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Joint Modeling and Simulation System JMASS What it Implies,and What that Means

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Title: Joint Modeling and Simulation System JMASS What it Implies,and What that Means


1
Joint Modeling and Simulation System (JMASS)What
it Implies,and What that Means!
Briefer Bob Meyer, JMASS JPO
Navy Senior Engineer Date 11 September 2001
2
Purpose of this Presentation
Review five basic "truths" of the JMASS approach
"truths" that reveal how JMASS embodies changes
of the type that are often lumped together under
the moniker of "paradigm shift."
Identify the implications of JMASS, both for the
modeling and simulation development community and
for the engineering and engagement (and mission)
level analysts.
Discuss the meaning of these implications and how
they will strongly shape JMASS' actual benefit to
the DoD community.
3
What is JMASS ?
  • JMASS software (as it comes on the CD or through
    the download) consists of the following
  • the architecture, consisting primarily of a
    simulation engine and associated services
  • interface standards between this architecture and
    the various system and phenomena models which
    might make up a JMASS simulation
  • a variety of GUI-based tools to assist in this
    process, from building a model, to assembling
    models into a simulation, to analyzing results of
    a simulation run

4
"Truths of JMASS"
  • JMASS is NOT a simulation
  • All JMASS action is player-based
  • JMASS is interface ignorant
  • Compliant is NOT interoperable
  • JMASS is NOT "plug and play"

5
Views/aspects of a (SAM) simulation
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
Track Radar
Missile
Aircraft
ECM Sys
RF Env
6
"Truths of JMASS"
  • JMASS is NOT a simulation
  • All JMASS action is player-based
  • JMASS is interface ignorant
  • Compliant is NOT interoperable
  • JMASS is NOT "plug and play"

7
Views/aspects of a (SAM) simulation
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
Track Radar
RF Signal Data Structure
Missile
Aircraft
ECM Sys
RF Env
8
"Truths of JMASS"
  • JMASS is NOT a simulation
  • All JMASS action is player-based
  • JMASS is interface ignorant
  • Compliant is NOT interoperable
  • JMASS is NOT "plug and play"

9
Views/aspects of a (SAM) simulation
Port Mechanism
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
Track Radar
RF Signal Data Structure
Missile
Aircraft
ECM Sys
RF Env
10
"Truths of JMASS"
  • JMASS is NOT a simulation
  • All JMASS action is player-based
  • JMASS is interface ignorant
  • Compliant is NOT interoperable
  • JMASS is NOT "plug and play"

11
Views/aspects of a (SAM) simulation
Port Mechanism
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
Track Radar
RF Signal Data Structure
Missile
Aircraft
ECM Sys
RF Env
12
"Truths of JMASS"
  • JMASS is NOT a simulation
  • All JMASS action is player-based
  • JMASS is interface ignorant
  • Compliant is NOT interoperable
  • JMASS is NOT "plug and play"

13
Views/aspects of a (SAM) simulation
Code Generation
Port Mechanism
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
Track Radar
RF Signal Data Structure
Missile
Aircraft
ECM Sys
RF Env
14
Implications of JMASS paradigm
  • "User assembly required" nature raises issues
  • Who builds the models? Coordination, resources,
    etc.
  • JMASS is distributed development
  • Interface-based MS both flexible and challenging
  • Any problem solvable big effort for any "first"
    problem
  • JMASS is simulation integration
  • Reuse eminently possible, but is NOT "automatic"
  • Must be promoted by processes and/or
    infrastructure
  • JMASS is software reuse (and interoperability)

15
JMASS is distributed development
  • JMASS has been about distributed development from
    its very inception
  • First prototype set the stage by having agencies
    with authority/expertise do the model development
  • Threat system representations defined by the
    various DIA intelligence production centers
  • Blue system models envisioned for definition by
    the appropriate system program offices
  • Environment models done by the JPO initially, but
    planned for transition to subject matter working
    groups

16
Simulation/model requirements
  • Look at JMASS paradigm from two perspectives
  • Analyst-user view comes from simulation
    application
  • Analyst has specific problem to solve, question
    to answer
  • Usually involves interaction between
    models/players
  • Developer-user view comes from model applications
  • Develops model(s) for multiple simulation
    applications
  • Multiple applications may (probably do!) have
    different requirements for models of the same
    object class or type
  • Suggests an orthogonal (matrix) type of solution
  • Analyst requirements guide developer requirements
  • Documentation of requirements is absolutely
    essential
  • Both for the analyst-user and the developer-user

17
Matrix view of the JMASS system
18
JMASS is distributed development
  • Assignment and acceptance of "ownership" for the
    model classes is essential for JMASS to work
  • Without assignment, development will never begin
  • Without acceptance, development will never
    complete
  • Without both, development at first stagnates and
    eventually fractionates into irrelevance
  • Notion of "ownership" also key to effective reuse
  • Very dependent on informed oversight of what
    exists to know what can be considered as reuse
    candidates
  • Distributed development does introduce the need
    for a separate simulation integration activity

