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eMoto Affectively Involving both Body and Mind

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Research in psychology and neurology shows that both body and mind are involved ... Emotions influence somatic signals, hormones, heart rate, and body movements. ... – PowerPoint PPT presentation

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Title: eMoto Affectively Involving both Body and Mind


1
eMoto Affectively Involving both Body and Mind
  • Presented by Shweta Malu.

2
Introduction
  • Research in psychology and neurology shows that
    both body and mind are involved when experiencing
    emotions.
  • Emotions influence somatic signals, hormones,
    heart rate, and body movements.

3
Introduction continued
  • So there is a need to design for a affective
    involvement.
  • The main approach is to be user centric instead
    of inferring information of the users affective
    state.
  • Users should be allowed to express their own
    emotions rather than having their emotions
    interpreted by the system.

4
Affective loop.
  • What is affective loop?
  • -Input to the system.
  • -Feedback from the system.
  • To achieve the purpose of affective loop e-moto
    was designed.

5
E-moto
  • Emoto is built in personal java and runs on P800
    andP900 mobile phones two of Sony Ericsonn
    phones.
  • Touch sensitive screen and a stylus pen.

6
Working of E-Moto
  • The users first types her text message.
  • To add the expression the users will navigate in
    the background of colors, shapes and animations
    through the use of effective gestures.

7
Working continued
8
Working continued.
  • The gestures are picked up with an accelerometer
    and a pressure sensor that we have added to the
    stylus pen.
  • Positive and negative gestures.
  • In e-Moto the gestures are therefore not
    specified in detail. Instead the system captures
    the underlying dimensions of emotional gestures
    in terms of movement and pressure.

9
The extended stylus and a P900 running eMoto
10
Affective expressions.
  • Colors shapes and animations combine to form
    affective gestures.
  • The study involved in this made users to perform
    gestures holding the modified stylus.

11
Affective Expressions
12
Evaluation
  • If the users takes time to add the affective
    expressions there is quite a possibility that we
    may loose expression.
  • Also if the gesture is too fast for the emotions
    like sadness then it would be difficult to
    predict the actual state of mind
  • Timing need to be worked on to capture the
    different emotional experience.
  • The model work on the assumption users are
    comfortable expressing there emotions. Some users
    may not be comfortable using the body language.
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