Title: Overview%20of%20Software%20Engineering
1Overview of Software Engineering
2Key Ingredients in successful organizations
Process
People
Customer
Technology
3A better viewProcess and Technology supporting
people
People
Solution
Processes
Technology
4What is software?
- Computer programs and associated documentation
- Software products may be developed for a
particular customer or may be developed for a
general market - Software products may be
- Generic/COTS - developed to be sold to a range of
different customers - Custom- developed for a customer according to
their specification
5Engineering
- Engineering is
- The application of scientific principles and
methods to the construction of useful structures
machines - Examples
- Mechanical engineering
- Computer engineering
- Civil engineering
- Chemical engineering
- Electrical engineering
- Nuclear engineering
- Aeronautical engineering
6Software Engineering
- The term is 35 years old NATO Conferences
- Garmisch, Germany, October 7-11, 1968
- Rome, Italy, October 27-31, 1969
- The reality is it is finally beginning to arrive
- Computer science one the scientific basis
- Years of studies/experience/statistics provide
basis too - Many aspects have been made systematic
- Methods/methodologies/techniques
- Languages
- Tools
- Processes
7Why Engineer Software ?
- The problem is complexity
- Many sources, but size is a key
- Mozilla contains 3 Million lines of code
- UNIX contains 4 million lines of code
- Windows 2000 contains 108 lines of code
- Second is role and combinatorics of state
- Third is uncertainty of inputs and their timing
- Fourth is the continuing changing environment
and demands. - Software engineering is about managing all the
sources of complexity to produce effective
software.
8Software Engineering in a Nutshell
- Development of software systems whose
size/complexity warrants team(s) of engineers - multi-person construction of multi-version
software Parnas 1987 - Scope
- study of software process, development/management
principles, techniques, tools and notations - Goal
- production of quality software, delivered on
time, within budget, satisfying customers
requirements and users needs
9What does a software engineer do?
- Software engineers should
- adopt a systematic and organised approach to all
aspects of software development. - use appropriate tools and techniques depending on
- the problem to be solved,
- the development constraints and
- the resources available
- Understand and communicate processes for improved
software development within their organization - Be effective team members and/or leaders.
- Can be very technical or more managerial
depending on organizational need.
10What is the difference between software
engineering and computer science?
Computer Science
Software Engineering
is concerned with
Computer science theories are currently
insufficient to act as a complete underpinning
for software engineering, BUT it is a foundation
for practical aspects of software engineering
11What is the difference between software
engineering and system engineering?
- Software engineering is part of System
engineering - System engineering is concerned with all aspects
of computer-based systems development including - hardware,
- software and
- process engineering
- System engineers are involved in
- system specification,
- architectural design,
- integration and deployment
12Difficulties?
- SE is a unique brand of engineering
- Software is malleable
- Software construction is human-intensive
- Software is intangible and generally invisible
- Software problems are unprecedentedly complex
- Software directly depends upon the hardware
- It is at the top of the system engineering food
chain - Software solutions require unusual rigor
- Software state means behaviors can depend on
history. - Software has discontinuous operational nature
13Software Engineering ? Software Programming
- Software programming
- Single developer
- Toy applications
- Short lifespan
- Single or few stakeholders
- Architect Developer Manager Tester
Customer User - One-of-a-kind systems
- Built from scratch
- Minimal maintenance
14Software Engineering ? Software Programming
- Software engineering
- Teams of developers with multiple roles
- Complex systems
- Indefinite lifespan
- Numerous stakeholders
- Architect ? Developer ? Manager ? Tester ?
