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Dr' Bob Wisher

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Title: Dr' Bob Wisher


1
Advanced Distributed Learningand Training
Transformation
  • Dr. Bob Wisher
  • Office of the Secretary of Defense
  • Readiness and Training

2
A Digital Learning World
  • Learning Technologies (ADL), plus . . .
  • Distributed Simulation
  • Job Performance Aids
  • Massive Multiplayer Online Games

Performance Enhancement
3
FINDINGS FROM THE FALL 2002 SAMPLE SURVEY OF
MILITARY PERSONNEL
  • Army Active component soldiers only
  • Stratified sample by rank, selected using final
    digits of SSN
  • Approximately 10 of officers, 2-3 of enlisted
    personnel
  • Distributed by personnel centers in CONUS, mail
    in OCONUS
  • Usable surveys for the Fall 2002 SSMP from 3,747
    officers, 4,669 enlisted personnel for the Fall
    2000 SSMP from 4,005 officers, 5,473 enlisted
    personnel
  • Results weighted to Army strength at the time of
    the survey

4
Taken On-line Course
Have you ever taken an on-line (e.g. over the
Internet) or CD-ROM educational course for
credit?
Taken on-line course for credit

SE 2 SE 2
SE 1 SE 1 SE
1 SE 1
5
On-line Course Confidence
How confident are you in your capability to
complete an on-line education or training course
for credit over the Internet?
Extremely confident

SE 2 SE 2
SE 1 SE 1 SE
1 SE 1
6
What types of education and training courses
would you be willing to take over the Internet?
2000 2002 Educational Courses 80 83 Pr
ofessional Development 45 58 Individual
Military Trng 28 39 Small Unit
Training 13 23

7
Classroom More Effective than Internet
Compared with the traditional classroom, how
effective do you believe the Internet is for
individual learning?
Classroom more effective

SE 2 SE 2
SE 1 SE 1
SE 1 SE 1
8
The Learning Technology Continuum
9
Improvement due to Technology-Based Instruction
10
Advanced Distributed Learning Vision
11
High-level Direction
  • Initiative that started out of the Secretary of
    Defense in 1997 from the Quadrennial Defense
    Review
  • Major Milestones
  • Nov 97 White House Co-sponsors ADL Kick-off
    Meeting
  • Jul 98 NEC requests DoD expand and accelerate ADL
  • Jan 98 Exec Memo citing ADL as a model for
    federal agencies
  • Jan 99 Exec Order tasking DoD to lead
    collaborative stds. dev.
  • Apr 99 Opened the ADL Co-Lab in Alexandria, VA
  • May 00 Implementation Plan submitted to Congress
  • Nov 02 Seventh Plugfest held
  • Apr 03 Released Draft Version 1.3 of SCORM
  • May 03 Training Transformation Implementation Plan

12
Collaboration on the Development of Technical
Learning Standards
13
Web-based Learning Content Issues
  • What problems are we are trying to solve?
  • 1. Cant move a web-based course from one
    Learning Management System (server) to another
  • 2. Cant reuse web-based content pieces
    (objects) across different LMS systems
  • 3. Cant create searchable learning content
    libraries or media repositories across different
    LMS environments
  • (among others)

14
Sharable Content Object Reference Model A
software model that defines the interrelationship
of course components, data models, and protocols
such that content objects are sharable across
systems that conform with the same model.
15
Generalized Learning Management System Model
Sequencing Service
Local Content Repository
Testing/ Assessment Service
SCORM Content Packages
Remote Content Repositories
Selection
Content Management Service
Delivery Service
Course Administration Service
Launch
SCORM Content (SCOs Assets)
Tracking Service
Learner Profiles Service
Browser (Presentation)
SCORM Tracking Data
SCORM API
API Adapter
Architecture Well defined sets of functionality
that meet specific end use requirements against
which constraints are applied so that
implementations become possible.
16
Reusable Learning Objects
17
(No Transcript)
18
ADL Co-Laboratories
  • An open collaborative environment for sharing
    learning technology research, development, and
    assessments. The Co-Lab goals are to
  • Assess ADL tools and prototypes refine SCORM
  • Facilitate collaborative resource sharing
  • Conduct tutorials and demonstrations
  • Support and advise federal, state, and local
    agencies, and private-sector partners
  • Facilities support to Training Transformation

