Title: An Experiment on Trust in Triads
1An Experiment on Trust in Triads
- Werner Raub
- Workshop on Social Theory, Trust, Social
Networks, and Social Capital IINational
Chengchi University NCCUApril 2011
2Trust by Example I
- July 18, 2007 end date to purchase a copy of the
first edition of Theory of Games and Economic
Behavior by John von Neumann and Oskar
Morgenstern at eBay from the seller
bibliomonster for US- 1,900.00. The item had a
fixed price listing (eBays Buy It Now option)
and could only be purchased without bidding in an
auction. Item description Bound in original
publishers red cloth a bit rubbed at head of
spine. Black (ink?) mark on top board. Minor
shelf wear, else very good. Internally, clean and
free of ink, marginalia and soiling. No dogeared
pages or tears. Includes the often missing
corrigenda leaf. A nice, collectable copy.
3Trust by Example II
- A potential buyer at eBay has to decide whether
to buy the rare first edition of a book offered
by a seller and to send the money - The seller, after receiving the money, has to
decide whether or not to ship the book to the
buyer - If the seller ships and the book corresponds with
the specifications, both buyer and seller are
happier after the deal than before the deal - If the seller does not ship the book, he can try
to sell it again, while the buyer has lost her
money
4The Trust Game
5Outline
- Theory and hypotheses on embedded trust
- Design of the experiment
- Results
- Related findings from other empirical studies
using complementary research designs - Conclusions ongoing and future research
6- Theory and Hypotheses on
- Embedded Trust
7Embedded Trust
- Trust problems (and other social and economic
interactions) are often embedded in the sense
of - repeated transactions between the same actors
- actors encounter and exchange information with
partners of their partner - ? need to extend predictions for trust situations
to embedded settings (trust in networks)
8Embeddedness Mechanisms
Dyadic embeddedness Network embeddedness
Learning Common history of past interactions information about the partner from own experiences Information from third parties about their past experiences with the partner
Control Expected future interactions opportunities for conditional cooperation via, e.g., tit for tat Opportunities for conditional cooperation involving third parties voice (reputation effects)
9Approach
- We distinguish between different embeddedness
effects - theoretically
- empirically
- We consider games on networks and neglect
strategic network formation embeddedness is
exogenous in the experiment (but see concluding
discussion) - We focus on trust as a result of enlightened
self-interest and neglect (more or less)
non-selfish utility
10Theories for Deriving Hypotheses on Embeddedness
Effects
Dyadic embeddedness Network embeddedness
Learning Adaptive learning models information diffusion models Adaptive learning models information diffusion models
Learning and control Models for repeated games with incomplete information Models for repeated games with incomplete information
Control Models for repeated games with complete information Models for repeated games with complete information
11Trust in Finitely Repeated Games with Incomplete
Information Intuition I
- Consider a finitely repeated Trust Game with a
trustee who, with some positive (and possibly
very small) probability, has no incentive to
abuse trust in a one-shot Trust Game (e.g.,
inequity aversion) - The trustee may then honor trust for one of two
very different reasons - No incentive to abuse trust in a one-shot Trust
Game - Reputation building if trust is abused, trustor
can infer trustees type for sure (learning) and
may never place trust again (control) - Trustor may therefore be inclined to place trust
12Trust in Finitely Repeated Games with Incomplete
Information Intuition II
- Thus
- Trustor tries to learn about and controls the
trustee, taking the trustees incentives for
reputation building into account - Trustee balances long-term effects of his
reputation and short-term incentives for abusing
trust, taking into account that the trustor
anticipates this balancing - Some properties of the equilibrium
- Trust is placed and honored in early rounds of
the game - Actors randomize afterwards
- Placed trust is abused in final rounds of the
game - Once abused, trust is never placed again
13Hypotheses Summary
Dyadic embeddedness Network embeddedness
Learning Trust increases (decreases) with positive (negative) own experiences with the trustee Trust increases (decreases) with positive (negative) information on the trustee received from other trustors
Control Trust and trustworthiness increase with the likelihood of future interactions Trust and trustworthiness increase with the trustors control opportunities through her network with other trustors
14 15Lab Experiment
- Subjects play repeated Trust Games in the lab
- Anonymous interactions with actual other subjects
in the lab - Complete game structure provided in the
instructions no deception - Points earned represent actual money for the
subjects
16Trust Game in the Lab Experiment
Number of points
A B
right
10
10
A
down
right
0
40
B
down
20
20
17Interaction Structure
- Two trustors play with the same trustee for 15
rounds (triads) - In each round, trustor 1 plays first, trustor 2
second - Depending on experimental condition information
exchange about past behavior between trustors
18Two Experimental Conditions
- No information exchange between trustors
- each trustor only knows what happens in her own
Trust Games with the trustee - ? opportunity for dyadic learning and control
- ? no opportunity for network learning and
control - Full information exchange between trustors
- after each Trust Game, also the trustor not
involved in that game receives information on the