Customer ? User - System families
- Reuse to amortize costs
- Maintenance accounts for 60-80 of overall
development costs
15Economic and Management Aspects of SE
- Software Engineering is about improved ROI (can
be Capital and/or Social ROI) - Software production development maintenance
- Maintenance costs 60-80 of all (successful)
development costs - 20 corrective (12-16 total costs)
- 30 adaptive (18-24 total costs)
- 50 perfective (30-40 total costs)
- Quicker development is not always preferable
- higher up-front costs may defray downstream costs
- poorly designed/implemented software is a
critical cost factor in system cost and delays
16Relative Costs of Fixing Software Faults
17Mythical Man-Monthby Fred Brooks
- Published in 1975, republished in 1995
- Experience managing development of OS/360 in
1964-65 - Central argument
- Large projects suffer management problems
different in kind than small ones, due to
division in labor - Critical need is the preservation of the
conceptual integrity of the product itself - Central conclusions
- Conceptual integrity achieved through chief
architect - Implementation achieved through well-managed
effort - software developers are not interchangeable
work units. - Brooks Law
- Adding personnel to a late project makes it later
18Software EngineeringFrom Principles to Tools
19Software Qualities
- Qualities are goals in the practice of software
engineering, and directly relate to many of the
guiding principles. - External vs. Internal qualities
- Product vs. Process qualities
20Software Qualities
- Critical Quality Attributes
- Correctness
- Maintainability
- Dependability
- Usability
- Reliability
- Other Attributes
- Completeness
- Compatibility
- Portability
- Internationalization
- Understandability
- Scalability
- Robustness
- Testability
- Reusability
- Customizability
- Efficiency
21External vs. Internal Qualities
- External qualities are visible to the user
- reliability, usability, efficiency (maybe),
robustness, scalability - Internal qualities are the concern of developers
- they help developers achieve external qualities
- verifiability, maintainability, extensibility,
evolvability, adaptability, portability,
testability, reusability
22Product vs. Process Qualities
- Product qualities concern the developed artifacts
- maintainability, performance, understandability,
- Process qualities deal with the development
activity - products are developed through process
- maintainability, productivity, predictability
23Some Software Qualities
- Correctness
- ideal quality
- established w.r.t. the requirements/specification
- absolute
- Reliability
- statistical property
- probability that software will operate as
expected over a given period of time/inputs - relative
24Some Software Qualities (cont.)
- Robustness
- reasonable behavior in unforeseen circumstances
- subjective
- a specified requirement is an issue of
correctnessan unspecified requirement is an
issue of robustness - Usability
- ability of end-users to easily use software
- extremely subjective
25Some Software Qualities (cont.)
- Understandability
- ability of developers to easily understand
produced artifacts - internal product quality
- subjective
- Verifiability
- ease of establishing desired properties
- performed by formal analysis or testing
- internal quality
26Some Software Qualities (cont.)
- Performance
- equated with efficiency
- assessable by measurement, analysis, and
simulation - Evolvability
- ability to add or modify functionality
- addresses adaptive and perfective maintenance
- problem evolution of implementation is too easy
- evolution should start at requirements or design
27Some Software Qualities (cont.)
- Reusability
- ability to construct new software from existing
pieces - must be planned for
- occurs at all levels from people to process,
from requirements to code - Interoperability
- ability of software (sub)systems to cooperate
with others - easily integratable into larger systems
- common techniques include APIs, distributed
programming interfaces (CORBA, DCOM), plug-in
protocols, etc.
28Some Software Qualities (cont.)
- Scalability
- ability of a software system to grow in size
while maintaining its properties and qualities - assumes maintainability and evolvability
- goal of component-based development
29Process Principles
- Prescribes all major activities
- Uses resources, within a set of constraints, to
produce intermediate and final products - May be composed of sub-processes
- Each activity has entry and exit criteria
- Activities are organized in a sequence
- Has a set of guiding principles to explain goals
- Constraints may apply to activity, resource or
product
30Software Development Stages
- Requirements Analysis Specification
- Conceptual/System/Architectural Design
- Detailed/Program Design
- Implementation/Coding
- Unit Integration Testing
- System Testing/Validation
- System Delivery/Deployment
- Maintenance
- Note there are many variations on the names.
You are responsible for the main categories above
(an on the next pages)..
31Software Lifecycle Models
- Waterfall Model
- V Model
- Phased Development Model
- Incremental Model
- Prototyping Model
- Spiral Model
32Software Development LifecycleWaterfall Model
Requirements
Design
Implementation
Integration
Validation
Deployment
33V Model
Pfleeger 98
34Phased Development Model
Pfleeger 98
35Software Development Lifecycle Incremental Model
Version 1 Complete General Design
Version 2 Design/Implement first set of planned
new features. Note overlap with V1 schedule
Version 3 Design/Implement second set of
planned new features
36Prototyping Model
Listen to Customer
Build/Revise Mock-Up
Customer Test-drives Mock-up
Pressman 97
37Prototyping Model
Pfleeger 98
38Spiral development
- Process is represented as a spiral rather than as
a sequence of activities with backtracking. - Each loop in the spiral represents a phase in the
process. - No fixed phases such as specification or design -
loops in the spiral are chosen depending on what
is required. - Risks are explicitly assessed and resolved
throughout the process.
39Spiral model of the software process
40Spiral model sectors
- Objective setting
- Specific objectives for the phase are identified.
- Risk assessment and reduction
- Risks are assessed and activities put in place to
reduce the key risks. - Development and validation
- A development model for the system is chosen
which can be any of the generic models. - Planning
- The project is reviewed and the next phase of the
spiral is planned.
