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Conserving Digital Art for the Ages

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Conserving Digital Art for Deep Time Francis T. Marchese Pace University, New York http://csis.pace.edu/~marchese fmarchese_at_pace.edu Venice, Winter Morning on the ... – PowerPoint PPT presentation

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Title: Conserving Digital Art for the Ages


1
Conserving Digital Art for Deep Time
Francis T. Marchese Pace University, New
York http//csis.pace.edu/marchese fmarchese_at_pac
e.edu
Venice, Winter Morning on the Grand Canal,
January 2011
2
Giovanni Bellini, Madonna and Child with SS.
Nicholas, Peter, Mark, and Benedict, 1488.
Tempera on panel, S. Maria Gloriosa dei Frari,
Venice
3
Challenge
  • Year 2511
  • Curate show of time-based digital artwork from
    1st decade of 21st century
  • What kinds of works will be available?
  • What will be the format of theses works?

4
Problems Change and Diversity
  • Diversity of programming languages
  • C/C, Java, JavaScript, C, Flash, HTML, XML,
    Python, Processing, Perl, and Max/MSP.
  • Diversity of development libraries
  • mobile apps, sound composition, virtual worlds,
    and computer games
  • Software substrates in continuous flux
  • operating systems and network protocols evolving,
    database formats changing, and globally
    accessible resources either disappearing or
    becoming redistributed
  • Hardware - guaranteed obsolescence

5
Digital Art Conservation c. 2011
  • Stockpile computer technology - replace when it
    fails.
  • Archive computer programs to durable media.
  • Refresh to new storage medium when either it
    decays or becomes obsolete.
  • Attempt to Document artwork.

6
Digital Art Conservation c. 2511?
  • Proceeds from redefinition of artworks identity.
    (Pip Laurenson, Tate Modern, 2006)
  • A digital work should be considered as a
    collection of properties which include
  • the artist's instructions
  • approved installations intended to act as models
  • an understanding of the context in which the art
    was made
  • the degree to which the artist specifications
    reflect his or her practice at the time the art
    was created.
  • Hence Documentation !

7
Software Engineering (SE)
Requirements
Stakeholders
8
SE and Documentation
  • SE - systematic methodology for creating and
    maintaining documentation
  • Documentation
  • Intrinsic part of any system
  • Supports communication preservation of system
    and institutional memory
  • Works with all stakeholders
  • Supplies comprehensive information about a
    computer systems
  • capabilities, architecture, design details,
    features, and limitations

9
Kinds of Documentation
  • Requirements
  • What the artwork is supposed to do its
    conceptual foundation.
  • Architecture/Design
  • What are the essential parts of the system and
    how do they fit together. (Usually expressed as
    diagrams.)
  • Technical
  • Source code, algorithms, comments within source
    code.
  • End User
  • Manuals (e.g. static documents, hypermedia,
    training videos, etc.) for end-user,
    administrators, and support staff.
  • Supplementary Materials
  • Anything else (e.g. legal documents, design
    histories, interviews, scholarly books,
    installation plans, drawings, models, documentary
    videos, websites, etc.)

10
Adapting the Software Development Lifecycle
11
I Want You to Want Me (2008) - Jonathan Harris
Sep Kamvar
  • Interactive installation about online dating at
    MoMA
  • Sky filled with 100s of pink and blue balloons,
    each representing an individual's online dating
    profile.
  • Viewers touch individual balloons to reveal
    personal information about the dater found inside

12
Trigger (2005) Jodi Zellen
  • Sensor-activated, immersively projected,
    interactive art installation at the Pace Digital
    Gallery (NYC).
  • Explored transient stories that emerge from our
    relationships with urban spaces.
  • Filled gallery with overlapping videos from 7
    projectors, infusing its space with transient
    sounds.

13
Which to show in 500 years?
  • I Want You to Want Me
  • Distributed architecture
  • Multiple operating systems
  • Several programming languages APIs
  • Unknown data mining algorithms
  • Hardware Dependence
  • No source code
  • Trigger
  • Simple architecture
  • Sufficient documentation
  • Clear requirements
  • No source code

14
Finally For Future Art Historians
  • Authorship
  • Was it in the hand of the artist, or was it built
    by others?
  • Educational/Cultural Context
  • Who influenced the artist conceptually or
    technologically?
  • Craftsmanship
  • How well was the program written and system
    built?
  • Aesthetics
  • How well conceived and designed is the software?
  • Development Process
  • What were the design strategies used by the
    artist?
  • Technical Context
  • What were the development tools available at the
    time the artwork was created?
  • Theoretical Foundation
  • What theories of computing did the artist use?

15
Conclusions
  • Display of digital art at some time in the
    distant future remains an open problem
  • Solution will come from efforts by artists,
    conservators, and curators
  • Software engineering practices allow
    transformation of conservation practices
  • Process will aid digital art scholarship

16
Future Work
  • Engage conservators and curators to integrate SE
    process into museum acquisition and conservation
    practice
  • Engage digital artists and art educators to
    investigate how SE methods may be adapted and
    integrated into digital art education

17
Thank you !
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