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Prof. Jerry Breecher

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Title: Prof. Jerry Breecher


1
Performance Engineering
Software Performance Engineering
  • Prof. Jerry Breecher

2
Whats In This Document?
An ACM Queue Podcast interview with a
performance analyst. Sample help wanted ads
what does the market define today when looking
for a Performance Engineer/Analyst. One aspect
of Performance Engineering building performance
into a product.
3
Several Views Of What A Performance Analyst Does
See http//queue.acm.org/ Under Browse Topics,
click on performance. There are a number of
great articles there focused on practice.
  • Five Common Issues When A Performance Problem
    Exists
  • Product wasnt developed with a performance test
    harness.
  • When a problem develops, no one takes
    responsibility
  • The developers on-site, dont use the tools that
    are available to solve the problem.
  • After developing a list of possible causes,
    theres no elimination of the unlikely problems
    people dont know how to determine what matters.
  • Often people dont have the patience just to sift
    through the data.
  • A List of Useful Tools
  • dtrace instruments existing code by putting
    breaks at known points
  • Vtune finds out what code is being executed.
  • strace on LINUX prints out all the system calls
    executed

4
Bob Wescotts Rules Of Performance
Great book and the price is right. Gleaned from
many years of experience. Bob Wescott, The Every
Computer Performance Book ISBN-13
978-1482657753 http//www.treewhimsy.com/TECPB/Boo
k.html
The less a company knows about the work their
system did in the last five minutes, the more
deeply screwed up they are. ltIf you cant
measure it, you cant manage it.gt What you fail
to plan for, you are condemned to endure. ltBad
things WILL happen.gt If they dont trust
you, your results are worthless. ltBe clear how
much you trust your numbers.gt Always preserve
and protect the raw performance data. ltYou
massage it too much, and the data will lose its
meaning. Be able to get it back.gt The meters
should make sense to you at all times, not just
when it is convenient. ltKnow your tools what
they can and cannot do and what they give
you.gt If the response time is improving under
increased load, then something is broken. ltIf
results dont fit your model, something is
broken.gt If you have to model, build the least
accurate model that will do the job. ltAnd I
say, always have a model.gt Youll do this again.
Always take time to make things easier for your
future self. ltWrite down everything you
do.gt Ignore everything to the right of the
decimal point. ltSignificant figures!!!!gt Never
offer more than two possible solutions or discuss
more than three. ltKISSgt
5
Sample Want Ads
Performance Testing
  • Conduct reviews of application designs, business
    and functional requirements
  • Implement test plans and cases based on technical
    specifications
  • Design and execute automated and manual scripted
    test cases
  • Document, maintain and monitor software problem
    reports
  • Work with team members to resolve product
    performance issues
  • Utilize multiple test tools to drive load and
    characterize system performance
  • Execute tests and report performance/scalability
    test results

Skills/Requirements 4-6 years post-graduation
experience in QA testing client and server
applications Demonstrated experience with MS
SQL server databases Experience with running UI
automated test scripts.  Familiarity with
SilkTest preferred. Exposure to multi-threading
and network programming Undergraduate degree
from top-tier computer science/engineering
university
6
Sample Want Ads
Performance Debugging
  • Use home-grown and commercial tools to measure,
    analyze, and characterize performance,
    robustness, and scalability of the EdgeSuite
    Platform
  • Serve as a technical point of escalation to
    operations and customer care
  • Debug complex service issues service incidents,
    complex customer setups, field trials,
    performance issues, and availability issues
  • Enable specific capabilities to our operational
    networks that are outside the capabilities of our
    Operations group
  • Work across all technical areas in the company to
    enable innovative new solutions that span
    multiple technologies and services, often to meet
    specific customer needs
  • Skills/Requirements
  • Familiarity with data analysis
  • Experience in network operation and monitoring
  • Depth networking principles and implementation,
    including TCP/IP, UDP, DNS, HTTP, and SSL
    protocols a plus.
  • Thorough understanding of distributed systems
  • Experience with principles of software
    development and design