19
ADL Co-Labs and Partnership Lab
20
Joint Co-Lab Mission
Promote reuse interoperability
Collaborative lab environment for services,
academia, industry
ADL focused research
Implementation of ADL training technology to
enhance warfighter performance
ADL outreach
Proponent for DoD-wide ADL prototypes
Integrate standards, specs, architectures to
enhance distributed training CTIA, SCORM, HLA
21
Best Practices Guides
  • Developing best practices handbook for the
    development of effective and engaging ADL
  • Improving web-based instruction using
    Instructional System Design concepts
  • Maintaining learner interest and interactivity
  • Creating learner-centric content
  • Addressing ADL distractors navigation, modality
    conflicts, interface design, etc.
  • Developing a guide to assist DoD in the
    acquisition of ADL instruction and tools within
    the DoD procurement system.

22
HLA/SCORM Integration
  • Leading the working group for the integration
    of High Level Architecture (HLA)/SCORM - how to
    integrate simulations into ADL instruction to
    provide a more robust and rich learning
    environment. Broad Agency Announcement closed 10
    June 03.
  • Purpose To provide the student a more robust
    learning environment in which active interaction
    with simulations enhances learning. Integrates
    appropriate HLA-compliant simulations with
    SCORM-conformant instruction.
  • Initial meeting to discuss issues and develop
    use cases was held 4 April at the JADL Co-Lab.

23
  • FY 03 Prototype Program
  • ADL research and development to foster
    collaboration, interoperability and reuse of ADL
    among the military services
  • Encourage and support innovation in content,
    delivery, and tools
  • Get feedback on implementation issues to effect
    policy and specifications
  • Provide user input to the development of SCORM
  • Uncover problems so they can be addressed
  • Address interoperability and reusability between
    users
  • Collect and share lessons learned. Gather ROI
    data.

24
Goals
  • Want to emphasize the A in ADL
  • Do not want PowerPoint on the web or electronic
  • page-turners
  • Incorporate techniques and technologies to
    enhance
  • learning, such as ensuring that content is
  • Instructionally sound
  • Interactive
  • Engaging
  • Motivating
  • Focus on systematic data gathering
  • Provide foundation for future DoD ADL
    applications
  • Input for decision making

25
FY03 Prototype Results
  • 9 Prototypes selected based on identified
    criteria
  • 22.7m in prototype submissions
  • Funded 2m
  • Kick off meeting 4 June

26
Pacific Command
  • Joint/Multinational Disaster Management and
    Humanitarian Assistance Training
  • Development of a highly engaging, interactive
    web-based course
  • Context of complex, ongoing world-wide event,
    to prepare humanitarian relief workers to deal
    with disaster situations
  • Convert existing instruction and investigate
    the issues associated with accessibility to
    bandwidth, training via the internet, and the
    potential for downloading to handheld devices.
  • Demonstrate content reuse for initial training,
    remediation, and just-in-time performance support
    and electronic job aids.

27
National Guard Bureau
Civil Support Team Training System Development
and implementation of a PC-based application
using commercial game technologies providing an
interactive, collaborative training environment.
Requires students to implement learned
principles based on a simulated crisis within a
virtual environment. Course content will
interactively navigate the student through a
series of threat conditions while communicating
the students input decisions to the simulated
environment. Will develop middleware software to
allow integration into additional game engines
from different vendors
28
Naval Postgraduate School / DLI
  • Online Mentors for Language Training and Cultural
    Familiarization
  • Highly interactive scenario based, 3-D web
    training capability, incorporating avatars, for
    language training and cultural familiarization.
  • Visually and behaviorally realistic characters
    to guide learners through representative
    encounters teaching communications skills not
    only through verbal communications but with
    gesture, expression, and action.
  • Provide a dynamic animation environment that
    provides for natural interaction for students
    engaged in language and cultural familiarization
    instruction.

29
US Army Training Support Center
  • Resolution and Repository Services for Reuse of
    Auxiliary Resources from Digital Libraries
  • ATSC and Carnegie Mellon to develop a technical
    infrastructure around distributed content
    repositories and digital libraries for
    integrating auxiliary resources into SCORM 1.3
    compliant training.
  • Prototype will develop a set of distributed web
    services that uncouple content description from
    its location and provide the means to locate
    appropriate version of content from a set of
    repositories.

