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Chapter 3 Loaders and Linkers

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Loaders and Linkers ... Used in Object Oriented Programming Allows the object to be shared by several programs. ... These are searched before system libraries, ... – PowerPoint PPT presentation

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Title: Chapter 3 Loaders and Linkers


1
Chapter 3Loaders and Linkers
2
Purpose and Function
  • Places object program in memory
  • Linking
  • Combines 2 or more obj programs
  • Relocation
  • Allows loading at different locations
  • Linkage Editor
  • Provides linking without loading

3
Kinds of Loaders
  • Absolute
  • Single pass
  • Checks for correct header record
  • Checks for sufficient available memory
  • Moves each text record to proper location
  • Upon seeing END passes control to the pgm

4
Kinds of loaders (cont.)
  • Bootstrap
  • A special absolute loader
  • Typically single pass
  • ROM
  • Loads the OS

5
Kinds of loaders (cont.)
  • Relocating
  • Modifies appropriate addresses
  • Two pass
  • Loads object program at a variety of locations
  • May perform loading during execution (repeatedly)
  • Allows for multiple programs (multiprocessing)
  • System libraries require relocation

6
Methods of Relocation
  • Our method - 6 types of records
  • Masked used flags to indicate modification
  • Use absolute addressing and fixed format
  • No modification records required
  • Use same text records with flag (relocation bit)
  • Relocation bits gathered into a mask
  • If relocation bit is 1, add starting address to
    word

7
Our OBJ Records - Header
  • H header
  • H PgmName Startaddr Length
  • 1ch 6ch 6ch 6ch

8
Our OBJ Records - Text
  • T text
  • T Startaddr Length records
  • 1ch 6ch 2ch ???ch

9
Our OBJ Records- Define
  • D Define defined here, used elsewhere
  • D Label addr Label addr Label addr .
  • 1ch 6ch 6ch 6ch 6ch 6ch 6ch

10
Our OBJ Records - Refer
  • R Refer used here, defined elsewhere
  • R Label Label Label .
  • 1ch 6ch 6ch 6ch

11
Our OBJ Records - Modification
  • M Modification
  • M addr len action
  • 1ch 6ch 2ch /- label
  • Addr location to modify
  • Len number of bytes to modify
  • Action how to modify

12
Our OBJ Records - End
  • E End
  • E addr
  • 1ch 6ch
  • Addr is the starting execution location

13
Mask Method of Relocation
  • HCOPY 000000001077A
  • T0000001EFFC1400334810390000362800303000154810613C
    000300002A0C003900002D


  • FFC 111111111100 all 10 words need
    modification
  • T 00001E 15 E00 0C0036 481061 080033 4C0000
    454F46 000003 000000


  • E00 111000000000 instructions 0,1,2 need load
    addresses
  • T0000391EFFC0400300000030E0105D30103FD8105D2800303
    010575480392C105E38103F


  • T0010570A8001000364C0000F1001000
  • The F1 fouls up alignment, thus a new text record
    has to be started.

  • FIGURE 3.7

14
Program Linking
  • Necessary for separate CSECTS
  • External References
  • External Definitions

15
LOADING
  • Forward references to external symbols common
  • Use 2 pass
  • Pass 1 assigns address to external symbols
  • Provides a load map (info. in symbol table)
  • Pass 2 performs actual loading, relocation, and
    linking

16
Data Structures for Loading
  • ESTAB external symbol table
  • Stores
  • Names
  • Addresses
  • CSECT of external symbols
  • PROGADDR program load address
  • Provided by the OS
  • CSADDR CSECT addr. of control sect. loaded

17
Pass 1
  • All external symbols from define records are
    stored and have destination addresses
  • Provides load map containing
  • Header records
  • Define records
  • Efficiency can be increased if a reference number
    is given to each external symbol. Ref number
    indexes an array removing the need for a hash
    function.

18
Efficiency References
  • HPROGA 000000 000063
  • DLISTA 000040 ENDA 000054
  • R 02LISTB 03ENDB 04LISTC 05ENDC (refer record)
  • T 000020 0A 03201D 77100004 050014
  • T 000054 0F 000014 FFFFF6 00003F 000014 FFFFC0
  • M 000024 05 02 lt----- 02 references LISTB
  • M 000054 06 04
  • M 000057 06 05
  • M 000057 06 - 04
  • M 00005A 06 05
  • M 00005A 06 - 04
  • M 00005A 06 01
  • M 00005D 06 - 03
  • M 00005D 06 02
  • M 000060 06 02
  • M 000060 06 - 01
  • E 000020
  • Fig 3.12 Object program corresponding to Fig3.8
    using reference numbers for code modification
    (PROGA only, PROGB and PROGC are similar)

19
Pass 2
  • Loads text records
  • Resolves addresses (relocating)
  • Linking of CSECTS
  • Starts execution at address of end record
  • Uses last end record when each CSECT contains an
    END with an address

20
Machine Independent Loader Features
  • Include library routines -lm
  • Specify options
  • Load object program

21
Automatic Library Search
  • Library routines are external references
  • Users can include routines to override library
    routines
  • Library search is a search of the directory that
    contains addresses of the routines.