7
Sample Want Ads
Customer Performance
  • Ever stay up all night trying to squeeze 3 more
    fps out of your overclocked GPU?
  • Crash your bike because you were too busy
    thinking of ways to speed up a nasty triply
    nested loop?
  • Recompile your Linux kernel to extract that last
    ounce ofperformance? We have a job waiting for
    you.Endeca is seeking an energetic and driven
    engineer to join our new System Analysis team.
  • Engineers on this team will be responsible for
    exploring and understanding the behaviors and
    characteristics of Endeca's system.
  • Members of this team will work with developers to
    tune system performance, provide technical
    guidance to architects building customer
    applications, and help our customers continue to
    achieve unprecedented levels of performance and
    scalability.
  • Skills/Requirements
  • - 3 years experience in software engineering-
    Undergraduate or graduate degree in computer
    science, or equivalent depth of study in CS-
    Familiarity with the process of software
    performance investigation and tuning-
    Experience with Linux and Windows- Experience
    with scripting languages- Ability to grasp the
    complexities of large distributed systems-
    Strong analytical and troubleshooting skills-
    Very highly motivated, quick learner

8
Sample Want Ads
Performance Architect
The Performance Engineer will provide technical
leadership to the organization in the areas of
software frameworks and architecture,
infrastructure architecture, middleware
architecture and UI architecture. The
Performance Engineer is expected to have
versatile expertise in application performance
(DB, middleware, UI, infrastructure). This
engineer will collaborate with all teams within
IT to implement an application performance
measurement framework using end-to-end
performance measurement and monitoring tools.
Using data collected from these tools the
Performance Engineer will work with the
architects to influence application and
infrastructure design. This performance
engineer must demonstrate skill versatility in
the areas of application architecture,
infrastructure architecture and application
performance.
  • JOB RESPONSIBILITY
  • Implement end-to-end performance measurement
    tools/frameworks.
  • Build processes around tools to conduct
    application performance benchmarks.
  • Design application benchmarks that will simulate
    application workloads.
  • Design and implement capacity measurement tools
    and performance benchmarks and testing.
  • Ability to wear many hats to help expedite
    multiple projects
  • Skills/Requirements
  • Strong performance measurement skills using tools
    like LoadRunner, SilkRunner.
  • Strong performance analysis skills with a
    thorough understanding of application bottlenecks
    and infrastructure bottlenecks (OS, Storage etc).
  • Strong skills using performance
    measurement/monitoring tools like BMC patrol, BMC
    Perform/Predict, HP OpenView, MOM.
  • Hands on experience writing LoadRunner scripts
    and simulating performance benchmarks
  • Experience with J2EE performance measurement
    tools is a plus

9
Sample Want Ads
Performance Architect
This individual will work with the systems
architects and key stakeholders to develop a
performance strategy for SSPG products and
implement a methodology to measure fine grained
resource utilization. This individual will
establish a set of benchmarks and a benchmark
methodology that include all supported storage
protocols, the control path, applications and
solutions. Will also be an evangelist for
performance within the group and ensure that
performance is a core SSPG competency. The
position requires strong hands on development
skills and a desire to work in a fast paced
collaborative environment. Candidate must have a
strong knowledge of operating system technology,
device drivers, multiprocessor systems, and
contemporary software engineering principles. 
Skills/Requirements BS in CS/CE plus 7-10 years
experience or equivalent. Proven experience
with storage performance benchmarking and tuning
including hands on experience with performance
related applications such as Intel VTune, SpecFS,
and IOMeter Strong operating system knowledge
base with a focus on Linux, Windows and embedded
operating systems. Strong C/C programming and
Linux scripting experience. Knowledge of any of
the following protocols and technologies is a
plus iSCSI, TCP/IP, Fibre Channel, SAS, File
systems, RAID and storage systems Design and
development experience with embedded system is
desirable Candidate should possess excellent
verbal and written communications skills.
10
Performance Engineering Motivation
Performance Engineering is the practice of
applying Software Engineering principles to the
product life cycle in order to assure the best
performance for a product. The purpose is to
know at each stage of development the performance
attributes of the product being built.
  • This section is devoted to motivation, and
    talking through a number of the guiding tenets of
    Performance Engineering.

