Bonus Days
  • Web page has a bonus day form. Print it out,
    sign, and attach to the thing youre turning in.
  • Everyone whos using a bonus day on an assignment
    needs to sign the form
  • Penalty for being late beyond bonus days is 10
    of the possible points/day, again counting only
    weekdays (spring break will count as weekdays)
  • Things you cant use bonus days on
  • Quizzes
  • Final project design documents
  • Final project presentations
  • Final project demo (because they shut off access
    to the lab)

16
Academic Honesty
  • You are allowed and encouraged to discuss
    assignments with other students in the class.
    Getting verbal advice/help from people whove
    already taken the course is also fine.
  • Any reference to assignments from previous terms
    is unacceptable
  • Any copying of non-trivial code is unacceptable
  • Non-trivial more than a line or so
  • Includes reading someone elses code and then
    going off to write your own.
  • Doesnt apply to members of your team on team MPs
    (duh)
  • Giving/receiving help on a quiz is unacceptable
  • Penalties for academic dishonesty
  • Zero on the assignment for the first occasion
  • Automatic failure of the course for repeat
    offenses

17
Team Projects
  • Work can be divided up between team members in
    any way that works for you
  • However, each team member will be required to
    demo the final checkpoint of each MP
    individually, and will get a separate demo grade
  • This will include questions about the entire
    design
  • Idea is that if you dont know enough about the
    whole design to answer questions on it, you
    arent involved enough in the MP

18
Lab Equipment
  • Xilinx/Digilent XUP FPGA boards
  • Xilinx FPGA 2VP30
  • Approx. 30K logic cells plus 2 embedded PowerPC
    microprocessors
  • More than 100 18-bit multipliers, 2Mb of block
    RAM
  • Run Linux on the PowerPCs, communicate with
    hardware that you build
  • Video, audio in/out
  • Ethernet, USB, CF
  • Modules on IO connectors for SRAM, etc.

19
(No Transcript)
20
Next lecture
  • Design methodologies and FPGAs
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