Title: Project Management and Production of Digital Content PDI E2005 Room 4A.16
1Project Management and Production of Digital
ContentPDI E2005Room 4A.16
- Session 10
- 8 November 2005
- Peter Olaf Looms
- Tine Sørensen
2Todays programme - Product Cycle, Pitching
- 1700-1800
- 1800-1810
- 1810-1900
- 1900 -1910
- 1910-2050
- 2050 -2100
- lecture on Product Cycle and Pitching
- Break
- lecture Development Models for New Media
- Break
- Case 2 group work (planning)
- Evaluation of session 10 introduction to session
11
3Contents of the lecture
- We will take a closer look at
- The life cycle of product development for new
media - Coopers Stage Gate model for selecting internal
projects - The terms used in English and Danish
- Pitching as a means of getting internal and/or
external support - Elevator Pitch
- Boardroom Pitch
- Development and production models
- Waterfall
- Iterative
- Spiral
- Rapid Application Dvelopment
- A comparison of Waterfall and Iterative models
- Critiques of the project mangement using such
models - Conclusions
4Product Cycle for Media
- Challenges for Project Managers
5 Working methods
Brainstorming Format development
Prototyping Implementation
6Selecting internal projects Stage gate
16
600
145
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
7Product development model. Robert G. Cooper
Stakeholder analysis
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
8Product development model. Robert G. Cooper
Stakeholder analysis
User Needs and Wants Analysis
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
9Product development model. Robert G. Cooper
Market Analysis
Stakeholder analysis
User Needs and Wants Analysis
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
10Product development model. Robert G. Cooper
Market Analysis
Stakeholder analysis
Competitor Analysis
User Needs and Wants Analysis
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
11Product development model. Robert G. Cooper
Market Analysis
Customer Wish List Product Requirements
Stakeholder analysis
Competitor Analysis
User Needs and Wants Analysis
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
12Product development model. Robert G. Cooper
Market Analysis
Customer Wish List Product Requirements
Stakeholder analysis
Competitor Analysis
User Needs and Wants Analysis
Technical Feasibility of Concepts
Expected ratings and earnings
Proof of Concept Purchase Intent
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
13Product development model. Robert G. Cooper
Market Analysis
Technical Assessment Translation
Production needs and costs
Customer Wish List Product Requirements
Stakeholder analysis
Competitor Analysis
Financial analysis
User Needs and Wants Analysis
Technical Feasibility of Concepts
Expected ratings and earnings
Proof of Concept Purchase Intent
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
14Product development model. Robert G. Cooper
Project plan
Market Analysis
Technical Assessment Translation
Production needs and costs
Product justification
Customer Wish List Product Requirements
Stakeholder analysis
Competitor Analysis
Financial analysis
User Needs and Wants Analysis
Technical Feasibility of Concepts
Expected ratings and earnings
Product definition
Proof of Concept Purchase Intent
Robert G. Cooper Winning at New Products -
Accelerating the Process from Idea to Launch 3rd
edition. 2001. Perseus Publishing, USA.
15Terms in English and Danish
Resources
ramme- koncept
pitch
dummy
koncept
lancering
produkt
brief pitch dummy format
product launch
Produktudvikling
Produktion
Drift
Product development Production
Operation
Time
16Formats from idea to dummy
Product Final applications for head-end, STB and
back end Documentation for production
team Documentation for technical
support Evaluation plan (quantitative/qualitative)
Product development
Production
Cost
Tested simulator Use cases Interaction Design
Flow Charts Budget for implementation
External pitch Format Visualisation Proof of
Concept
Internal pitch Validation of basic concept
Time
17From idea to finished product/operation
Doing it right
Doing the right thing
From idea to proof of concept Development Specifi
cation Validation
Innovation Spotting opportunities
- What gets done
- Research (market forecasts, scenarios, technology
foresight, ethnographical studies, competitor
analysis, SWOT) - Format /service development (mock-up, dummy,
scenario) - Validation by target group
- Technical feasibility
- Dummy production and test
- Partners, funding, ethical and legal issues
- Goals and success criteria
Criteria for getting started 1. New
users/viewers 2. Increased loyalty on part of
existing users/ viewers 3. Enhances existing
media and services 4. Improved efficiency and
effectiveness
Scenarios from Use cases
Optimal design
Optimal implementation
18Pitching
- What it is
- Examples from the real world
19Pitching http//en.wikipedia.org/wiki/Elevator_pit
ch
20BBC http//www.bbc.co.uk/blast/fivesteps/getstarte
d/pitch.shtml
21BBC
22BBC Visualisation to structure your pitch
23BBC
24BBC
25BBC
26FIVE (commercial TV in Singapore) commissions
content exclusively onlinehttp//ch5.mediacorptv
.com/superpitch5/
27Pitching and the Project Manager
- Depends very much on the size of the company and
the nature of the project - Project Manager is often concerned with
- Managing the creatives
- Checking the user proposition
- Monitoriing the process to ensure that there
is/will be a business case
28Project Management models
29History
Time
1950 1960 1970
1980 1990 2000
30History
- Royce never called it
- Waterfall himself
- Two iterations
- Prototype
- Project itself
Time
1950 1960 1970
1980 1990 2000
31Historikken
Royce,W.W. (1970) Managing the Development of
Large Software Systems Concepts and Techniques
Proc. WESCON, IEEE Computer Society Press, Los
Alamitos, CA, 1970. Reprinted at the ICSE'87,
Monterey, California, USA. March 30 - April 2,
1987.
