Title: The Problem of Emergency Department Overcrowding: Agent-Based Simulation and Test by Questionnaire
1The Problem of Emergency Department Overcrowding
Agent-Based Simulation and Test by Questionnaire
- Roger A. McCain PhD,
- Richard Hamilton, M.D.
- Frank Linnehan PhD
2For presentation to Artificial Economics 2011
- The Seventh Conference,
- The Hague, Sept. 1-2
3The Problem
- Overcrowding of hospital emergency departments is
a recognized problem in the U. S. A. - Patients seek healthcare in the Emergency
Department for a variety of reasons. - a portion have an acute emergency
- a portion seeks care because of lack of an
acceptable alternative. - Drawing on noncooperative game theory, we argue
that ED overcrowding is the equilibrium state of
the current health care system.
4Solution?
- One generally accepted solution to ED
overcrowding and congestion is to in- crease
capacity. - If the game theory hypothesis is correct, then
increasing capacity will merely reproduce the
crowding problem on a larger scale.
5Our Study
- We address this issue by means of
- Examples from noncooperative game theory
- Agent-based simulations
- The scale is larger
- Boundely rational learning is incorporated
- A Questionnaire Study
- The agent-based simulations and the questionnaire
study are coordinated.
6A Small-Scale Example
This is an anticoordination game, and presents
special problems for a learning model.
7At a Slightly Larger Scale
8Assumptions
- The patients arrive in a random order.
- This determines the patients place in line.
- Average waiting time is proportional to the place
in line. - Being one place further back in the line reduces
this satisfaction by two - The alternative to the ED provides a satisfaction
level of five.
9Noncooperative Solution
- This game has a large number of solutions.
- All are defined by the same condition, however
just six choose the ED while the other four
choose their alternative.
10Generalizing,
- In a real case, we would expect
- Just as in the two-person anticoordination game,
equilibrium requires some agents to choose
different strategies even if they themselves do
not differ. - When the strategies are modes of service, the
number choosing the different services in
equilibrium will be such that the different
services yield the same benefits, in expected
value terms. - The equilibrium is not efficient, in general.
11Simulation
- To further extend the model and allow for 1) much
larger numbers of potential pa- tients, 2)
heterogeneity of health states, experience, and
expectation, 3) boundedly rational learning, and
4) initialization effects, dynamic adjustment and
transients, we undertook agent-based computer
simulation.
12Agents Are Patients
- For these simulations, the agents are potential
patients, while the ED is not a player in the
game but a mechanism that mediates the
interaction of the agents. - It is assumed that (at each iteration of the
simulation) agents are randomly sorted into four
health states.
13Health States
- Agents in states 1 and 3 have health concerns
such that treatment in the ED offers a higher
benefit than the alternative in the absence of
congestion. - For agents in state 2, there is a health concern
such that treatment through the alternative mode
offers higher expected benefit than treatment by
the ED, even in the absence of congestion. - Others have no need for health care.
14Some Details 1
- In the simulations, there are 10,000 agents, and
at each iteration they are sorted into health
states such that about 60 will seek health care
from one source or another. - Each agent makes the decision based on an
expected benefit variable, with a normally
distributed pseudorandom error. - Qualification For technical reasons having to do
with the trial-and-error learning process, at
least 5 of those agents who seek health care
choose the Emergency Department regardless of
their expectations.
15Some Details 2
- After all these decisions have been registered,
the congestion of the emergency department is
computed by comparing its capacity parameter to
the number of users. - Congestion exists only when the number of users
is greater than capacity - The experiences for all agents who choose the ED
are then computed on the basis of congestion
together with the parameters of their specific
health states, with a pseudorandom variate to
capture the uncertainty inherent in medical
treatment.
16Some Details 3
- Numerical indicators of experience are roughly
calibrated to the five-point Likert scale used in
the questionnaire survey reported below. - Expected benefits are then updated.
- The updating formula is the Koyck lag formula,
Et aXt-1 (1-a)Et-1. - For the simulations reported a 1/2.
