Why%20Do%20Some%20Ideas%20Get%20Blocked%20on%20the%20Way?:%20The%20Process%20of%20Internalizing%20User%20Knowledge%20into%20the%20Organization - PowerPoint PPT Presentation

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Why%20Do%20Some%20Ideas%20Get%20Blocked%20on%20the%20Way?:%20The%20Process%20of%20Internalizing%20User%20Knowledge%20into%20the%20Organization

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Title: Why%20Do%20Some%20Ideas%20Get%20Blocked%20on%20the%20Way?:%20The%20Process%20of%20Internalizing%20User%20Knowledge%20into%20the%20Organization


1
Why Do Some Ideas Get Blocked on the Way? The
Process of Internalizing User Knowledge into the
Organization
Ayaka Oda School of Business, Yonsei
University E-mail ayakaoda0205_at_gmail.com
2
Introduction
Importance of User Innovation
  • Importance of knowledge residing outside the
    firmCummings (2004) empirically tested and found
    that both intragroup and external knowledge
    sharing are important for performance in work
    groups.
  • Many firms have engaged in collaborative
    innovation
  • Some authors have also realized the importance of
    client co-production for sustainable competitive
    advantage for IT providers (Bettencourt et al.
    2002)
  • Iteration If need information is sticky at the
    site of the potential product user, and if
    solution information is sticky at the site of the
    product developer, we may see a pattern in which
    problem-solving activity shuttles back and forth
    between these two sites (von Hippel, 1994)
  • First-hand involvement with consumers stimulates
    imagination more effectively than abstract market
    data (Clark and Fujimoto, 1991).
  • User as an important source of innovation (von
    Hippel, 1988)

3
Introduction
External Knowledge and Boundaries
  • External knowledge is of no use unless an effort
    is made to internalize such knowledge.
  • When we say knowledge, we are mainly concerned
    with explicit knowledge that is transferable and
    codifiable (Kogut and Zander 1992, Grant 1996).
    lt-gt Tacit knowledge
  • Codifying existing knowledge into explicit forms
    and share it via the use of IT tolls will be
    severely limited in terms of the contribution to
    innovation (Swan at el. 1999)
  • To create and transfer knowledge efficiently
    within an organizational context is the central
    competitive dimension (Kogut and Zander 1992)
  • The degree of communication between the firm and
    its environment is affected by someone within
    the firm who is able to communicate both with the
    technical information sources outside the firm
    and with end users of information within the
    firm (Utterback 1971)
  • Form of user knowledge Problem raised by users,
    WOM, feedbacks, suggestions, reviews
  • The communication across boundaries is not smooth
    (Utterback 1971, Carlile 2002).

4
Introduction
Process Perspective of Innovation
  • Three-step technical innovation process idea
    generation, problem solving, and implementation
    and diffusion (Utterback 1971).
  • Innovation has mainly taken two perspectives
    structural and process.Swan at el. (1999)
    mention that innovation should be seen, not
    simply as a thing to be transferred from place
    to place, but as a complex, time phased,
    politically-charged design and decision process
    often involving multiple social groups within
    organizations.
  • It is important to look at the process which
    produces innovation (Gruner and Homburg, 2000).

5
Objective
  • To study the mechanism how the user knowledge
    gets internalized within the firm.Basic
    AssumptionUser knowledge does not get fully
    processed within the firm.
  • Thus, we are also interested in the reasons why
    information gets blocked within the firm.
  • Exploratory case study approach is taken due to
    the undeveloped topic. Field interviews,
    follow-up e-mails, and subsequent survey.

6
User Knowledge Internalization Framework
Internalization The process of knowledge being
received, assigned and accepted.
  1. Reception The phase that the user knowledge
    reaches the organization through gatekeeper(s).
  2. Assignment The gatekeeper attempts to bring the
    user knowledge by assigning it to employee(s) or
    unit(s) for the internal solution.
  3. Acceptance The assignee accepts to take the user
    knowledge to be utilized or solved, depending on
    the characteristics of the user knowledge.

7
User Knowledge in the Form of Problem
Problem may not move on to the next stage due to
the blocking mechanism in the firm.
  1. Problem Reception The user knowledge in the form
    of problem raised by users reaches the
    gatekeeper(s) of the firm.
  2. Problem Assignment The gatekeeper attempts to
    bring the problem by assigning it to employee(s)
    or unit(s) for the problem to be solved in the
    firm.
  3. Problem Acceptance The assignee accepts to solve
    the problem.

