Title: A System based on Swarm Intelligence and Ant Foraging Techniques
1A System based on Swarm Intelligence and Ant
Foraging Techniques
2What is Swarm Intelligence?
- Swarm Intelligence is a system in which more than
one unsophisticated agents work together to
create a solution to difficult tasks.
3Some definitions relevant to Swarm Intelligence
- Collective behavior The process of a group of
agents working together to achieve a common goal. - Reactive behavior The reaction of an agent to an
outside stimulus such as a light. - Emergent Phenomena The process where new
behaviors develop dynamically during the process
of solving a task.
4Why is using Swarm Intelligence Techniques
Important for Robotics Systems?
- Cost Effectiveness of
- Hardware and
- Software
5Cost Effectiveness of Hardware
- Simple agents have inexpensive hardware that can
be easily replaced if an agent is damaged or lost
in a hazardous environment. - Inexpensive hardware leads to the ability to
create large groups of agents that will be able
to cover a large area.
6Cost Effectiveness of Software
- Using simple agents means that the Software must
be kept relatively simple and uncomplicated.
These systems generally will not have the memory
space for complex algorithms. Thus, the reaction
times will generally be quicker for fast reaction
times.
7Purpose of the System
- To create a model for a system that will use
features of the ant foraging techniques to find
the shortest path to a goal for Search and Rescue
applications. - Military uses
- Fire and disaster rescue
- Police uses
- Any situation where there is danger and the
need to get to a victim quickly.
8Ant Foraging Techniques
- Ant foraging techniques were chosen because of
the ants ability to find the shortest path to a
goal.
9Ant Foraging Technique Definitions
- Stigmergy Indirect communication used for
communication between different insects such as
ants. It is opposed to direct cues such as
visual or auditory ones. - Pheromones The chemical scent used by ants to
communicate with one another in an indirect way. - Mass recruitment The process by which ants are
directed towards a food source through the use of
pheromone trails.
10How does Mass Recruitment work to find the
shortest path?
- The first ant to find the food source and return
to the nest leaves a pheromone trail for the
other ants to follow. - Another ant follows this trail since it has the
freshest and strongest scent and leaves a scent
trail reinforcing the path. - The path is now established and it will be the
shortest one because of the fact that the first
one to return took the least time finding the
food.
11Problems with adhering strictly to ant foraging
techniques
- Ants will meander around until they find a
food source. When they return this path is
usually the shortest but wandering will not work
with a robot without ensuring that it has a good
efficient search algorithm.
12The algorithm How this system ensures a good
solution
- The use of colored zones.
- Constant changing of search methods
- Constant search for food source through each
search iteration - Adequate obstacle avoidance
- Quick and Responsive RF Communication
13The use of colored zones
- Once the robot reaches this marker the search
method is changed to a forward search and this
ensures that the robot will keep moving on and to
keep the boe-bot from doubling back if it is
making a left or right wall hug search. - This feature serves to force a progression
towards the goal.
14Making progress with colored zones
15Constantly changing search methods
- Changing search methods from a forward to a right
wall hug, and a left wall hug search make sure
that the robot will not keep trying the same
route over and over and wander aimlessly. - These search methods are stored in memory to be
communicated to the follower ants as a map.
16Robot changing search methods
17Constant search for the food
- The food is searched for prior to every step
forward the robot makes. This ensures that the
robot will not miss it. - When the robot senses the food it will enter a
separate search loop that does not involve the
switching of search methods performed when in
travel mode. This further ensures that the food
will not be passed by.
18Food Search
19Quick Obstacle Avoidance
- If the robot becomes stuck in a corner it will
make a sweep of the surrounding area to find the
farthest path from the wall closest to the robot
that is clear for both sensors. - The robot also moves quickly through obstacles.
20Robot becoming Unstuck in a Corner
21Robot moving through Obstacle Course
22Quick and Responsive RF Communication
- Fast wireless communication means the follower
robots can make a quick trip to the food goal.
23The Scout Robot Communicating to Follower Robots
24The System Algorithm Attempts to Find the
Shortest Path by
- Using Zones to mark progress so that scouts make
quicker progress by not becoming stuck in one
area. - Using more than one search method so that the
robot does not end up hugging one wall or
traveling forward and going along every obstacle
until the goal is reached. - Sensing for the food at a constant rate so it
isnt passed - Obstacle Avoidance techniques that make sure the
robots do not become stuck in a corner for too
long.
25Emergent Behavior Nature vs. Boe-Bot
Similarities Differences
Sensing around obstacles No pheromone decay
A follower ant will scout its own way to a food source if it becomes lost Pheromone information is used as a guide rather than a strict trail
26Platform
All code is written in pBasic for a Board of
Education BS2pe chip using the Parallax Basic
Stamp Editor
27Hardware
- Parallax 433 Mhz Transceiver
- Ultrasonic Ping Sensors
- Photo-Resistors
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29The Code contains two Controller Subsets
- Scout Search Loop
- Follower Search Loop
- Each robot contains the same code, but a flag
indicates whether the robot starts out as a scout
or a follower
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39Observations and Results
- Obstacle Avoidance
- Getting out of corners
- Finding the Light
- XOR Error Checking and RF communication
- Maze size and Progression
40Obstacle Avoidance
- The code is successful at keeping the robot away
from both walls and moving forward for forward
search, and hugging the right and left walls for
forward search. The robot is always successful
at this. - If the robot somehow gets very close to a wall on
one side, the ultrasonic becomes blinded. During
debugging it was found to record a large distance
when it is in fact right up close to it. All of
the sensors do this. So sometimes they get stuck
running straight into a wall at a slight angle.