41Evolutionary development
- Exploratory development
- Objective is to work with customers and to evolve
a final system from an initial outline
specification. Should start with well-understood
requirements and add new features as proposed by
the customer. - Throw-away prototyping
- Objective is to understand the system
requirements. Should start with poorly understood
requirements to clarify what is really needed.
42Evolutionary development
43Evolutionary development
- Problems
- Lack of process visibility
- Systems are often poorly structured
- Special skills (e.g. in languages for rapid
prototyping) may be required. - Applicability
- For small or medium-size interactive systems
- For parts of large systems (e.g. the user
interface) - For short-lifetime systems.
44Component-based software engineering
- Based on systematic reuse where systems are
integrated from existing components or COTS
(Commercial-off-the-shelf) systems. - Process stages
- Component analysis
- Requirements modification
- System design with reuse
- Development and integration.
- This approach is becoming increasingly used as
component standards have emerged.
45Reuse-oriented development
46Component-Based Development
- Develop generally applicable components of a
reasonable size and reuse them across systems - Make sure they are adaptable to varying contexts
- Extend the idea beyond code to other development
artifacts - Question what comes first?
- Integration, then deployment
- Deployment, then integration
47Different Flavors of Components
- Third-party software pieces
- Plug-ins / add-ins
- Applets
- Frameworks
- Open Systems
- Distributed object infrastructures
- Compound documents
- Legacy systems
48Process iteration
- System requirements ALWAYS evolve in the course
of a project so process iteration where earlier
stages are reworked is always part of the process
for large systems. - Iteration can be applied to any of the generic
process models. - Two (related) approaches
- Incremental delivery
- Spiral development.
49Incremental delivery
- Rather than deliver the system as a single
delivery, the development and delivery is broken
down into increments with each increment
delivering part of the required functionality. - User requirements are prioritised and the highest
priority requirements are included in early
increments. - Once the development of an increment is started,
the requirements are frozen though requirements
for later increments can continue to evolve.
50Incremental development
51Incremental development advantages
- Customer value can be delivered with each
increment so system functionality is available
earlier. - Early increments act as a prototype to help
elicit requirements for later increments. - Lower risk of overall project failure.
- The highest priority system services tend to
receive the most testing.
52Extreme programming
- An approach to development based on the
development and delivery of very small increments
of functionality. - Relies on constant code improvement, user
involvement in the development team and pairwise
programming. - Covered in Chapter 17
53Software Development LifecycleWaterfall Model
Requirements
Design
Implementation
Integration
Validation
Deployment
54Software specification
- The process of establishing what services are
required and the constraints on the systems
operation and development. - Requirements engineering process
- Feasibility study
- Requirements elicitation and analysis
- Requirements specification
- Requirements validation.
55Requirements
- Problem Definition ? Requirements/Specification
- determine exactly what the customer and user need
(maybe want) - Requirements develop a contract with the customer
- Specification say what the software product is to
do - Difficulties
- client is computer/software illiterate (no idea
what is doable) - client asks for wrong product (want vs need)
- client is computer/software literate (specifies
solution not need) - specifications are ambiguous, inconsistent,
incomplete - Studies have shown that the percentage of defects
originating during requirements engineering is
estimated at more than 50 percent. The total
percentage of project budget due to requirements
defects is 25 to 40 percent.
56The requirements engineering process
57Software design and implementation
- The process of converting the system
specification into an executable system. - Software design
- Design a software structure that realises the
specification - Implementation
- Translate this structure into an executable
program - The activities of design and implementation are
closely related and may be inter-leaved.
58Design process activities
- Architectural design
- Abstract specification
- Interface design
- Component design
- Data structure design
- Algorithm design
59The software design process
60Structured methods
- Systematic approaches to developing a software
design. - The design is usually documented as a set of
graphical models. - Possible models
- Object model
- Sequence model
- State transition model
- Structural model
- Data-flow model.
61Architecture vs. DesignPerry Wolf 1992
- Architecture is concerned with the selection of
architectural elements, their interactions, and
the constraints on those elements and their
interactions necessary to provide a framework in
which to satisfy the requirements and serve as a
basis for the design. - Design is concerned with the modularization and
detailed interfaces of the design elements, their
algorithms and procedures, and the data types
needed to support the architecture and to satisfy
the requirements.
62Architecture/Design
- Requirements/Specification ? Architecture/Design
- architecture decompose software into
modules/objects/components with interfaces - design develop module/object/component
specifications (algorithms, data types) and
communication details - maintain a record of design decisions and
traceability - specifies how the software product is to do its
tasks - Difficulties
- miscommunication between module designers
- design may be inconsistent, incomplete, ambiguous
- How to achieve a requirement may be unknown
63Planning/Scheduling
- Before undertaking cost of development, need to
estimate the costs/sizes of various steps - Estimate Code size
- Estimate tools needed
- Estimate personnel
- Often Done after Architecture and before rest of
design, but revised again after full design. - Develop schedule for aspects of project lifecycle
- If doing predictive/quantitative SE, build on
past experience, considering how to improve
process.
