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Title: Computer Organisation Praxis F2'1UF1F2'1UH1


1
Computer Organisation Praxis (F2.1UF1/F2.1UH1)
Lisha Ma
2
Introduction
  • Computer organization examines the computer as a
    collection of interacting functional units
  • Functional units may be built out of the circuits
  • Higher level of abstraction assists in
    understanding by reducing complexity

3
What is a Computer?
  • Based on what we learnt last time, a computer can
    be defined as
  • A device that executes and follows a set of
    instructions to carry out some computing
    activity.
  • To do this, we need to have the ability to input
    our problem to solve and all the information
    needed to solve it, actually do the problem
    solving part, and output the results in the end.

4
What is a Computer?
  • With this definition, there are a lot of
    different things that can be computers
  • And, of course

5
More
There are many different computers Multi-million
dollar supercomputers Million dollar
mainframes Minicomputers Workstations Laptops
Less than 100 hand held personal digital
assistants
Although the price tags on these and the speed,
capacity, and software differ significantly, MOST
are basically designed the same.
6
Computer Hardware Elements
Input Devices
Secondary Storage
Buses
Communication Other Devices
Output Devices
Memory
7
Von Neumann Architecture
  • John von Neumann a Hungarian Mathematician,
  • 1903- 1957.
  • The term Von Neumann architecture refers to a
    computer design model that uses a single storage
    structure to hold both programs and data.
  • This storage structure is main memory it
    contains programs written in machine language
    instructions and the data for the programs.
  • This is as opposed to earlier fixed program
    computers whose programs were wired directly into
    the hardware.
  • Some computers are still designed this way though
    (for example, simple desk calculators).

8
Von Neumann Component
  • Von Neumann architecture has four functional
    units
  • Central Processing Unit (CPU)
  • Memory (IAS or RAM)
  • Input/Output
  • Auxiliary Storage (Secondary Storage).
  • Sequential execution of instructions
  • Stored program concept

9
The Von Neumann Architecture of a Computer
10
CPU
  • Typically contains
  • Control Unit - exerts overall control
  • Arithmetic and Logic Unit - does the sums
  • Registers
  • Clock

11
Control Unit
  • A Control Unit is the unit that handles the
    central work of the computer.
  • There are two registers in the control unit
  • The instruction register (IR) contains the
    instruction that is being executed
  • The program counter (PC) contains the address of
    the next instruction to be executed
  • Repeats the following three tasks
  • Fetches an instruction from memory
  • Decodes the instruction
  • Executes the instruction

12
How Does the Control Unit Work?
Once the instruction is fetched, the PC is
incremented.
The PC holds the address of the next instruction
to be executed. Whatever is stored at that
address is assumed to be an instruction.
13
Arithmetic/Logic Unit (ALU)
  • Performs basic arithmetic operations such as
    adding
  • Performs logical operations such as AND, OR, and
    NOT
  • Most modern ALUs have a small amount of registers
    where the work takes place.
  • For example, adding A and B, we might find A
    stored in one register, B in another, and their
    sum stored in, say, A, after the adder computes
    the sum.

14
The ALU Uses a Multiplexer
R
Register R
Other registers
AL1
ALU
AL2
condition code register
circuits
GT EQ LT
multiplexer
output
selector lines
15
ADD X
f

D
ED
E
X
ADD X
E
D
ED
ALU1 ALU2
D
ED
16
Registers
  • In a computer, a register is one of a small set
    of holding places that are part of a central
    processing unit (CPU).
  • Links to other subsystems
  • Instruction decoder circuit
  • A register may hold a software instruction, a
    storage address or other data, such as single
    characters or a bit sequence for a symbol, pixel
    anything.

17
Example Register
  • Memory Address Register (MAR)
  • Memory Data Register (MDR)
  • Program Counter (PC)
  • Stores the memory address of the next instruction
    to be executed
  • Instruction Register (IR)
  • Stores the code for the current instruction
  • Status register
  • General purpose registers

18
The Fetch-Execute Cycle
19
The Fetch-Execute Cycle
  • The CPU executes a program that is stored as a
    sequence of machine language instructions in main
    memory.
  • It does this by repeatedly reading, or fetching,
    an instruction from memory and then carrying out,
    or executing, that instruction.