11
Performance Engineering Motivation
Example Read the unbiased, "true-to-life"
example portrayed below and answer the questions
posed.
  • A project is planned and scheduled under tight
    constraints marketing feels that it is strategic
    to offer this product, and upper management
    inquires on a daily basis about the status of the
    project. Numerous short-cuts are taken in the
    design and implementation of the project. The
    product gets to alpha "on schedule", but it's
    discovered that the product is bug-ridden, and
    performs at 1/10th the speed of the slowest
    competitor. When the product finally ships, it's
    6 months behind schedule, never wins a benchmark,
    and serves only as a line item in the product
    catalog. Within a year, a project is launched to
    build it "right".
  • Does this sound familiar? Does this ever happen
    in your life?
  • Is there ever a situation where such an
    occurrence is acceptable?
  • In the above example, what if the quality was ok,
    but the performance remained terrible would the
    scenario then be acceptable?
  • Is it ever acceptable to not spec a product
    because there won't be enough time?

12
Performance Engineering Motivation
LOTS OF OTHER QUESTIONS RELATE TO THIS TOPIC
  1. Can you get performance for free? Does it
    naturally fall out of a "good" design?
  2. Can you add performance at the end of a project?
  3. Are performance problems as easy hard to fix
    as functional bugs?
  4. Is it easier to design in quality or performance?
  5. Its often stated that since performance is
    decided by algorithms rather than by coding
    methodology, it's primarily project leaders or
    high level designers who need to worry about
    performance. Do you agree with this?
  6. What are the politics of performance estimation?
    What happens if you don't meet your performance
    goal? What will happen if you up-front make your
    best guess and then your product comes in below
    this guess (after all, it was a guess, just like
    we've been doing in class?) Does putting an
    uncertainty on the number make it OK?
  7. Does it help to have management stress the
    importance of performance? When it comes to the
    crunch, does management emphasize Performance,
    Quality, or Schedules?

13
Performance Engineering Motivation
FOLKLORE Believe it or not, these are all
comments/excuses Ive heard!!
  • It leads to more development time
  • There will be Maintenance Problems (due to
    tricky code).
  • It's too difficult to build in performance.
  • Performance problems are rare.
  • Performance doesn't matter on this product since
    so few people will be using it.
  • Performance can be solved with hardware, and
    hardware is (relatively) inexpensive.
  • We can tune it later.
  • Sam and Sally and Sarah didn't have to worry
    about performance, so it really isn't very
    important.
  • Good performance is a natural byproduct of good
    design and coding techniques.
  • If we move to hardware three times faster, the
    problem will disappear.

14
Performance Engineering Motivation
THE REALITY IS
  • MANY systems initially perform TERRIBLY because
    they weren't well designed.
  • Problems are often due to fundamental
    architectural or design factors rather than
    inefficient code.
  • Performance engineering is no more expensive than
    software engineering.
  • Performance problems are visible and memorable.
  • It's possible to avoid being surprised by the
    performance of the finished product.

15
Performance Engineering Motivation
THE BENEFITS OF PERFORMANCE ENGINEERING INCLUDE
  • Good-performing systems result in
  • User satisfaction
  • User Productivity
  • Development staff productivity
  • Selling more systems and getting a bigger
    paycheck.
  • Performance can be "orders of magnitude" better
    with early, high level optimization.
  • Timely implementation allows for
  • Staff effectiveness
  • Fire prevention rather than fire fighting.
  • No surprises.

16
Performance Engineering Motivation
THE COSTS OF PERFORMANCE ENGINEERING
  • The critical path time to deliver is minimized if
    modeling, analysis, and reporting are done
    up-front. This is the Software Engineering
    Religion.
  • Time is required by the design team. Performance
    experts are part of that design team.
  • Time for modifications - Pay now or pay later.
  • Cost of needed skills.