choices made in that game - ? opportunity for dyadic learning and control
- ? opportunity for network learning and control
19Further Set-Up
- Both conditions subjects know what kind of
information everybody receives - Each subject plays three repeated trust games in
the same information condition once as trustor
1, once as trustor 2, once as trustee - Subjects are rematched between the repeated
games never rematched to other subjects they had
already played with subjects are informed on the
rematching process - Experiment conducted in ELSE lab of UU, using
z-Tree software - 72 subjects, i.e., data on 72 triads and 72x15x2
2160 Trust Games (1080 with and 1080 without
information exchange between trustors)
20Lab Experiment andEmbeddedness Effects
-
-
- Lab experiment allows to test hypotheses on
effects of dyadic embeddedness and network
embeddedness on trust and trustworthiness
21 22Three-Level Logistic Regression
- Estimate probability to trust / honor trust
conditional on past experiences, rounds to go,
information condition - Three-level random effects model
- Levels decision trustor triad
- 2160 decisions by 144 trustors in 72 triads
- 1542 decisions by 72 trustees in 72 triads
- Clustering within trustors in different series of
games neglected - Trustor level variance is small
- Results are rather robust for the specification
of random structure
23Results Effects of Embeddedness on Trust of the
Trustor
144 trustors
24Results Effects of Dyadic Embeddedness on Trust
of the Trustor
- Support for hypotheses on dyadic learning and on
dyadic control effects on trustor behavior - Trustors are more (less) likely to trust
- after having experienced more honored (abused)
trust in own interactions with trustee (dyadic
learning) - the larger (smaller) the number of rounds still
to be played (also strong endgame effect)
(dyadic control)
25Results Effects of Network Embeddedness on Trust
of the Trustor
- Evidence for network learning effects on trustor
behavior trustors are more (less) likely to
trust after having observed more honored (abused)
trust in the other trustors interactions with
the trustee - No evidence for network control effects on
trustor behavior no main effect of information
condition no interaction effect of information
condition with rounds still to be played
decrease of trust does not start later in
condition with full information exchange between
trustors
26Results Effects of Embeddedness
onTrustworthiness of theTrustee
72 trustees
27Results Effects of Dyadic Embeddedness on
Trustworthiness of the Trustee
- Support for hypothesis on dyadic control effects
on trustee behavior - Trustees are more likely to honor trust the
larger the number of rounds still to be played
with the respective trustor - Also strong endgame effect
28Results Effects of Network Embeddedness on
Trustworthiness of the Trustee
- Support for hypothesis on network control effects
on trustee behavior - Positive effect of full information condition on
likelihood of honoring trust - Endgame effect stronger for interactions with
trustor 2 (who has less control opportunities
than trustor 1)
29Puzzle
- Trustee reacts to trustors opportunities for
- dyadic control and
- network control
- ?Trustee seemingly takes reputation effects of
his behavior into account - Trustor reacts to her own opportunities for
dyadic control - Trustor does not react to her own opportunities
for network control
30- Related Findings from Other Empirical Studies
Using Complementary Research Designs
31Evidence on Embeddedness Effects from
Complementary Research Designs
- Approach use complementary research designs
(survey, vignette study, lab experiment) for
multiple tests of the same hypotheses (cf.
triangulation, cross validation) - Similar perspective
- Sociology J.H. Goldthorpe (1996) The
Quantitative Analysis of Large-scale Data Sets
and Rational Action Theory For a Sociological
Alliance, ESR 12 - Economics G.W. Harrison J.L. List (2004) Field
Experiments, JEL 42(4)
32Alternative DesignsAdvantages and Disadvantages
Advantages Disadvantages
Survey Actual interactions Measurement problems less control over variables
Lab experiment Control over incentives and embeddedness variables Abstract external validity
Vignette study Less abstract than lab experiments control over variables Hypothetical interactions lack of incentive compatibility
33Summary of Empirical Evidence
Survey Vignette study Lab experiment
Dyadic learning Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee
Dyadic control Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee Consistent support for dyadic learning and control effects on trust of trustor Quite some support for dyadic control effects on trustworthiness of trustee
Network learning Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee
Network control Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee Consistent support for network learning effects on trust of trustor No support for network control effects on trust of trustor Consistent support for network control effects on trustworthiness of trustee
34Once Again the Puzzle
- Trustee reacts to trustors opportunities for
- dyadic control and
- network control
- ?Trustee seemingly takes reputation effects of
his behavior into account - Trustor reacts to her own opportunities for
dyadic control - Trustor does not react to her own opportunities
for network control
35How (not) to Explain the Puzzle?
- Data and/or measurement problems (including
sample selectivity and endogeneity of network
embeddedness) could be (part of) the reason why
we do not find network control effects on trustor
behavior in survey data (see Buskens 2002) - Data and/or measurement problems are much less
plausible reasons for the lack of network control
effects on trustor behavior in the experiment
36How to Explain the PuzzleLimits of Strategic
Rationality?