- Not really a
- waterfall
- Feedback loops
- the water actually
- moves upwards!!!
Tid
1950 1960 1970
1980 1990 2000
32History
Basili, Victor R. and Turner, A. J. terative
Enhancement A Practical Technique for Software
Development IEEE Transactions on Software
Engineering, vol. 1, 4, December 1975 (update
appears as Portfolio 14-01-05, Auerbach
Information Management Series 1978). Available
for download at University of Maryland web site
The first model tosplit the process Into several
iterations or loops
Time
1950 1960 1970
1980 1990 2000
33History
A variant of the Iterative model The features
and characterisics are added little by little
with each spiral
Time
1950 1960 1970
1980 1990 2000
34History
Boehm, Barry (1986) "A Spiral Model of Software
Development and Enhancement", ACM
SIGSOFT Software Engineering Notes, August 1986
- Often linked with
- Flat HTML solutions
- Object-Oriented Programming
- Extreme programming
Time
1950 1960 1970
1980 1990 2000
35History
Gawlinski, Mark (2003) Interactive Television
Production page 149
Prototyping in a simulation Environment, then
waterfall BBC, DR and other media
companies Working on innovative, high risk
projects
Prototyping
Waterfall model
Time
1950 1960 1970
1980 1990 2000
36History
Gawlinski, Mark (2003) Interactive Television
Production page 150 Se også http//www.cscresearch
services.com/foundation/library/P025/GTR.asp
Rapid Application Development Variant of
Spiralmetoden from the UK, apart from staged
publication Several mini-waterfalls after each
other - short iterations For DTV, MOG on mobiles
and other fast-to-market products.
Time
1950 1960 1970
1980 1990 2000
37Waterfall and the Spiral
38The Waterfall and the Spiral (RAD) - resources
39The Waterfall and the Spiral (RAD) - ROI
40The Waterfall and the Spiral (RAD) - risk
41The Waterfall and the Spiral (RAD) - risk
42Critiques of the various models
43Peter Naur (1985) Programming as theory building.
In Microprocessing and Microprogramming vol. 15,
pp. 253-261.
- Computer programs only make sense to the team
who have developed it. - According to Naur, a theory about what the
program does, and how it does it, is built
simultaneously with the construction of the
executable code. - This theory cannot be written down or otherwise
formalised.
44Peter DeGrace (1990)
- Wicked Problems
- Problems that are fully understood only after
they are solved the first time however
poorly - Roots of Wicked Problems
- A customer not knowing or being able to
articulate what he/she wants changing
expectations as the project progresses. - Staff who are inexperienced in the problem
domain, or with the appropriate implementation
techniques.
45Jakob Nielsen (2001)
The Usability Lifecyclehttp//www-106.ibm.com/dev
eloperworks/ library/it-nielsen3/
- Two common web develop-ment approaches are
- Treating their Web sites like mud.
- The Waterfall model
46Jakob Nielsen (2001)
The Usability Lifecyclehttp//www-106.ibm.com/dev
eloperworks/ library/it-nielsen3/
- 1.Treating their Web sites like mud.
-
- The "method" is
- Throw it at the wall.
- See if it sticks.
47Jakob Nielsen (2001)
The Usability Lifecyclehttp//www-106.ibm.com/dev
eloperworks/ library/it-nielsen3/
- 2. Waterfall
- The waterfall model fails for the simple reason
that most people cannot read specs. Anything that
is based on a linear progression from one set of
specs to the next will fail. - It sounds logical that you first analyze one
thing, write down the requirements, and then move
on to design something more detailed based on the
now-fixed foundation. - There is a review of his development model on the
same page.
48From idea to finished programme or service
Cost
Hvor kan de placeres?
Time
Iterative/Spiral model
Iterative/Spiral model
Participative model
Waterfall model
49Ian Sommerville (1996)
Software Processing Models. ACM Computing
Surveys. Vol. 28, No. 1, March 1996. CRC Press.
www.dimap.ufrn.br/jair/ES/artigos/sommerville.pdf
50Conclusions
- No one single, ideal model
- Big media projects with considerable risk often
use hybrid models - It is the task of the project manager to select
the appropriate model at the beginning of the
proejct and to stick with it - (close links to the kind of agreement or contract
entered into)