Modelling the evolution of language for modellers and non-modellers - PowerPoint PPT Presentation

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Modelling the evolution of language for modellers and non-modellers

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Vowel Systems Practical Example Why speech? Cross-linguistic data available On universals On acquisition On language change This data is relatively uncontroversial As ... – PowerPoint PPT presentation

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Title: Modelling the evolution of language for modellers and non-modellers


1
Vowel Systems
  • Practical Example

2
Why speech?
  • Cross-linguistic data available
  • On universals
  • On acquisition
  • On language change
  • This data is relatively uncontroversial
  • As opposed to e.g. syntax

3
Speech is easy to model
  • It is a physical signal
  • We can use existing techniques
  • Speech synthesis techniques
  • Speech processing techniques
  • Even neural processing models
  • Results are directly comparable to the real thing

4
The aim of the study
  • Explain universals of vowel systems
  • Why are do certain (combinations of) vowels occur
    more often than others(acoustic distinctiveness)
  • How does the optimisation take place?
  • Hypothesis
  • Self-organisation in a population under
    constraints of production, perception, learning
    causes optimal systems to emerge
  • Model
  • Agent-based model
  • Imitation games

5
Computational considerations
  • Simplification 1
  • Agents communicate formants, not complete signals
  • Greatly reduces the number of computations
  • Perception, production already in terms of
    formants
  • Simplification 2
  • No meaning (problem phonemes are defined in
    terms of meaning)
  • Imitation is used instead of distinguishing
    meaning

6
Architecture
  • For vowels
  • Realistic productionarticulatory
    synthesiser(Maeda, Valleé)
  • Realistic perceptionFormant weighting(Mantakas,
    Schwarz, Boë)
  • Learning modelPrototype based associative memory

7
The interactions
  • Imitation with categorical perception
  • Humans hear speech signals as the nearest phoneme
    in their language (?)
  • Correctness of imitation depends not only on the
    signals used, but also on the agents repertoires

Initiator
Imitator
8
Imitation failure
Initiator
Imitator
9
Distributed probabilistic optimization
  • Pick an agent from the population
  • Pick a signal from this agent
  • Modify the signal randomly
  • Play imitation games with all other agents in the
    population
  • If success of modification is higher than success
    of original vowel, keep the change, otherwise
    revert.
  • Disadvantage
  • Number of signals per agent is fixed beforehand

10
Reactions to imitation game
F2
Shift Closer
F1
Throw away Vowel
Add Vowel
Merge
11
Measures
  • Imitative success
  • Energy of vowel systems (Liljencrants Lindblom)
  • Size
  • Preservation
  • Success of imitation between agents from
    populations a number of generations apart
  • Only in systems with changing populations
  • Realism
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