17A Representative Simulation
18A Complication
- These agents form their expectations as to the
benefit from ED care on the basis of their own
past experience plus an error. - Those who choose the ED are the ones who most
overestimate the benefits of the ED. - This is shown by the upper black line.
- Nevertheless experienced benefit from the ED
converges to the experienced benefit of the
alternative.
19Why this Wrinkle?
- It is crucial that the agents learn only from
their own experience. In an anticoordination game
imitative learning will not converge to a Nash
equilibrium. - An early version of the simulations had no
errors. - The questionnaire study indicated that the
average ED patient was disappointed. - The experience-plus-error model retrodicts that
result.
20More Simulations
- For this study 18 distinct simulations were
recorded. - Two simulations were run using each of 9 random
number seeds. - For one series of 9 simulations the capacity of
the Emergency Department was set at 500, while
for others it was set at 1000. - The simulations were run for 200 iterations.
- The next slide shows the recorded Emergency
Department congestion for the 18 simulations run.
21Congestion
22Reported Experience Type 1
23Reported Experience Type 2
24Number of Users
25Conclusions from the Simulations 1
- As in the small-N models, an equilibrium or
stable state corresponds to congestion sufficient
to reduce the benefits of users of the ED to
approximate equal- ity with the benefits from
alternative service - In these simulations with a large but finite
number of agents and boundedly rational learning,
the approximation to Emergency Department
Overcrowdiing to the alternative benefit may not
be perfect and may vary somewhat with parameters
and initialization, so that
26Conclusions from the Simulations 2
- An expansion of ED capacity can result in some
slight improvement in congestion and patient
experience, despite very substantial
deterioration of the experience due to
congestion, and finally - these results are uniform and predictable over
simulations with a wide range of differing random
inputs and detailed evolution.
27Questionnaire 1
- A telephone survey was conducted of patients who
visited the emergency department of the hospital
of the Drexel University School of Medicine. - These telephone surveys were conducted by an
independent research group who were given a list
of all patients who had visited the ED during
summer, 2007. - Names and telephone numbers were randomly chosen
from this list to complete 301 interviews.
28Questionnaire 2
- Eight survey items were used to assess patient
satisfaction. - Quantity of care,
- Promptness of care.
- Administrative staff effectiveness
- Medical staff capability
- Personal Care
6. Staff Time Spent 7. Overall Quality of
Care 8. Overall Satisfaction
29Questionnaire 3
- A five point, Likert- type response scale was
used for each item, ranging from 1 Very
satisfied to 5 Very dissatisfied. - The same facets of satisfaction were also used to
assess the patients expected experience in the ED
and the patients expected experience with an
alternative mode of care
30Questionnaire 4
- Paired t-tests were used to assess differences in
satisfaction levels between what the patients
experienced at the ED and expected satisfaction
with the alternative (Table 3), as well as the
difference in the expected and experienced
satisfaction with the ED.
31Comparison
32Disappointment!
33Concluding Summary 1
- The project reported in this paper was highly
interdisciplinary, drawing ideas and techniques
from several sources. There are novel
contributions for each. - For health care policy, we have specified,
tested, and verified a Nash equilibrium
hypothesis of the cause and nature of emergency
room overcrowding. This hypothesis implies that
increasing emergency room capacity may have
little or no impact on overcrowding, in the
absence of important changes in access to the
alternative modes of medical care.
34Concluding Summary 2
- For game theory, we have provided an example of
testing a game-theoretic equilibrium model by
questionnaire methods, using a realistically
scaled agent-based computer simulation with
boundedly rational learning to extend the
insights of two- and small N-person game models
to generate hypotheses for the survey.
35Concluding Summary 3
- For questionnaire methods, we have provided an
example of application to hypotheses from game
theory and some evidence of the importance and
consequences of heterogeneity, and the
possibility of modeling heterogeneity explicitly
by means of agent-based computer simulation.