20
The Fetch-Execute Cycle
  • The components of a processor
  • DR - Data Register
  • M - Memory
  • MAR Memory Address Register
  • MBR Memory Buffer Register
  • AC - Accumulator
  • PC - Program Counter
  • IR - Instruction Register
  • ALU - Arithmetic Logic Unit (including
    arithmetic logic circuits)
  • PCU - Program Control Unit

21
The Fetch-Execute Cycle
  • Fetch operation
  • The address of the desired memory cell is moved
    into the MAR
  • Fetch/store controller signals a fetch,
    accessing the memory cell
  • The value at the MARs location flows into the MDR

22
The Fetch-Execute Cycle
  • Store operation
  • The address of the cell where the value should go
    is placed in the MAR
  • The new value is placed in the MDR
  • Fetch/store controller signals a store, copying
    the MDRs value into the desired cell (CIR)

23
Load Fetch/Execute Cycle
24
Store Fetch/Execute Cycle
25
ADD Fetch/Execute Cycle
26
Memory
CPU
Memory
Control info
Write data
Read data
  • CPU Interacts with the memory in 3 ways
  • fetches instructions
  • loads the value of a variable
  • stores the new value of a variable
  • Memory is capable of only 2 operations
  • reads a load or a fetch
  • writes operation of a storing the value of a
    variable

27
DDR DIMM Memory Slot
28
Memory
  • Memory is a collection of cells, each with a
    unique physical address
  • The size of a cell is normally a power of 2,
    typically a byte today.

29
Memory
  • A cell is the smallest addressable unit of memory
    i.e. one cell can be read from memory or one
    cell can be written into memory, but nothing
    smaller.

30
Memory
  • Memory types in a hardware system
  • Registers
  • Cache
  • RAM (Random Access Memory, main memory)
  • ROM (Read Only Memory)
  • Also Flash Memory
  • Hard disk ('C Drive')
  • CD - CD ROM or DVD

31
Cache Memory
  • Cache memory is Random Access Memory (RAM) that a
    computer CPU can access more quickly than it can
    access 'main memory' RAM.
  • As the microprocessor processes data, it looks
    first in the cache memory and if it finds data
    there, where it was placed from a previous
    reading of data, the CPU saves time in not having
    to transfer data from RAM.

32
Cache Memory
  • Cache memory is sometimes described in levels of
    closeness and accessibility to the CPU. A Level 1
    (L1) cache is on the same chip as the CPU and
    can, typically, store 32 kilobytes.
  • Level 2 (L2 cache) is usually a Static RAM (SRAM)
    chip, near to the CPU but separate from it. The
    CPU can access the L2 if the L1 happens to be
    empty, still saving the transfer from RAM.

33
RAM
  • RAM Random Access Memory serves as a
    short-term memory for the computer. (The hard
    disk is usually described as the long-term memory
    for the computer.)
  • While the computer is in use, the application
    program instructions and data pass continuously
    through the processor.
  • They are stored, most immediately and for a short
    time, in RAM.
  • RAM also stores many operating system
    instructions during this same time.
  • The main RAM is usually a Dynamic RAM (DRAM)
    chip.
  • DRAM is 'dynamic', unlike Static RAM that is used
    in the cache. DRAM needs to have its storage
    cells refreshed with electrical charge every few
    milliseconds.

34
RAM
  • Static RAM does not need refreshing because it
    uses continually moving current , switched in one
    of two directions. DRAM cells hold a charge in
    place. Static RAM can be accessed more quickly
    than DRAM.

A photo of RAM
35
ROM (Read Only Memory)
  • ROM is 'built-in' computer memory containing data
    and instructions that normally can only be read,
    not written to.
  • ROM code holds start-up instructions - i.e. ROM
    contains the programming that allows your
    computer to be "booted up" or regenerated each
    time you turn it on.