The way we do performance engineering today is
analogous to the marksman - he shoots first and
whatever he hits, he calls the target.
17
Performance Engineering Introduction
YOU NEED TO BE A BIT MORE EXPLICIT ABOUT SOME OF
THE DETAILS!!
  • In this section we begin looking at some of the
    practical ways of doing Performance Engineering.
    Performance Engineering isn't magic or
    miraculous, but an organized mechanism for
    building in performance.

18
KEY POINTS IN PERFORMANCE ENGINEERING
The trickle down philosophy
  • By setting broad, verifiable performance targets
    at the beginning, in the Marketing Requirements,
    we can track those targets through the whole
    development lifecycle and verify along the way
    that the goals are being met.
  • The goal is to show how to incorporate
    performance information into the Standard
    Development Life Cycle. Developers already have
    within them the information needed to make
    performance predictions they need only to
    understand how to express that information.

19
KEY POINTS IN PERFORMANCE ENGINEERING
  • We build on Software Engineering Methodology
  • This methodology employs a number of documents
    and review mechanisms to ensure the completeness
    and quality of our software. These same
    techniques can be used to improve the performance
    of systems neither quality nor performance is an
    add-on, so the procedures in place to improve
    quality can also be used to improve performance.
  • Performance is an intangible
  • It's easy to see and describe a function, but
    much harder to determine how fast it will go or
    what resources it will devour. Performance
    Engineering makes visible the performance
    expectations of a new product and quantifies
    whatever can be nailed down at any particular
    point in the development cycle.

20
KEY POINTS IN PERFORMANCE ENGINEERING
  • Bootstrapping

21
KEY POINTS IN PERFORMANCE ENGINEERING
VALIDATION AND VERIFICATION
  • Performance Engineering depends on a combination
    of verification and validation. For those of you
    who've forgotten this nuance, here's a brief
    review

Validation Showing at project completion that the
performance meets the stated goals. Verification S
howing at each stage in the development that the
projected performance will meet the previously
stated goals.
The costs to VALIDATE performance? Establish
performance goals. Establish performance
tests. Schedule time for Performance Assurance
to do their thing. Schedule time to fix the
performance.
The costs to VERIFY performance? Establish
performance goals. Establish performance
tests. Schedule time for developers to conduct
analysis and inspections. Schedule time for
Performance Assurance since no one will believe
you've verified the performance.
22
KEY POINTS IN PERFORMANCE ENGINEERING
SETTING MEASURABLE PERFORMANCE OBJECTIVES
  • Unambiguous
  • There should be no doubt as to what the goal
    means. It is no good saying "A will be the same
    as B" without saying what will be the same.
    Specify in terms of CPU time, IO's, etc. Specify
    also the environment that will be used.
  • Measurable
  • Every performance goal must have an associated
    measurement. The measurement must be defined as
    carefully as the goal because it is the
    measurement that will tell you that you have
    reached your goal. Avoid vague goals without
    well defined measurements they will lead to
    unreasonable expectations being set for your
    design.

23
KEY POINTS IN PERFORMANCE ENGINEERING
SETTING MEASURABLE PERFORMANCE OBJECTIVES
  • Metrics
  • There are an infinite number of ways to measure
    performance, many of them invalid, inaccurate, or
    just plain dumb. The problem lies in trying to
    state the performance of a complex system in
    simple terms.
  • We will concentrate on
  • Finding the most common paths/functions.
  • Determining metrics for those paths.
  • Defining tests to evaluate these metrics.

24
PERFORMANCE ENGINEERING INSPECTIONS
What Are They?
  • Performance Inspections are a technique, very
    similar to Software Engineering inspections, for
    analyzing performance issues during the
    preparation of specifications.
  • The goal of inspections is to gather information
    needed to complete the performance documentation.
  • There's a mapping between
  • REQUIREMENTS IN SPECS ltgt QUESTIONS ON
    INSPECTIONS

25
PERFORMANCE ENGINEERING INSPECTIONS
Practical Aspects of Doing Inspections
  • These inspections should be conducted in a formal
    way within one meeting.
  • There may well be questions generated that can
    only be answered by more thorough research.
  • Experience shows an inspection requires several
    hours, with a few more hours to resolve action
    items.
  • Be careful -- like any inspection, several people
    should be involved, including a dispassionate
    outsider.
  • Be careful -- it's very possible to get so mired
    in details that the whole performance business
    becomes an overwhelming burden.