64Implementation Integration
- Design ? Implementation
- implement modules verify that they meet their
specifications - combine modules according to the design
- specifies how the software design is realized
- Difficulties
- module interaction errors
- order of integration may influence quality and
productivity
65Programming and debugging
- Translating a design into a program and removing
errors from that program. - Programming is a personal activity - there is no
generic programming process. - Programmers carry out some program testing to
discover faults in the program and remove these
faults in the debugging process.
66The debugging process
67Software validation
- Verification and validation (V V) is intended
to show that a system conforms to its
specification and meets the requirements of the
system customer. - Involves checking and review processes and system
testing. - System testing involves executing the system with
test cases that are derived from the
specification of the real data to be processed by
the system.
68Verification and Validation
- Analysis
- Static
- Science
- Formal verification
- Informal reviews and walkthroughs
- Testing
- Dynamic
- Engineering
- White box vs. black box
- Structural vs. behavioral
- Issues of test adequacy
69The testing process
70Testing stages
- Component or unit testing
- Individual components are tested independently
- Components may be functions or objects or
coherent groupings of these entities. - System testing
- Testing of the system as a whole. Testing of
emergent properties is particularly important. - Acceptance testing
- Testing with customer data to check that the
system meets the customers needs.
71Testing phases
72Quality Assurance
- Done as part of each step
- Reduce costs by catching errors early.
- Help determine ambiguities/inconsistencies
- Help ensure quality product.
73Deployment
- Completed End-User Documentation
- Separate from Developer documentation
- Installation Process(es)
- Customer test procedures
- Support Processes (help desk, etc)
- Trouble Tracking
- Repair/rework to address bugs
- Regression testing (as bugs are fixed)
74Maintenance Evolution
- Operation ? Change
- maintain software during/after user operation
- determine whether the product still functions
correctly - Difficulties
- Rigid or fragile designs
- lack of documentation
- personnel turnover
75Software evolution
- Software is inherently flexible and can change.
- As requirements change through changing business
circumstances, the software that supports the
business must also evolve and change. - Although there has been a demarcation between
development and evolution (maintenance) this is
increasingly irrelevant as fewer and fewer
systems are completely new.
76System evolution
77Why I include CASE Tools
- Computer Aides Software Engineering tools support
good SE processes (e.g. UML) - Some tools absolute requirement for scaling e.g.
build and configuration management. - Integrated CASE (ICASE) tools embody good
processes and improve productivity (E.g. Rational
tool set) - Some tools (e.g. debuggers, Purify) do almost
impossible for humans.
- But.. Tools change
- No SE tools from my first 3 jobs exist (except
Fortran/C languages) - I use regularly use 3 SE tools from my next set
of jobs. - Other tools I learned have been replaced with
similar but expanded concepts.. Understanding
todays tools gives a basis for learning future
ones.
78ICASE Design Tools
- Rational Rose and Rational Unified Development.
- From UML drawing to code and back.
- Generates stubs and eventually testing code.
- Supports multiple languages
79Configuration Management
- CM is a discipline whose goal is to control
changes to large software through the functions
of - Component identification
- Change tracking
- Version selection and baselining
- Managing simultaneous updates (team work)
- Build processes with automated regression testing
- Software manufacture
80CM in Action
1.0
81Build Tools
- Necessary for large projects. Keep track of what
depends upon on what, and what needs recompiled
or regenerated when things change. - Important even for small 1-person projects as
soon as you have multiple files. - Can do much more than just compile, can
generate document (if using code-based docs),
generate manufactured code (e.g. SOAP
interfaces), even send emails or suggest
alternatives. - E.g. in our IUE project, edit some files
compile was one in seconds, edit another and a
rebuild taking days would be needed. If more than
30 files impacted, our make process recommend a
new branch to avoid conflicts!
82Debugging Tools
- How do you see what the code is really doing (not
what it seems it should do)? - How to you see what happened to code during
compiler optimization? - How do you find/track down the cause of
Segfault/GFP in code youve never seen before? - How can you test various possibilities without
generating special code or recompiling. - How do you track down a memory leak?
83Tools, workbenches, environments
84The Rational Unified Process
- A modern process model derived from the work on
the UML and associated process. - Normally described from 3 perspectives
- A dynamic perspective that shows phases over
time - A static perspective that shows process
activities - A practive perspective that suggests good
practice.