8
Model 1
Problem Representation
H1
User Value
Problem Reception
H2
Problem Weight
H3
Problem Recognition
H4
9
Model 1
  • Gatekeepers Individuals in the communication
    network who are capable of understanding and
    translating contrasting coding schemes (Katz and
    Tushman 1980). Internal stars who have a
    substantial amount of extra- organizational
    communication (Tushman 1977).Past studies
    suggest that gatekeepers not only gathered and
    translated external information, but they also
    facilitated the external communication of their
    fellow team members (Utterback 1971, Tushman
    1977, Katz and Tushman 1980).
  • Problem Representation The problem is stated in
    a way that is easy for the gatekeeper to
    understand. Syntactical approach of knowledge
    boundary suggests that a shared syntax or
    language for individuals to represent their
    knowledge may ease the difficulties faced with
    knowledge boundary (Carlile 2002). The greater
    the mismatch in language and cognitive
    orientation, the greater the difficulties of
    communicating (Katz and Tushman 1980).H1
    Problem representation has an impact on problem
    reception.

10
Model 1
  • User Value The user who raised the problem is
    considered as an important user by the
    gatekeeper.Many marketing studies have looked at
    the importance of customer value. Butz and
    Goodstein (1996) define customer value as the
    emotional bond established between a customer and
    a producer after the customer has used a salient
    product or service produced by that supplier and
    found the product to provide an added value.
    They further mention that customer value often
    leads to customer satisfaction and trust between
    the two parties.Also empirical finding shows
    that closeness of relationship with customer
    leads to new product success (Gruner and Homburg,
    2000).H2 User importance is positively related
    to problem reception.

11
Model 1
  • Problem Weight The number of users who proposed
    the problem.We argue that as more users raise
    the same problem, it is more likely that the
    problem will be received.H3 Problem Weight is
    positively related to problem reception.
  • Problem Recognition The gatekeeper recognizes
    the problem raised as important. The problem
    aligns with the firm's overall goals/direction.
    (Strategic alignment)The richness of information
    will reduce equivocality, or ambiguity. Simply
    providing large amounts of data does not
    necessarily help information processing (Daft and
    Lengel, 1986).Firm Failure Managerial cognition
    may lead to organizational inertia (Tripsas and
    Gavetti 2000).H4 Problem recognition is
    positively related to problem reception.

12
Model 2
Problem Fitness to Categorization
H5
Problem Assignment
Gatekeeper's Knowledge of the Problem
H6
H7
Gatekeeper's Knowledge of the Organization
13
Model 2
  • Problem Fitness to Categorization The problem
    fits to the filtering system that is used to
    categorize problems.H5 Problem fitness to
    categorization is positively related to problem
    assignment.
  • Gatekeeper's Knowledge of the Problem The
    knowledge of the internal organization that the
    gatekeeper has.When the problem is raised by the
    game user, there may be terminologies that are
    specifically used for the particular game. Thus,
    gatekeeper shall have sufficient knowledge about
    the game in order to assign the problem. Carlile
    (2002) mentioned how knowledge in new product
    development is localized around particular
    problems faced in a given practice.H6
    Gatekeeper's knowledge of the problem is
    positively related to problem assignment.
  • Gatekeeper's Knowledge of the Organization The
    knowledge that the gatekeeper has on the problem
    raised by the user.Semantic approach to
    knowledge boundary suggested by Carlile (2002)
    suggests that the differences and dependencies
    between functions or groups must be
    specified.H7 Gatekeeper's knowledge of the
    organization is positively related to problem
    assignment.

14
Model 3
Work Motivation
H8
Problem Acceptance
Capability Concern
H9
H10
Control Variables Recognition of Problem
Difficulty Recognition of Problem Importance Past
Experience Problem's Relevancy to the Target
Market Assignee's Problem-Solving Style
Responsibility
15
Model 3
  • Work Motivation The assignee is motivated to put
    an effort into the work.We found out through
    interview that there is no such thing as economic
    incentives at Company 100 Inc.Intrinsic
    motivation involves people doing an activity
    because they find it interesting and derive
    spontaneous satisfaction from the activity
    itself. Extrinsic motivation, in contrast,
    requires an instrumentality between the activity
    and some separable consequences such as tangible
    or verbal rewards, so satisfaction comes not from
    the activity itself but rather from the extrinsic
    consequences to which the activity leads (Gagne
    and Deci 2005).H8 Work motivation is positively
    related to problem acceptance.