26
PERFORMANCE ENGINEERING INSPECTIONS
Practical Aspects of Doing Inspections
  • Whenever possible, make a guess. But clearly
    label your guess and talk about the assumptions
    going into it.
  • Software developers have a way of being overly
    detail-conscious when it comes to gathering
    performance numbers.
  • The specs themselves should contain answers to
    the questions posed here. When reviewing the
    document, those involved in the review should
    insure that the questions are indeed answered.
  • In each of the following sections are questions
    that might be asked during inspections. Many
    others are also possible, especially those which
    delve into the details of the specific project.

27
PERFORMANCE ENGINEERING INSPECTIONS
Practical Aspects of Doing Inspections
  • Whenever possible, make a guess. But clearly
    label your guess and talk about the assumptions
    going into it.
  • Software developers have a way of being overly
    detail-conscious when it comes to gathering
    performance numbers.
  • The specs themselves should contain answers to
    the questions posed here. When reviewing the
    document, those involved in the review should
    insure that the questions are indeed answered.
  • In each of the following sections are questions
    that might be asked during inspections. Many
    others are also possible, especially those which
    delve into the details of the specific project.

28
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
OVERALL GOALS AT THE REQUIREMENTS LEVEL
  • Determine the best and worst expectations for
    this product.
  • State the performance needed to meet marketing
    needs this can range from "we must beat the
    competition" to "get it out no matter how slow it
    is". (As we've discussed, the second approach
    will come back to haunt you.)
  • What is the "drop dead" point - the performance
    below which the project shouldn't be done.
  • To determine a target at which we can aim later.

29
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
REQUIREMENTS?
  1. What metrics matter.
  2. What are the current competitors products and
    what performance do they achieve (or suffer.)
  3. The current products you produce and the
    performance they achieve. NOTE there is ALWAYS
    a comparable product against which the
    performance of a new product should be compared
    NO ONE creates totally new product lines,
    companies merely extend existing ones.
  4. Overall performance goals. In order to be a
    viable product, what are the maximum resources
    that can be used.

30
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
REQUIREMENTS?
  • Placement in the market
  • What are the expected/potential performance wins
    in the new product.
  • What are the expected/potential performance
    pitfalls in the new product. At this point,
    there is little need for detail on how to combat
    the problems - identification is enough.
  • Stretching the limits Where will the performance
    of your company and of its competitors be in 1
    year / 2 years?
  • Into what environment/market will this product be
    sold? What other applications will be run on the
    machine? What machine resources are available
    for this product?

31
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
WHERE DOES THIS INFORMATION COME FROM?
  • From Inspections (see the next section.)
  • Input comes from marketing and from looking
    around.
  • Determining expectations. Expectations are set
    based on
  • Marketing
  • Observing the competition
  • Baseline of the previous product.
  • The "field"
  • Setting general performance goals. Goals should
    be determined by, and expressed in terms of
  • Customer satisfaction
  • Sales
  • Benchmarks
  • How to gather statistics. This can also be seen
    as resolving general goals into metrics. A goal
    of "customers will be happy" is all fine and
    good, but it's difficult to measure. We need
    real concrete metrics (we'll know we've succeeded
    when we achieve these metrics.)

32
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
QUESTIONS TO USE ON A REQUIREMENTS INSPECTION
  • What is the current performance of competitor's
    products?
  • What is the current performance of your existing
    products? (When none exist, use close cousins.)
  • Based on 1 and 2, what's the minimum performance
    we need in order to achieve parity?
  • This can be answered by "as fast as Compaq",
    "20 better than today", etc.
  • If the number is answered qualitatively rather
    than quantitatively, how can a more solid number
    be obtained ( and who will get it )?
  • In order to meet these minimum performance
    requirements, is it acceptable to use the entire
    machines resources?