- General idea Trustor anticipation on her own
opportunities for network control involves too
many steps of iterated reasoning, at least for
inexperienced subjects - Network control effects on trustee behavior
require only that trustee anticipates that own
present behavior affects future trust of the
present or other trustors - Network control effects on trustor behavior
require that trustor anticipates that the trustee
anticipates on effects of his present behavior on
future trust of other trustors
37Similar Arguments in the Literature
- Equilibrium behavior becomes less likely when
actors have to reason many steps ahead - Equilibrium behavior requires that actors are
sufficiently experienced - (see, e.g., Binmore, Camerer, Kreps)
38- Conclusions
- Ongoing and Future Research
39Testable Implications ofthe Explanation of the
Puzzle and Empirical Evidence
- In the experiment, trustors who have been in the
role of trustee in an earlier game (and thus have
more experience) should be more likely to react
to network control opportunities. There is some
support for this effect in our data. - We also find support for network control effects
on trustor behavior in one of our vignette
studies with experienced subjects (purchase
managers) in the trustor role.
40Extended Version of Our Experiment Some
Preliminary Evidence for Experience Effects I
- We meanwhile repeated the experiment with
subjects playing 6 rather than 3 repeated trust
games - Each subject was twice in each role (trustor 1,
trustor 2, trustee) - 138 subjects, data on 8.280 trust games
- First question is there evidence for experience
effects in the sense that behavior in later
repeated trust games differs from behavior in
earlier repeated trust games?
41Extended Version of Our Experiment Some
Preliminary Evidence for Experience Effects II
42Related Empirical Evidence fromOther Research
- Professionals tend to implement relatively
complex equilibrium behavior as well as
equilibrium behavior that requires quite some
iterated reasoning, also in situations where
non-professionals fail to do so - Professional soccer players (versus college
students) in zero-sum games such as penalty kicks
(but also strategically equivalent lab
experiments) Palacios-Huerta Volij Berger
Hammer - Chess Grandmasters versus college students in the
Centipede Game Palacios-Huerta Volij - Related empirical evidence on spillover effects
between games (Bednar et al.)
43Further Extension Investments in Embeddedness
and Strategic Network Formation I
- Embeddedness is exogenous in the experiment
- Consider an alternative scenario before playing
the repeated Trust Games, subjects themselves
decide to play in one of the two information
exchange conditions. Playing in full information
exchange between trustors is costly - Thus, the alternative scenario includes strategic
network formation subjects can invest in network
embeddedness
44Further Extension Investments in Embeddedness
and Strategic Network Formation II
- The alternative scenario allows for an analysis
of strategic network formation under the
assumption of full strategic rationality - Questions
- Effects of game parameters (payoffs, of rounds
of the repeated trust game)? - Effects of who can invest in network
embeddedness (trustors or trustee)?
45Further Extension Investments in Embeddedness
and Strategic Network Formation III
- Theoretical approach
- Calculate expected payoffs in equilibrium for the
two conditions (no information exchange between
trustors vs. full information exchange between
trustors) - Difference willingness to pay
- Issue possible signaling effects if trustee can
invest in embeddedness
46- Thanks for your attention!
- More information
- www.fss.uu.nl/soc/iscore
47 48Further Details on the Experiment
- Sessions took between 55 and 70 minutes.
- Subjects earnings
- Average 10.67
- 10.25 in condition without information exchange
- 11.10 in condition with full information
exchange - Minimum earnings 7.00
- Maximum earnings 12.40
49Comparison of the Design with Bolton et al. 2004
(BKO 04) and Bolton Ockenfels 2009 (BO 09)
- No information exchange between trustors
resembles the partners market in BKO 04 and BO
09 - Full information exchange between trustors
combines dyadic embeddedness and network
embeddedness and thus differs from the
reputation market in BKO 04 and BO 09 that
represents exclusively a form of network
embeddedness - BKO 04 and BO 09 has no condition that combines
dyadic and network embeddedness - Our experiment neglects the strangers market in
BKO 04 and BO 09
50Trust Problems as Social Dilemmas
- The buyer (trustor) has to trust the seller
(trustee) that he ships the book and that the
book corresponds with the specifications - The trustee has an incentive to abuse trust
- This may induce the trustor not to place trust in
the first place - Placed and honored trust is better for both
actors than no trust. - Hence, trust problems as an example of social
dilemmas goal-directed behavior leads to poor
outcomes (unintended consequences)
51Trust Problems as a Sociological Problem
- Problem of social order
- Trust problems in economic exchange (e.g.,
buyer-supplier, RD-alliances) - Trust problems in social exchange (e.g., help
among friends)
52Results Effects on Trust
Information condition No net effect
Abused own trust in past -
Honored own trust in past
Abused other trust in past -
Honored other trust in past
Rounds to go
Rounds to go information 0
Round 14 -
Round 15 -
Info cond round 14 0
Info cond round 15 -
53Results Effects on Trustworthiness
Information condition
Rounds to go
Rounds to go information -
Round 14 -
Round 15 -
Info cond round 14 trustor 2 -
Info cond round 15 trustor 2 -
54Results Effects on Trust
55Results Effects on Trustworthiness
56Results Experience Effects