22
Loader Options
  • Exist as a separate command language
  • OR
  • As part of the compiled/assembled program

23
Loader Options (cont.)
  • Select alternate source
  • Include program name
  • Delete external symbols or entire CSECTS
  • Change names

24
Loader Options Example
  • Fig2.15 is COPY using RDREC and WRREC. Suppose
    new
  • routines READ and WRITE are to replace them,
    but we want to
  • test READ and WRITE first. Without assembling
    we could give the
  • loader
  • INCLUDE READ(UTLIB)
  • INCLUDE WRITE(UTLIB)
  • DELETE RDREC, WRREC
  • CHANGE RDREC, READ
  • CHANGE WRREC, WRITE
  • Now we have the new routines for execution
    without removing
  • and reassembling the source code.

25
Loader Options Libraries
  • Specify alternative libraries to be searched.
    These are searched before system libraries,
    allowing user versions to replace system
    versions.
  • LIBRARY MYLIB

26
Loader Options Libraries
  • Specify that library routines not be included.
    If, for example, statistics were normally done,
    but not done in this run.
  • NOCALL STDDEV, PLOT, CORREL
  • allows these references to be unresolved, but the
    assemble to succeed.

27
Loader Options Libraries
  • Specify no external references be resolved.
  • Good for programs are linked but not executed
    immediately.
  • Calls to external references, of course, will
    error.

28
Loader Output
  • Output from the loader can vary
  • load map with the level of detail.
  • CSECT only
  • CSECT and addresses, external symbol address and
    cross reference table showing where each is used.

29
Loader Design Options
  • Linking loaders all linking and relocation at
    load time
  • Linkage editors perform linking prior to load
    time
  • Dynamic linking performed at execution time

30
Linkage Editors
  • Can replace one function without relinking.
    Similar to what make does for compiling
  • INCLUDE PLANNER(PROGLIB)
  • DELETE PROJECT (delete from
    existing planner)
  • INCLUDE PROJECT(NEWLIB) (include new version)
  • REPLACE PLANNER(PROGLIBK)

31
Linkage Editors (cont.)
  • Can be used to combine several library routines
    into a package so that they do not need to be
    recombined each time a program is run that uses
    those packages.
  • INCLUDE READR(FTNLIB)
  • INCLUDE WRITER(FTNLIB)
  • INCLUE BLOCK(FTNLIB)
  • .
  • .
  • .
  • SAVE FTNIO(SUBLIB)
  • Result is a much more efficient linking of
    functions.

32
Linkage Editors (cont.)
  • Can indicate that external references are not to
    be resolved by automatic library search
  • Example suppose 100 programs use I/O routes, if
    all external references were resolved, there
    would be 100 copies of the library. Using
    commands to the linkage editor like those above,
    the user could specify not to include the
    library. A linking loader could be used to
    include the routines at run time. There would be
    a little more overhead since two linking
    operations would be done, one for user external
    references by the linkage editor and one for
    libraries by the linking loader.

33
Dynamic Linking
  • Perform the above operations but during load
    time.
  • For example, a subroutine is loaded and linked to
    the rest of the program when it is first called.
  • Used to allow several executing programs to share
    one copy of a subroutine or library. One copy of
    the function could be provided for all programs
    executing that use that function.

34
Dynamic Linking (cont.)
  • Used in Object Oriented Programming
  • Allows the object to be shared by several
    programs.
  • An implementation of an object can be changed
    without effecting the program making use of the
    object.

35
Dynamic Linking (cont.)
  • Enhanced efficiency (time and space)
  • A subroutine is loaded only if it is needed,
    maybe an error handler routine would never be
    loaded if the error was never found.

36
Dynamic Linking (cont.)
  • Implementation
  • During execution time the loader must be kept and
    invoked when the function is needed.
  • In this case the loader can be thought of as part
    of the OS and thus an OS call occurs.
  • The binding is at execution time rather than load
    time.
  • Delayed binding gives more capabilities at higher
    cost.

37
Bootstrap Loaders
  • How is the loader loaded?
  • Machine is idle and empty, thus no need for
    relocation.
  • Some computers have a permanently resident in
    read-only memory (ROM) an absolute loader. Upon
    hardware signal occurring the machine executes
    this ROM program.
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