85RUP phase model
86RUP phases
- Inception
- Establish the business case for the system.
- Elaboration
- Develop an understanding of the problem domain
and the system architecture. - Construction
- System design, programming and testing.
- Transition
- Deploy the system in its operating environment.
87RUP good practice
- Develop software iteratively
- Manage requirements
- Use component-based architectures
- Visually model software
- Verify software quality
- Control changes to software
88Static workflows
89Computer-aided software engineering
- Computer-aided software engineering (CASE) is
software to support software development and
evolution processes. - Activity automation
- Graphical editors for system model development
- Data dictionary to manage design entities
- Graphical UI builder for user interface
construction - Debuggers to support program fault finding
- Automated translators to generate new versions of
a program.
90Case technology
- Case technology has led to significant
improvements in the software process. However,
these are not the order of magnitude improvements
that were once predicted - Software engineering requires creative thought -
this is not readily automated - Software engineering is a team activity and, for
large projects, much time is spent in team
interactions. CASE technology does not really
support these.
91CASE classification
- Classification helps us understand the different
types of CASE tools and their support for process
activities. - Functional perspective
- Tools are classified according to their specific
function. - Process perspective
- Tools are classified according to process
activities that are supported. - Integration perspective
- Tools are classified according to their
organisation into integrated units.
92Functional tool classification
93Activity-based tool classification
94CASE integration
- Tools
- Support individual process tasks such as design
consistency checking, text editing, etc. - Workbenches
- Support a process phase such as specification or
design, Normally include a number of integrated
tools. - Environments
- Support all or a substantial part of an entire
software process. Normally include several
integrated workbenches.
95Boults view of SE
- SE must balance risks in software development
process - Risks of error in
- requirements
- specification,
- design,
- implementation,
- and integration
- Risks of exceeding available resources
- Risks of being late on delivery or missing the
market - Dont let push for formality dominate your
process. - Dont let push for expedience destroy your
process.
96Software Process Qualities
- Process is reliable if it consistently leads to
high-quality products - Process is robust if it can accommodate
unanticipated changes in tools and environments - Process performance is productivity
- Process is evolvable if it can accommodate new
management and organizational techniques - Process is reusable if it can be applied across
projects and organizations
97Assessing Software Qualities
- Qualities must be measurable/quantifiable
- Measurement requires that qualities be precisely
defined - Improvement requires accurate and consistent
measurements - For most SD groups, qualities are informally
defined and are difficult to assess
98Software Engineering Axioms
- Adding developers to a project will likely result
in further delays and accumulated costs - The longer a fault exists in software
- the more costly it is to detect and correct
- the less likely it is to be properly corrected
- Up to 70 of all faults detected in large-scale
software projects are introduced in requirements
and design - detecting the causes of those faults early may
reduce their resulting costs by a factor of 200
or more - Basic tension of software engineering
- better, cheaper, faster pick any two!
- functionality, scalability, performance pick
any two! - Want/Need Managements buy in to formal SE
process. - If you dont document your process, you dont
have one!
99Boehms Spiral Model
EVALUATE ALTERNATIVES
DETERMINE GOALS,
AND RISKS
ALTERNATIVES,
CONSTRAINTS
4
Constraints
Risk analysis
4
Risk analysis
3
Constraints
4
3
Alternatives
3
2
Constraints
Risk analysis
2
Alternatives
2
Alternatives
Risk analysis
Constraints
Proto
-
Proto
-
Proto
-
1
Alternatives
Budget
type
type
type
Budget
Budget
Prototype
4
2
3
4
Budget
1
2
3
1
1
1
start
Requirements,
Concept of
Detailed
life-cycle plan
operation
Software
design
design
Software
requirements
Development
Integration
Code
Validated
plan
and test plan
requirements
Validated,
verified design
Unit test
System
test
Acceptance
Implementation
test
plan
PLAN
DEVELOP AND TEST
100Key points
- Software processes are the activities involved in
producing and evolving a software system. - Software process models are abstract
representations of these processes. - General activities are specification, design and
implementation, validation and evolution. - Generic process models describe the organisation
of software processes. Examples include the
waterfall model, evolutionary development and
component-based software engineering. - Iterative process models describe the software
process as a cycle of activities.
101Key points
- Requirements engineering is the process of
developing a software specification. - Design and implementation processes transform the
specification to an executable program. - Validation involves checking that the system
meets to its specification and user needs. - Evolution is concerned with modifying the system
after it is in use. - The Rational Unified Process is a generic process
model that separates activities from phases. - CASE technology supports software process
activities.