41Getting out of Corners
- Involves doing a sweep of the area and chooses
the first direction that is away from
obstructions on both sides of the robot in a
direction away from the obstruction. - On average only two tries are required to get out
of a corner. At most three. - The robot always chose the right direction.
42Finding the Light
- Very successful since sensors are checked a every
step - Once the robot senses it a separate sweep and
search is made until the light source has been
approached. - Each robot has always found the light if close
enough and situations were rare of a robot going
by it when close unless another robot was
blocking the light. - Average distance when light found was five-seven
inches away.
43XOR Error Checking and RF Communication
- XOR checksums are calculated at both ends and
compared before a message is accepted as correct. - The scout will send out a message three times
with two seconds in between to ensure the correct
message is received. - However during debugging and testing
communication never failed after the first
attempt.
44Maze size and Progression
- If the maze walls are too far apart then when the
robots go over a colored zone or marker, they
dont realize they are making progress. They
might double back and think it was new ground
they were seeing when in fact it was the same
marker it has already seen. - There did not seem to be any way to solve this in
code. The only solution seems to be keeping the
walls from being too far apart.
45Live Demonstration
46Recorded Demo
47Challenges and Changes
- Communication and Error Checking
- Hardware Changes
- Mapping Technique Changes
48Communication and Error Checking
- At first there was more communication going on.
Each robot, scout and follower transmitted and
received. This was changed because of an eventual
lack of memory space. - Because both scouts and followers transmitted and
received the XOR error checking scheme was more
exact and involved the receiver sending error
messages to the transmitter asking for another
transmission. Again this was simplified due to
little memory space.
49Hardware Challenges and Changes
- All code was simplified because major hardware
changes were needed. - The main challenge was a lack of memory space due
to the needs of the transceiver. - An extra chip a BS2 and a bread board were added.
- The extra chip made it necessary to consider
building a battery pack that would hold five
batteries since more voltage was needed. A power
supply temporarily solved this problem.
50Hardware Challenges and Changes cont.
- One chip the BS2pe ran logic and movement, the
BS2 ran the transceiver. - The biggest problem that could not be resolved
chip to chip communication. The BS2pe would not
stop its program execution to notice the
interrupt from the BS2 with the transceiver. - The BS2pe ran at 6000 instructions per second and
the BS2 ran at 4000 instructions per second. The
BS2 ran at a speed too slow to interrupt the
program execution of the BS2pe, so the code was
simplified.
51Mapping Techniques
- At first actual directions were used instead of
search techniques. This used too much memory
space and because each robot moves differently
due to differences in servo motors, search
technique mapping was more efficient.
52Future Improvements
- Obstacle Avoidance and Colored Zones
- Finding the Goal (victim)
- Greater number of Agents and Scouts
53Obstacle Avoidance and Zones
- Obstacle Avoidance code could remain the same yet
with more durable robots with better traction and
the ability to deal with potholes, etc.. - Instead of contrasting markers used to keep track
of progress, gps devices could be used that would
keep track of where the robot is in relation to
its starting point and the robot could actually
see forward progression from the starting point.
54Finding the Victim
- Instead of using light sensors, a thermal
infrared camera could be used to identify
victims.
55Greater Number of Agents and Scouts
- A very large number of Scouts would be used to
create better coverage of an area. - Once the victim was found by the quickest agent,
RF communication with more sophisticated error
checking could be used to bring followers
equipped with special equipment bringing
temporary relief like oxygen and water until
rescuers could reach the injured.
56Conclusion
- A successful swarm has these components
- Collective behavior
- Emergent behavior
- Reactive Behavior
57Collective Behavior in this System
- Each agent shares the goal of finding the food.
- When one Scout finds this food, a guide is sent
to the rest of the ants so that they can find the
food as well. - All ants are cooperating together to find the
food.
58Emergent Behavior
- Dynamic behaviors emerge during each run of the
program. - A follower might find an optimal solution better
than the guide it received from the Scout because
it does not follow the directions blindly but as
a hint of the right moves to make to the goal
sensing for the light as it goes.
59Emergent Behavior cont.
- A separate search for the light source with the
proper obstacle avoidance and sweep methods for
the light if it has been sensed can create
differing behaviors in each ant even if they took
the same route enabling that no mistakes of
missing the light can be made. - Changing search methods over time create possible
changes in behavior that keep an ant from being
stuck in a rut following one method.
60Reactive Behavior
- Apparent intelligence in insects comes from
there reactions to their environment. Robots do
can be made to react in similar ways with very
simple sensors and hardware. Thus, swarm
intelligence is an ideal way to create large and
simple systems that can solve difficult problems
with ease.