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Diapositiva 1

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... OBJ, 3DS. Improve 3DS Max exporter. You can find more at: www.flare3d.com www.flare3d.com/blog www.flare3d.com/showcase You can also find us at Facebook, ... – PowerPoint PPT presentation

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Title: Diapositiva 1


1
games Games GAMES
2
About Me
  • Ariel Nehmad.
  • Im 31 years old.
  • Live in Buenos Aires, Argentina.
  • CTO and father of Flare3D, FLSL and Flare3D
    Phys
  • Stuff I like Computer graphics, 3D Math, Play
    the Piano, Movie Soundtracks and SCI-FI Movies.
  • My not updated personal site arieln.com
  • My twitter _at__arieln_

3
New Flare3D 2.7
And new features
4
Whats new?
5
  • Whats new?
  • Collision Physics
  • Gamma and Fog
  • Dynamic Mesh Batch.
  • Improved Scripting API.
  • Much faster loading times on the tool.
  • Still a lot of work to do, lots of things coming!
    ?

6
  • Gamma and Fog
  • Gamma only affects light curve, not textures!.
  • Global Fog adds a lot of depth.
  • Both are pretty cheap features, and are compiled
    into the materials, so
  • No additional passes required.

7
  • Dynamic Mesh Batch.
  • Thousands of dynamic objects into a few draw
    calls.
  • An amazing performance boost, specially on
    desktop and mobile!.
  • Suuports position, rotation and uniform scale.
  • Each batch draws same mesh multiple times.
  • All share the same material, but
  • a texture atlas can be used.
  • Supports camera culling.
  • Many use cases, bullets, enemies
  • mesh particles, coins / items, etc..

8
  • New Scripting API.
  • Reflection model instead of traditional events.
  • Extremely useful to create custom tools.
  • Update on realtime.
  • Access to the scene, library,
  • selection, etc
  • This will get even better! ?

9
Collisions Physics.
10
  • Collisions Physics.
  • A small but powefull library
  • It does a very specific task, but it does it
    very fast.
  • Simple API, fast prototyping.
  • Just add colliders, (ray, sphere, box, mesh).
  • Still growing.
  • Some examples

11
Lightstorm on mobile (nexus4, ipad3).
12
200 Rigid Bodies on a Nexus4 _at_ 60fps Thousands on
desktop. Worst case, no sleeping, lots of
simultaneous contacts points.
13
Collisions Physics. Some code
14
Collisions Physics.
15
Collisions Physics.
16
Collisions Physics. Some code
17
Faster than you may think
Just need to know how to run!
18
Roadmap, Next steps?
  • 1 New F3D file format (already started).
  • Lots of mobile friendly features.
  • Automatic converstion to ATF.
  • Dynamic and per block compression.
  • Automatic batching of static meshes.
  • Pre proccesing ( geometry compression, texture
    sizes )
  • Multiple external package files (low res, high
    res, additional assets, etc)
  • 2 New IDE Project files.
  • Library will evolve in some sort of file system
    structure.
  • Everything uncompressed, loseless raw
    independent files metada. (no need to open zf3d
    files, better for large projects)
  • Allow to reimport specific things such as
    meshes, materials, animations, textures
  • Better team work, and easy to integrate with
    things like SVN.
  • 3 Better integration with generic file formats.
  • Better, COLLADA, OBJ, 3DS.
  • Improve 3DS Max exporter.

19
You can find more at www.flare3d.com www.flare3d
.com/blog www.flare3d.com/showcase You can also
find us at Facebook, Twitter and Youtube!
20
Thanks Guys! )
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