33
PERFORMANCE ENGINEERING MARKETING REQUIREMENTS
DOCUMENTS
QUESTIONS TO USE ON A REQUIREMENTS INSPECTION
  • What performance problems/successes did the
    competition encounter when introducing the
    comparison product? What performance
    problems/successes did you encounter when
    introducing the comparison product?
  • These are "looking ahead" type goals
  • To be a force in the market, what performance do
    we need?
  • What performance increment would be required to
    open new markets?
  • There are other types of questions asking about
    environments
  • What fraction of a module can be used to produce
    this performance? (What other work must the
    machine carry on?)
  • How will customers be using this product what
    are typical scenarios?

34
PERFORMANCE ENGINEERING PROJECT PLAN/SCHEDULE
Detailed schedules should include work items such
as
  • Preparation of Performance components of specs.
    Analysis necessary to include performance
    components in the various documentation.
  • Performance walkthroughs.
  • Performance checkpoints ensuring at each stage
    of the project that performance targets are being
    met.
  • Final performance verification.
  • Include time for performance enhancement - we
    still don't know how to get it right the first
    time.

35
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
OVERALL GOALS AT THE FUNCTIONAL SPEC LEVEL
INCLUDE
  • The goal of a functional spec is to define the
    interfaces of a product (that is, address
    environmental issues) and to describe how the
    user of the product will view that interface,
    without telling how the thing works.
  • The performance portions of the spec have the
    same goal
  • We want to know who will call the function, and
    what will be the most common modes they will use
    -- we want to define the environment.
  • Comparison with the MRD
  • Knowing the goals at the MRD level, it's possible
    now to set limits in terms of definable resources
    such as I/O and CPU.
  • We want to determine ways to assure that we've
    been successful.

36
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
SLIGHTLY MORE DETAILED GOALS
  • It is reasonable to expect the following
    performance information at this time
  • 1. Who will be calling this function?
    Approximately how many times per second will this
    function be called. Given the resource usage in
    item 2, what fraction of the system resources
    will be expended on this function?
  • TOTAL COST COST PER REQUEST TOTAL REQUESTS
  • Having done this, you can answer
  • If you can't win on all the functions you've
    defined, which ones are the most important (must
    wins!)?
  • Which situations provide big wins?

37
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
SLIGHTLY MORE DETAILED GOALS
  • 2. Set performance goals for CPU, I/O, and
    memory. Though there is still no detailed
    information on resource usage, it is time for
    informed guesses. This means we expect answers
    in milliseconds, furlongs, accesses/sec. etc.
  • Ultimately, you can estimate the final
    performance!
  • 3. Here we divide up the total project and
    estimate how many resources each part will take.
    The mechanism defined in this functional spec, or
    in all the functional specs addressing an MRD,
    must be able to deliver the performance promised
    in the MRD!
  • 4. How will success in meeting these goals be
    measured. A description of the necessary tools
    should be at the same level of detail as the
    functional spec itself.

38
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • Your functional spec will normally defend
    decisions made why was one algorithm chosen over
    another, why store particular data in this spot,
    etc. You should also include performance
    factors defending decisions based on performance
    criteria.
  • REMEMBER - the philosophy here is to make
    estimates - no hard numbers make any sense at
    this point.

39
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • 1. What is (are) the most frequently used
    time-lines described in this spec?
  • What really matters is the small amount of code
    that is frequently traveled. All other code can
    be ignored. Techniques for determining this are
    discussed.
  • How do you gather this data? The best method is
    intuition. Sure it's possible to go off and make
    lots of detailed measurements, but at this phase
    of the project such detail may not be possible.
    It's probably adequate to follow arguments such
    as the following "This routine is used be every
    system call, therefore it is frequently used." or
    "This routine is called when opening a direct
    queue, so it happens less often".
  • This item is designed simply to single out those
    routines meriting further investigation. We'll
    get more numerical later on.
  • The remaining questions apply only to these
    often-used time-lines identified in item 1 all
    other time-lines can be ignored.

