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Chapter 6: Digital Media for Work and Leisure

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Title: Chapter 6: Digital Media for Work and Leisure


1
Chapter 6 Digital Media for Work and Leisure
  • Succeeding with Technology Second Edition

2
Objectives
  • Understand the uses of digital audio and todays
    digital music technologies
  • Describe the many uses of 2D and 3D digital
    graphics and the technologies behind them
  • Explain the technologies available to acquire,
    edit, distribute, and print digital photos, and
    list new advances in video technologies and
    distribution
  • Discuss how interactive media is used to educate
    and entertain

3
Digital Music and Audio
  • Digital audio
  • Any type of sound recorded and stored digitally
    as a series of 1s and 0s
  • Digital music
  • Subcategory of digital audio that involves
    recording and storing music
  • Digitization of music and audio
  • Has created new challenges to the creative and
    intellectual property rights of artists

4
Digitizing Music and Audio
  • Sound
  • The displacement of air particles caused by
    vibration and sensed by the eardrum
  • Analog
  • Signals that vary continuously
  • Sampling
  • Used to encode sound wave as binary numbers

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Digital Sound for Professionals
  • Digital voice recorders
  • Used to capture dialog for future reference
  • Digital sound in scientific research
  • Have used digital audio to study various natural
    phenomena
  • Digital sound in law enforcement
  • Uses digital processing to denoise, enhance,
    edit, and detect sounds
  • Digital sound in entertainment and communication
  • Uses a wide variety of audio hardware and
    software

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Digital Music and Audio Production Professional
Music Production
  • Multitrack recording devices
  • Treat each instrument or microphone as a separate
    input, or track
  • Synthesizer
  • Electronically produces sounds designed to be
    similar to the sounds of real instruments
  • Sampler
  • Digitally records real musical instrument sounds

9
Digital Music and Audio Production (continued)
  • Sequencer
  • Allows musicians to create multitrack recordings
  • Musical instrument digital interface (MIDI)
    protocol
  • Implemented in 1983
  • Provides a standard language for digital music
    devices to use in communicating with each other
  • Integrated digital studios
  • Package many digital recording devices in one
    unit for convenient home recording

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Digital Music and Audio Formats, Storage Media,
Players, and Software
  • Digital music and audio file formats
  • Most often distributed on CDs
  • Increasing trend towards distribution over
    Internet
  • Digital music and audio storage media
  • Burned to CD in special format designed for audio
    CDs
  • Digital music, audio players, and software
  • Media player software (iTunes)
  • Portable MP3 players

12
Digital Music and Audio Distribution
  • Illegal downloading and copying
  • Said to have cost music industry 6 billion
    between 1998 and 2003
  • Caused a loss of 22 percent of the entire music
    market
  • Apples iTunes
  • First service to capture attention of music
    downloaders

13
Digital Music and Audio Distribution (continued)
  • Big four online music services
  • iTunes, MSN Music, Napster, and Rhapsody
  • Streaming audio
  • Internet technology that plays audio files as
    they are being delivered
  • Digital rights management (DRM)
  • Technology invented to protect intellectual
    property in digital files
  • Satellite radio
  • Digital radio that uses satellite communications

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15
Digital Graphics
  • Computer-based media applications that support
  • Creating, editing, and viewing 2D and 3D images
    and animation
  • Not the exclusive domain of artists
  • Artistic and nonartistic people
  • Are finding themselves called upon or inspired to
    create digital artwork

16
Digitizing Graphics
  • Pixels
  • A grid of small points
  • Bit-mapped graphics or raster graphics
  • Representing an image using bytes
  • Ideal for representing photorealistic images
  • Pixilation or fuzziness
  • Occurs when bit-mapped images are made larger
    than the size at which they are captured
  • Vector graphics
  • Use bytes to store geometric descriptions

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19
Graphics File Formats
  • Standards
  • Windows bitmap (.bmp)
  • Graphics Interchange Format (.gif)
  • Joint Photographic Experts Group (.jpg or .jpeg)
  • Portable Network Graphics (.png)
  • Tagged Image File Format (.tiff or .tif)

20
Graphics File Formats (continued)
  • Lossless compression
  • Allows the original data to be reconstructed
    without loss
  • Lossy compression
  • Accepts some loss of data to achieve higher rates
    of compression
  • File sizes and image quality
  • Can be controlled by adjusting the color depth

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22
Uses of Digital Graphics
  • Digital art
  • Uses computer software as the brush and the
    computer display as the canvas
  • Scientific visualization
  • Uses computer graphics to provide visual
    representations that improve our understanding of
    some phenomenon
  • Computer-assisted design (CAD) software
  • Assists designers, engineers, and architects in
    designing three dimensional objects

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Vector Graphics Software
  • Provides tools to create, arrange, and layer
    graphical objects on the screen
  • Vector graphics
  • Uses object-oriented approach that recognizes
    pictures as being made up of layers of multiple
    objects
  • Primary benefit of object-oriented approach of
    vector graphics
  • Objects in the picture can be manipulated
    independently

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Three-Dimensional Modeling Software
  • 3D modeling software
  • Provides graphics tools that allow artists to
    create pictures of realistic 3D models
  • Three-dimensional modeling
  • Takes the object oriented approach of vector
    graphics to the next level
  • Ray tracing
  • Three-dimensional modeling

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Computer Animation
  • Digital graphics animation
  • Involves displaying digital images in rapid
    succession to provide the illusion of motion
  • Animated graphics
  • Employ either 2D or 3D objects
  • Animated GIF
  • The most basic form of animation

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Digital Photography and Video Digital
Photography
  • Digital photos
  • Created, or acquired, using a digital camera
  • Digital cameras
  • Ranked by the amount of megapixels they can
    capture
  • Memory cards that come with digital cameras
  • Often have limited capacity

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35
Digital Photography (continued)
  • Photo-editing software allows you to
  • Alter the hue and saturation of the colors in the
    photograph
  • Smooth surfaces or remove flaws in surfaces.
  • Remove red eye
  • Smooth edges and sharpen focus
  • Crop and realign photos

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37
Digital Video
  • Is becoming increasingly accessible for personal
    enjoyment as well as professional use
  • Used to review the movement of athletes and
    determine how to perfect their abilities
  • Used to study pedestrian and traffic patterns
  • Forensic graphics
  • Used to create animations and exhibits to use in
    courts of law

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39
Digital Video (continued)
  • Video-editing software
  • Allows professional and amateur videographers to
    edit bad footage out and rearrange the good
    footage
  • Storyline
  • Allows videographer to arrange video scenes
    sequentially and
  • Specify the transition effects between each scene

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41
Interactive Media
  • Digital media presentations that involve user
    interaction for education, training, or
    entertainment
  • Typically combines digital audio and digital
    video for a full digital media experience
  • Virtual reality
  • Occurs when interactive media incorporates 3D
    graphic animation

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Education and Training
  • Interactive media is being used in many education
    environments
  • In the traditional classroom setting
  • In distance learning
  • In museums
  • In skills training

44
Commercial Applications of Interactive Media
  • Role of interactive media
  • In Web-based e-commerce
  • Provides fundamental technology for 3D product
    viewing
  • Used to provide product support and customer
    training

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46
Interactive Video Games
  • Video game consoles
  • High-powered multiprocessor computers designed to
    support 3D interactive multimedia
  • Video game development requires a team effort
    from specialists in a variety of areas
  • Game designers
  • Artists, sound designers
  • Programmers, and testers

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48
Interactive TV
  • A digital television service that includes one or
    more of the following
  • Video on demand
  • Personal video recorder
  • Local information on TV
  • Purchase over TV
  • Internet access over TV
  • Video games over TV

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50
Summary
  • Digital audio
  • Includes both digital music and digital sound
  • Sound wave
  • Can be represented with numbers, digitally,
    through a process called analog-to digital
    conversion (ADC)
  • Digital graphics
  • Computer-based media applications that support
  • Creating, editing, and viewing 2D and 3D images
    and animation

51
Summary (continued)
  • Digital photos
  • Acquired from a digital camera or scanner
  • Photo-editing software
  • Provides editing tools for manipulating,
    enhancing, and repairing digital photographs
  • Interactive media
  • Multimedia presentations that involve user
    interaction for education, training, or
    entertainment
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