19
JMASS is simulation integration
  • Simulation integration begins with decomposition
    of the analysis problem to be solved
  • Identification of players and interactions among
    them
  • Statement of functionality needed to answer the
    mail
  • Functionality player list model requirements
  • Player roles in simulation dictate player
    requirements
  • Additional "players" may need to be added to
    complete the functionality, e.g., metric
    collectors
  • Decomposition is simple, adaptation is harder
  • Reusing (integrating) existing models/players,
    even those built to "standards" is not simple nor
    automatic
  • Existing models built for some other analysis
    problem recognizing all aspects of this may be
    the hardest part

20
JMASS is simulation integration
  • Consider an analogy with LEGOs K'NEX
  • Toys based on connectable, interface-based
    piece-parts
  • Modern day Lincoln Logs, Tinker Toys, Erector
    Sets
  • Reusability of these toys aimed at very low level
  • Focused on basic, simple (atomic) "building
    blocks"
  • Reusable components don't "look like" anything
  • LEGOs and K'NEX address a different reuse-type
    question than does JMASS
  • LEGOs/K'NEX ask, "What can I make with these
    parts?"
  • JMASS simulation integration quite differently
    asks, "What parts (models) do I need to make this
    (simulation)?"

21
JMASS is reuse (and interoperability)
  • The half-century of software development history
    has not been inspirational w.r.t. software reuse
  • Once thought that after all algorithms had been
    coded, the need for computer scientists would
    evaporate
  • Growth of computer science gives the lie to this
    thought!
  • The failure or very slow progress of software
    reuse is fundamentally a cultural, vice
    technical, issue
  • Not really a computer science job security
    initiative!
  • Caused by the lack of a process and/or
    infrastructure to promote, support or even make
    reuse possible

22
JMASS is reuse (and interoperability)
  • Software reuse in MS can/does occur at all
    levels
  • Certainly occurs at the simulation level using
    HLA
  • Often occurs at the services/sim engine level in
    SSE's
  • Simulation Support Environments, such as JMASS!
  • Occurs at the "primitive" level in electronic
    circuit MS
  • "Primitives" are components like gates, switches,
    etc.
  • Debate rages over optimum level of software reuse
  • Famous "bathtub" curve seems to suggest that
    middle ground is most cost effective - balances
    speed/complexity
  • JMASS reuse currently focused at the player level
  • "Aircraft" player in RF SAM example could be
    (re)used in other engagement-level applications,
    e.g., air-to-air

23
View of IOC SA-8 SAM simulation
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language (C)
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

JMASS 5.1
SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
SA-8 Threat
Track Radar
Simple Target (as F-15E)
Missile
Aircraft
ECM Sys
JMOOSE 4.1.1
RF Env
24
View of IOC SA-7 SAM simulation
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language (C)
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

JMASS 5.1
SIMULATION
Model Interfaces
Simulation Engine
Operator
SA-7 Threat
Seeker
AH-64 Model
Missile
Helicopter
IRCM Sys
EO/IR Env Player 3.0
EO/IR Env
25
Now substitute F-15E for AH-64!
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language (C)
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

JMASS 5.1
SIMULATION
Model Interfaces
Simulation Engine
Operator
SA-7 Threat
Seeker
Simple Target (as F-15E)
Missile
Aircraft
IRCM Sys
EO/IR Env Player 3.0
EO/IR Env
26
Or the AH-64 for the F-15E!
  • Legacy
  • Monolithic code
  • Functional style
  • Structured language
  • Skewed fidelity
  • Do-loop sim engine
  • Inter-player interface hidden/convoluted
  • Single developer
  • Integration occurs "automatically"
  • JMASS
  • Modular code
  • Object-based style
  • OO language (C)
  • Balanced fidelity
  • Separate sim engine
  • Inter-player interface visible/concise
  • Multiple developers
  • Integration requires separate activity

JMASS 5.1
SIMULATION
Model Interfaces
Simulation Engine
Acq Radar
SA-8 Threat
Track Radar
AH-64 Model
Missile
Helicopter
ECM Sys
JMOOSE 4.1.1
RF Env
27
JMASS is reuse (and interoperability)
  • Focus on player reuse doesn't stop other reuse
  • Every time the JMASS architecture is (re)used
    reuse occurs, irrespective of whether any players
    are reused!
  • Every time the JMASS environment players are
    (re)used, reuse of JMASS players becomes much
    easier
  • Process and/or infrastructure essential to reuse
  • Architecture has been successful because a
    process (JORD) and infrastructure (JPO) have been
    in place
  • "Ownership" of model classes just as essential
  • Informed, funded management of models must occur
  • Solves the requirement (process) and
    organizational (infrastructure) needs of JMASS
    paradigm shift