40
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • 2. When determining resource numbers, make sure
    you include the cost of calling routines at
    layers below those defined by this spec. If you
    don't know, guess.
  • What "lower level" functions will be called by
    these time-lines? By "lower level" is meant
    functions called by the mechanism you are
    designing.
  • a. Estimate the CPU usage for the called
    functions.
  • b. Estimate the disk usage for the called
    functions.
  • c. Estimate the number of suspends for the called
    functions, and include the cost of doing
    suspends/reschedules in CPU usage.

41
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • 3. Specific resource-usage numbers for CPU,
    memory and I/O. These numbers should be
    estimated for the most common time-lines in the
    most common environments. Where numbers are
    available from previous revs or from the
    competition, they should be included.
  • For the high-usage time-lines described in your
    spec, estimate
  • a) CPU usage
  • b) Disk usage
  • c) Suspends/reschedules
  • Based on the answers to questions 2 and 3, you
    can determine the total cost of executing your
    new high-usage functions.

42
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • 4. How many times per second will these
    time-lines be called by higher level functions?
    This is an environment question you may have
    figured this out already when you identified in
    question 1 that certain functions were
    "high-usage".
  • 5. Based on 4, and the sum of 2 3, what
    fraction of the total system resources (
    utilization ) are used by this time-lines?
  • 6. What fraction of the resources called out in
    the MRD will be used by these time-lines.

43
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHAT PERFORMANCE ITEMS SHOULD BE IN THE
FUNCTIONAL SPEC?
  • 7. Checkpointing When you add up all the
    time(s) in your most commonly used time-lines,
    did you get a number consistent with what you
    estimated in the MRD?
  • 8. What are the metrics (what will you measure)
    in order to assure the performance given above?
    (Do NOT describe how to measure at this point.)
  • 9. Describe in general terms how you expect to
    measure that these goals have been met. A
    description of the necessary methodology should
    be at the same level of detail as the functional
    spec itself.

44
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
WHERE DOES THIS INFORMATION COME FROM?
  • Lot's of information has been requested here in
    order to meet the ultimate goal of determining
    the total resource usage of your product. Here
    are some of the places where you can find help in
    preparing numbers
  • The MRD.
  • Previously known performance
  • Previous products (how fast did this system call
    run in the last rev?)
  • How fast can the competition do this operation?
  • Benchmarks of system performance.
  • Intuition.
  • The philosophy which says all the performance and
    resources must come from one pie you can only
    cut it so many ways pies and resources are both
    finite.

45
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
QUESTIONS TO USE ON A FUNCTIONAL SPEC WALKTHROUGH
  • 0. What other algorithms were looked at why was
    this determined to be the best for performance
    reasons?
  • The philosophy here is to make guesses - no hard
    numbers make any sense at this point.
  • The use of "time_lines" is explained in the unit
    on Design Strategies.
  • 1. What is ( are ) the most frequently used
    time-lines described in this spec?
  • THE REMAINING QUESTIONS apply only to these
    often-used time-lines all other time-lines can
    be ignored.

46
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
QUESTIONS TO USE ON A FUNCTIONAL SPEC WALKTHROUGH
  • 2. What lower level functions will be called by
    these time-lines?
  • Estimate the time for CPU usage for the called
    functions.
  • Estimate the time for disk usage for the called
    functions.
  • Estimate the time spent in interrupts resulting
    both directly and indirectly from this function.
  • Estimate the number of suspends for the called
    functions, and include the time for doing
    suspends/reschedules.
  • Estimate the amount of time a lock will be held
    by this function, and thus the percentage
    contention on the lock. Include this contention
    in your time-line.
  • 3. For the high-usage time-lines themselves, as
    described in your spec, estimate
  • CPU usage
  • Disk usage
  • Suspends/reschedules

47
PERFORMANCE ENGINEERING FUNCTIONAL SPECIFICATION
QUESTIONS TO USE ON A FUNCTIONAL SPEC WALKTHROUGH
  • 4. How many times per second will these
    time-lines be called by higher level functions?
  • 5. Based on 4, and the sum of 2 3, what
    fraction of the total system resources
    (utilization) are used by this time-line?
  • 6. What fraction of the resources called out in
    the MRD will be used by these time-lines.
  • 7. When you add up all the resources, do they
    equal what was specified in the MRD?
  • 8. What are the metrics (what will you measure)
    in order to assure the performance given above?
    (Do NOT describe the details of measurement at
    this point remember, this is a functional level.)

48
PERFORMANCE ENGINEERING DESIGN SPECIFICATION
OVERALL GOALS AT THE DESIGN SPEC LEVEL INCLUDE
  • This is where you should be able to make detailed
    estimates. And this is where you have a real
    chance to ensure that the numbers youve been
    guessing are real. At this point, in the design,
    you should be able to make very concrete
    assumptions.
  • Again, you can roll the detailed numbers you get
    back into the functional spec and requirements.
    Will the product perform as required? Now you
    know.

49
PERFORMANCE ENGINEERING DESIGN SPECIFICATION
QUESTIONS TO USE ON A DESIGN SPEC INSPECTION
  • REMEMBER - the philosophy here is to get numbers.
    These numbers should be as accurate as possible,
    but the code isn't written so the data can only
    be a best guess.
  • NOTE ALSO - the methodology is the same as used
    at Functional Spec level.
  • 0. What metrics matter?
  • 1a. Are the most-used time-lines the same as
    they were in the functional spec? If not, or
    none were defined, what are they?
  • 1b. What are the low level library routines that
    are important in this design? Identify those
    routines that have a large fan-in.

50
PERFORMANCE ENGINEERING DESIGN SPECIFICATION
QUESTIONS TO USE ON A DESIGN SPEC INSPECTION
  • THE FOLLOWING QUESTIONS APPLY ONLY TO THE HEAVILY
    USED PATHS.
  • 2. Determine the low level functions, in other
    components, called by your time-lines. These are
    routines subsidiary to those in the spec. What
    are the costs of using these functions? As
    before, these costs include
  • CPU usage
  • Disk usage
  • Suspends/reschedules
  • Other
  • 3. Calculate also the costs to do CPU in your
    own routines. This means you can estimate the
    total lines of code you'll run.
  • Do these calculations for both library routines
    and often-used time lines, though the library
    routine work is meant mainly to raise red flags.

51
PERFORMANCE ENGINEERING DESIGN SPECIFICATION
QUESTIONS TO USE ON A DESIGN SPEC INSPECTION
  • THE FOLLOWING QUESTIONS APPLY ONLY TO THE HEAVILY
    USED PATHS.
  • 4. What is the frequency of calling the high
    level often-used routines and also the frequency
    for the library routines?
  • 5. Based on 4, and the sum of 2 3, what
    fraction of the total system resources
    (utilization) are used by these time-lines?
  • 6. What fraction of the resources called out in
    the Functional Spec will be used by these
    timelines?

52
PERFORMANCE ENGINEERING DESIGN SPECIFICATION
QUESTIONS TO USE ON A DESIGN SPEC INSPECTION
  • THE FOLLOWING QUESTIONS APPLY ONLY TO THE HEAVILY
    USED PATHS.
  • 7. Checkpointing When you add up all the
    time(s) in your most commonly used time-lines,
    did you get a number consistent with what you
    estimated in the Functional Spec?
  • 8. Are there portions of the high-use functions
    that would benefit from being written in
    assembler?
  • 9. What kind of performance tests will be used?
    At the design level these tests should be fairly
    specific. The goal is to build measurements that
    will look at the most used paths - these are not
    paranoid QA tests. Specifically, how do these
    tests measure the metrics you consider important?

53
CONCLUSION
  • This section has laid out a detailed methodology
    for assuring that the performance of a product
    being developed has the performance required of
    it when its completed.
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