30
What Is the Academic ADL Co-Lab?
  • Focal point for the nations universities and
    colleges in promoting high quality, reusable
    content for distributed learning
  • Established to promote collaboration in the
    research, development, demonstration,
    implementation, and evaluation of ADL
    technologies and products
  • Serves as an academic partner and ADL link to
    test, evaluate, and demonstrate ADL-compliant
    tools and technologies to enhance teaching and
    learning
  • Serves as an academic demonstration site for ADL
    tools and content, including those developed by
    the federal government, academia, and industry

31
Partnerships with Consortia / Systems
  • University of Wisconsin System
  • Wisconsin Technical College System
  • Advanced Networking with Minority Serving
    Institutions (AN-MSI)
  • California Virtual Campus
  • Florida Community College Distance Learning
    Consortium
  • Minnesota State Colleges Universities
  • Nebraska Educational Telecommunications
    Consortium for Higher Education (NETCHE)
  • New Media Centers (NMC)
  • Southern Regional Education Board
  • The Texas AM University System
  • Vanderbilt-Northwestern-Texas-Harvard/MIT (VaNTH)
    Center for Bioengineering Educational Technologies

32
UK Government Initiatives
Some related UK Funded projects 2002-2006
  • Infrastructure and services
  • University for Industry - 450 Million
  • Peoples Network - 160 Million
  • Broadband Britain - 6 Billion
  • National Grid for Learning - 2.8 Billion
  • UKOnline - 180 Million
  • Government Gateway - 90 Million
  • Regional Broadband Consortia - 80 Million
  • Digital Curriculum - 230 Million
  • Digital Content and Services - 35 Million
  • NHSU - 2.5 Billion

In excess of 12 Billion over 4 years
33
Government Organizations working with ADL
  • Employment and Training Administration (ETA-DoL)
  • Office of Policy (DoL)
  • Mine Safety Health Agency (MSHA-DoL)
  • National Guard Bureau (NGB)
  • Center for Disease Control (CDC)
  • Internal Revenue Service (IRS)
  • United States Postal Service (USPS)
  • National Aeronautic Space Agency (NASA)
  • Department of Agriculture, Graduate School
  • Department of Justice (DoJ)
  • Department of Education (DoEd)
  • Department of Interior, Bureau of Land Management
  • Department of Treasury, Office of the Comptroller
    Currency
  • Veterans Administration (VA)

34
Training Transformation (T2) Vision
Provide dynamic, capabilities-based training for
the Department of Defense in support of national
security requirements across the full spectrum of
service, joint, interagency, intergovernmental,
and multinational operations
35
T2 Capabilities

Create Performance Assessment Architecture Deve
lop Joint Assessment and Enabling Capability
Build Live, Virtual, Constructive (LVC)
Training Environment Develop Joint National
Training Capability
Create Dynamic, Global Knowledge
Network Develop Joint Knowledge Development
and Distribution Capability
36
Joint Knowledge Development and Distribution
A global capability to rapidly distribute joint
education and training anywhere, anytime
  • Joint Program, Policy, Organizational Issues
  • Joint Professional Military Education Online
  • Joint Operational Training Online
  • Regional Centers with global reach
  • Technology and Prototypes
  • Job Performance Aids
  • Digital Libraries and Gaming
  • Collaborative Environments
  • Advanced Distributed Learning

37
Joint Knowledge Development and Distribution
Capability
Concept Prepare Individuals to Think Intuitively
Joint by Creating, Storing, Distributing, and
Applying Knowledge Through Dynamic Global
Network Milestones Jan 2004 - Create Initial
Joint Leadership Core Curriculum Feb 2005 -
Develop Initial Web-Based Delivery Capability
Mar 2006 - IOC for DoD, Intergovernmental, and
Interagency Oct 2009 - Initial JKDDC for NGOs and
International Partners
38
Transforming ADL
  • Support Joint Knowledge Development and
    Distribution
  • Job Performance Technologies
  • Integration of learning and operational
    capabilities
  • Gaming Technologies
  • Massive Multiplayer Online Gaming
  • Mobile Mission Rehearsal
  • PC-based Simulation
  • Seek strategic partnerships with CoComs
  • Develop best practices through experimentation
  • Immediate use in collaborative learning
    environments
  • Measurable effects on performance
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