28
JMASS is reuse (and interoperability)
  • Interoperability included parenthetically because
    it is somewhat tangential to JMASS currently
  • Term originated with hardware considerations for
    fielded systems to work properly together
  • Has been expanded to include situations where MS
    software needs to function with fielded systems
    as well
  • JMASS can with proper model definition support
    interoperability in this way
  • Some experiments with JMASS have already done so

29
Implications of JMASS paradigm
  • "User assembly required" nature raises issues
  • Who builds the models? Coordination, resources,
    etc.
  • JMASS is distributed development
  • Interface-based MS both flexible and challenging
  • Any problem solvable big effort for any "first"
    problem
  • JMASS is simulation integration
  • Reuse eminently possible, but is NOT "automatic"
  • Must be promoted by processes and/or
    infrastructure
  • JMASS is software reuse (and interoperability)

30
The meaning of what JMASS implies
  • Distributed development, simulation integration
    and software reuse focus on two common themes
  • Decomposition of analysis problems into system
    and environment players, including model
    requirements, as illustrated by the rows on the
    matrix view of JMASS
  • Development, "ownership" and management of system
    and environment models, as illustrated by the
    columns on the matrix view of JMASS

Essential to JMASS a stable, reusable,
well-managed set of system and environment models
31
Matrix view of the JMASS system
32
Relationship to JSIMS/JWARS
  • Joint Simulation System (JSIMS) Joint Warfare
    Simulation (JWARS) - DoD MS programs
  • JSIMS focused on training, JWARS on campaign
    analysis
  • More aggregate (than JMASS) system/environment
    models
  • Models aggregated from engagement (JMASS) results
  • Future may include direct use of JMASS, if
    meaningful

Important to both a stable, well-managed,
consistent, interface-based set of system and
environment models
33
JVB/JSB Connections
  • Joint Virtual Battlespace (JVB - the Army
    approach) Joint Synthetic Battlespace (JSB -
    the Air Force term)
  • Synthetic (simulated) arena of weapon systems
    interacting with each other and natural/man-made
    physical environment
  • Goal is to "immerse" warfighter in this simulated
    battle arena
  • Focus on System Under Test or Training (SUT),
    with other systems and physical environment
    represented appropriately

Essential to both a stable, well-managed,
consistent, interface-based set of system and
environment models
34
Has anyone addressed this?
  • Mr. Jim O'Bryon, Deputy Director for Live Fire
    Test in the OSD/DOTE office, suggested in a
    recent MS workshop that a consortium of subject
    matter experts might be the best way to manage
    MS resources.
  • Mr. O'Bryon's exact words were
  • "Program Managers would initially describe their
    .. MS requirements to a consortium which would
    then .. make the decisions as to which MS tools
    best suit the PMs needs and subsequently ..
    upgrade extant models where available and
    originate MS only when absolutely necessary."

35
Implications of JMASS paradigm
  • "User assembly required" nature raises issues
  • Who builds the models? Coordination, resources,
    etc.
  • JMASS is distributed development
  • Interface-based MS both flexible and challenging
  • Any problem solvable big effort for any "first"
    problem
  • JMASS is simulation integration
  • Reuse eminently possible, but is NOT "automatic"
  • Must be promoted by processes and/or
    infrastructure
  • JMASS is software reuse (and interoperability)

36
Implications of JMASS paradigm
Components of SBA Approach
  • "User assembly required" nature raises issues
  • Who builds the models?, ergo, distributed
    development
  • Coordination difficulties, resource
    identification/dedication
  • Interface-based MS both flexible and challenging
  • Almost any engagement/engineering problem
    solvable
  • Sizeable coordination/effort to solve first such
    problem
  • Reuse eminently possible, but is NOT "automatic"
  • Must be promoted by processes and/or
    infrastructure
  • Requirements across application areas must first
    be documented, then merged/deconflicted/coordinate
    d

Collaborative Environments
Data Interchange Formats
Distributed Product Descriptions
37
Recommendations
DoD carefully consider and examine establishing a
consortium-based approach to satisfy the JMASS,
JSIMS, JWARS, JVB, JSB, and consequently SBA
dependence on a stable, well-managed, consistent,
interface-based set of system/environment
models. DoD leverage and support the JMASS
program as a pilot project for implementation of
a consortium-based approach to manage MS
resources in support of DoD engagement-level
analysis applications.
38
"It's time we face reality, my friends... We're
not exactly rocket scientists."
39
To contact JMASS Program Office
  • http//www.jmass.wpafb.af.mil
  • (937) 255-3969 (DSN 785-)
  • Bob Meyer (Navy Senior Engineer), ext. 3818
  • E-mail Bob.Meyer_at_wpafb.af.mil
  • ASC/AAJ, Building 28
  • 2145 Monahan Way, Post 253
  • WPAFB OH 45433-7017
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