36
ROM (Read Only Memory)
  • ROM chips contain instructions which are specific
    for that particular motherboard. Those programs
    and data will remain in the PC throughout its
    life usually they are not altered.
  • Unlike RAM, the data in ROM is not lost when the
    computer power is turned off.
  • The ROM is sustained by a small long-life battery
    in the computer.

37
How does the memory unit work?
Trace the following operation
s
Store data D in memory location 0.
D
0
0
D
D
0
D
D
38
How does the memory unit work?
Trace the following operation
f
1) Fetch data D from memory location 1. 2) Obtain
an instruction I from memory location 7.
D
1
How does the computer distinguish between 1)
and 2) above?
D
I
We need to look at the Decoder Circuit.
39
Using the Decoder Circuit To Select Memory
Locations
0
4 x 24 decoder
0
1
0
0
40
The decoder circuit doesn't scale well--- i.e. as
the number of bits in the MAR increases, the
number of output lines for the decoder goes up
exponentially.
Most computers today have an MAR of 32 bits.
Thus, if the memory was laid out as we showed it,
we would need a 32 x 232 decoder!
Note 232 is 22 230 4 G
So most memory is not 1 dimensional, but
2-dimensional (or even 3-dimensional if banked
memory is used).
41
2-D Memory
Note that a 4 x 16 decoder was used for the 1-D
memory.
2 x 4 decoder
columns
2 x 4 decoder
rows
42
Input/Output Units
  • An input unit is a device through which data and
    programs from the outside world are entered into
    the computer
  • Keyboard, the mouse, and scanning devices
  • An output unit is a device through which results
    stored in the computer memory are made available
    to the outside world
  • Printers and video display terminals

43
The I/O Devices
Pictorially, these look the simplest, but in
reality, they form the most diverse part of a
computer. Includes
keyboards, monitors, joysticks, mice, tablets,
lightpens, spaceballs, ....
44
I/O Units
Memory
Processor
I/O buffer
Control-logic
Each device is different, but most are interrupt
driven. This means when the I/O device wants
attention, it sends a signal (the interrupt) to
the CPU.
I/0 device
45
IN X
s

D
X
D
IN X
D
46
OUT X
f

D
X
D
OUT X
D
47
Secondary Storage
  • Because most of main memory is volatile and
    limited, it is essential that there be other
    types of storage devices where programs and data
    can be stored when they are no longer being
    processed
  • Secondary storage devices can be installed within
    the computer box at the factory or added later as
    needed

48
Magnetic Tape
  • The first truly mass auxiliary storage device was
    the magnetic tape drive

49
Magnetic Disks
  • A read/write head travels across a spinning
    magnetic disk, retrieving or recording data

The organization of a magnetic disk
50
Compact Disks
  • A CD drive uses a laser to read information
    stored optically on a plastic disk
  • CD-ROM is Read-Only Memory
  • DVD stands for Digital Versatile Disk

51
Flow of Information
  • The parts are connected to one another by a
    collection of wires called a bus

Data flow through a von Neumann architecture
52
Buses
  • Cables/Wires that connect the various components
    of the computer together.
  • Used for control messages and data flows.
  • Important in determining the overall speed of the
    machines
  • 200Mhz CPU clock speed is pointless if the bus
    can only operate at 50MHz, and vice versa.

53
Buses
  • The three buses connecting the processor to other
    components, called system buses, are
  • control bus
  • address bus
  • data bus
  • Each bus is made of lines, with each line capable
    of carrying a 0 or 1 value bit at a time

54
Control Bus
  • The control bus carries bi-directional signals
    that control the operation of the system
    components.
  • status signals enable sharing of the address and
    data buses
  • bus request a component needs control of
    bus
  • bus grant a component is granted
    control of bus
  • command signals specify operations to perform
  • memory write data on data bus written to
    location given by address bus
  • memory read data in location given by address
    bus read into data bus
  • timing signals synchronize components.
  • