Game Design - PowerPoint PPT Presentation

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Game Design

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Game Design By Michele Fisher A Brief History Computer games started in the 1960s Earliest games were developed by hobbyist on the university mainframes. – PowerPoint PPT presentation

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Title: Game Design


1
Game Design
  • By Michele Fisher

2
A Brief History
  • Computer games started in the 1960s
  • Earliest games were developed by hobbyist on the
    university mainframes.
  • Original content vs pre-existing content
  • IPRH Intellectual Property Rights Holder

3
Introduction
  • What is Game Design?
  • The purpose of the game design process is
    essentially to direct the creation of a game
    given a set of constraints. These constraints
    vary depending on the type of game being
    designed. (Wikipedia, 2006)
  • Game design forces you to think about all aspects
    of your game in detail.

4
What should we consider is designing a game?
  • Technical Design Document
  • Creative Design Document
  • Project Management
  • Development Team
  • Production Design
  • Art Design
  • Programming Design
  • Audio Design
  • Quality Assurance

5
Platform Considerations?
  • Arcade machines
  • PC
  • Consoles
  • Nintendo
  • X-Box
  • Playstation
  • Handheld Portables

6
Game Genres?
  • Real-time Strategy (RTS)
  • Role Playing Games
  • Sports
  • Puzzlers
  • 1st Person and 3rd Person Shooters

7
Design Documents
  • Technical Design Document
  • Summary of the project
  • Staff assignments and considerations
  • Listing of core code modules required
  • Creative Design Document
  • Back-story for the game
  • Basic character navigation features
  • Outline of inventory system

8
Project Planning
  • Tasking making assignments according to who
    will execute which task.
  • Tracking Charting the progress (or lack of
    progress) for any given task.
  • Example of planning tools
  • MS Project
  • NXN Alienbrain

9
Key Roles
  • Developer
  • Publisher
  • Producer
  • Designers
  • Programmers
  • Audio Programmers
  • Game Testers

10
Art and Design
  • Modeling building art assets including
    character models and props
  • Animation focus is on animating character
    motions and environment in 2D or 3D
  • Mapping focus is on creating texture maps to
    apply to geometric surfaces including character
    models and environments

11
Audio
  • Composers write background music, opening and
    closing music, and cutscene music for game
    scenarios and cinematics
  • Suspense or climatic music
  • Special FX the kicks, crunches, booms, and bangs

12
Quality Assurance
  • Testers perform critical debugging tasks by
    playing through games looking for the following
  • Gameplay problems
  • Freezes
  • Misspelled text
  • Inconsistencies
  • Missing or confusing features

13
Summary
  • In review, we have discussed
  • A brief history of gaming
  • The purpose of game design
  • Some game design considerations
  • Design Documents
  • Project Planning and key roles
  • Art Design and Audio
  • QA

14
Any Questions???
?????????
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