16
Model 3
  • Capability Concern The assignee has capability
    (enough resources) to solve the problem.It seems
    reasonable that problems that involve low
    information transfer costs would tend to be
    selected preferentially (von Hippel 1994). H9
    Capability concern has an impact on problem
    acceptance.
  • Responsibility The team unit that received the
    information about the problem actually finds it
    necessary to solve the problem. Each worker finds
    it responsible about the problem. (Free-rider
    problem)Social Loafing The reduction in
    motivation and effort when individuals work
    collectively compared with when they work
    individually or coactively (Karau and Williams
    1993).H10 Responsibility has an impact on
    problem acceptance.

17
Model 3- Control Variables
  • Recognition of Problem Difficulty The assignee
    sees the problem as difficult to solve.If the
    assignee perceives the problem as difficult, it
    may have an impact on the problem acceptance.
  • Recognition of Problem Importance The assignee
    recognizes the problem raised as important.If
    the assignee considers the problem to be
    critical, s/he may more likely accept the
    problem.
  • Past Experience The assignee has an experience
    working with a similar problem in the past. When
    trying to solve a new problem, knowledge of the
    assignee, both tacit and explicit, becomes
    important.Know-how, or tacit knowledge, is
    defined as the accumulated practical skill or
    expertise that allows one to do something
    smoothly and efficiently (von Hippel 1988).
    Thus, we propose that past experience will have a
    positive impact on problem acceptance.

18
Model 3- Control Variables
  • Problem's Relevancy to the Target Market The
    problem is related to major users.We are
    interested in the amount of resource the firm
    allocates to the problem. If the firm is too
    concerned for the major customers/ high-end
    market, it may be a problem because destructive
    innovation may come from the low-end market.
    Thus, we propose that the problem is more likely
    to be accepted when the problem is relevant to
    the target market.
  • Assignee's Problem-Solving Style The assignee's
    tendency to whether s/he searches for new ideas
    (explorative) or puts emphasis on existing
    issues.Spatial myopia, temporal myopia, and
    failure myopia (Levinthal and March
    1993).Exploration vs exploitation (March
    1991).Assignees problem-solving characteristics
    may also have an impact on the problem
    acceptance.

19
Research Setting
  • Interview - Company 100, Inc. Date 11/18/2011
    Time 1700-1800

The company was founded in May 2008, and the firm
plans, designs, and develops mobile technologies
and services. (Source http//www.company100.net/)
20
Research Setting
  • Buddy Rush

Buddy Rush is a cross-platform, single-player,
action role-playing game (RPG) developed for
Facebook. Facebook data shows that there are
180,000 monthly active users. Buddy Rush BG
21
Research Setting
Game Development Team (Planning Team) 1
Buddy Rush Team at Company 100 Inc.
Users
Facebook (http//www.facebook.com/buddyrush) /
E-mails
QA Team 1
Service Team4, but 1-FB, 1-Cy
Cyworld ????(http//club.cyworld.com/sollmo)
Client Development Team 1
Sends out Daily Report via e-mail
Game Server-Platform Team 4
Note The number in brackets are the number of
people who are in charged.
22
Research Setting
http//www.facebook.com/buddyrush
23
Research Setting
http//club.cyworld.com/sollmo
24
Research Setting
  • Currently Available DataDaily Reports
    10/13/2011 - 11/21/2011Original E-mails
    5/2/2011 11/22/2011
  • On 11/16/2011, there were total of 59 e-mails
    coming from facebook to the company.
  • However, the daily report for facebook showed the
    following

????-Facebook ?? / ?? Daily Report (11/16)??
?? ?????.?????.
We can see that the problem was not processed
from the problem reception stage to problem
assignment stage.
25
Data Collection
  • Unit of Analysis Problem
  • Survey Method will be used.Survey will be
    collected for each type of problems. The
    questions related to problem reception and
    assignment will be answered by the gatekeeper,
    and those related to problem acceptance will be
    answered by the assignee(s).
  • 7-point Likert scale ranging from strongly
    agree to strongly disagree will be used except
    for questions that can be answered by Yes/No.

26
Measures Model 1
Internalization Phase Variable Definition Operationalization
Problem Reception Problem Representation The problem is stated in a way that is easy for the gatekeeper to understand. 1. Is the problem stated in a way that is easy for you to understand? 2. Is the problem written either in English or your mother tongue (Korean)?
Problem Reception User Value The user who raised the problem is considered as an important user by the gatekeeper. 1. How important is the user to the firm? 2. Has the user been raising important issues in the past?
Problem Reception Problem Weight The number of users who proposed the problem. How many users proposed the same problem?
Problem Reception Problem Recognition The gatekeeper recognizes the problem raised as important. The problem aligns with the firm's overall goals/direction. (Strategic alignment) 1. Do you consider that this problem is important? 2. Does solving the problem align with the firm's overall goal? 3. Is the problem related to payment issue? 4. Does the problem contain a large amount of information?
Problem Reception Did the problem pass this step? Did the problem pass this step? Was the problem listed on the daily report?
27
Measures Model 2
Internalization Phase Variable Definition Operationalization
Problem Assignment Problem Fitness to Categorization The problem fits to the filtering system that is used to categorize problems. Does the problem raised by the users fit the filtering system in the firm?
Problem Assignment Gatekeeper's Knowledge of the Organization The knowledge of the internal organization that the gatekeeper has. Do you know who to assign the problem?
Problem Assignment Gatekeeper's Knowledge of the Problem The knowledge that the gatekeeper has on the problem raised by the user. Do you understand the problem well?
Problem Assignment Did the problem pass this step? Did the problem pass this step? Was there a specific person/team that the problem was assigned to?
28
Measures Model 3
Internalization Phase Variable Definition Operationalization
Problem Acceptance Work Motivation The assignee is motivated to put an effort into the work. 1. Do you feel that your reputation will go up in the firm after solving the problem? 2. Are you motivated to solve the problem? 3. Do you find the problem or suggestion interesting?
Problem Acceptance Capability Concern The assignee has capability (enough resources) to solve the problem. 1. Do you think the potential cost of solving this problem is high? 2. Do you think the process speed for this problem is going to be long? 3. Were you overloaded with other work when the problem was raised?
Problem Acceptance Responsibility The team unit that received the information about the problem actually finds it necessary to solve the problem. Each worker finds it responsible about the problem. (Free-rider problem) 1. Were you specifically assigned to the problem? 2. Do you feel responsible to solve the problem? 3. Do you feel that other employee(s) may solve the probloem?
Problem Acceptance Recognition of Problem Difficulty The assignee sees the problem as difficult to solve. Do you think the problem is difficult to solve?
Problem Acceptance Recognition of Problem Importance The assignee recognizes the problem raised as important. (core vs peripheral) 1. Do you think the problem is critical to solve? 2. Is the problem related to payment issue?
Problem Acceptance Past Experience The assignee has an experience working with a similar problem in the past. Do you have an experience working with a similar problem in the past?
Problem Acceptance Problem's Relevancy to the Target Market The problem is related to major users. Is the problem related to major users?
Problem Acceptance Assignee's Problem-Solving Style The assignee's tendency to whether s/he searches for new ideas (explorative) or puts emphasis on existing issues. 1. Do you tend to solve problems in a novel way? 2. Do you interact with other team memebers when facing dilemma?
Problem Acceptance Did the problem pass this step? Did the problem pass this step? Did the assignee accept to solve the problem?
29
Data Analysis Method
  • Regression analysis will be used to test three of
    the hypothesized models.

30
Contribution
  • Academic- This study is one of the first
    research to look at the micro mechanism of why
    external ideas (user knowledge) get blocked
    within the firm.- Also, this study has defined
    new roles of the gatekeepers.
  • Managerial- As a start-up firm, Company 100 Inc.
    shall have a lot to learn from the research
    findings.- Managers in other firms may also
    consider the importance of user knowledge, and
    find out what are the blocking mechanisms that
    such knowledge gets blocked during the
    internalization process. - They may also realize
    the important role that gatekeepers play in
    internalizing user knowledge.

31
Limitations
  • Since the study was done in a particular context,
    out studys results may not be generalized beyond
    the game industry. Further research should
    consider testing the model for other industries
    for replications.
  • Number of gatekeepers may be related to the
    problem reception when applied to different
    settings.
  • The internalization process may be more complex
    when the problem needs to be solved by more than
    one unit. (Leadership issue)

32
Future Research Direction
  • In this study, we look at how the problem raised
    by users gets internalized in the firm. In other
    words, we look at how the problem is received,
    assigned, and accepted in the firm. However, we
    may also take a step further and look at whether
    the internalized problem actually gets solved.
    Also, another interesting phase to look at is
    whether the problem that was solved gets
    processed in the organization at a different
    level, both spatial and time wise.
  • Also, in this study, we look at how external idea
    gets processed. We may also compare the process
    differences between external and internal idea.
    The person who raises idea may more likely have
    raised it assuming that s/he can solve it easily.

33
References
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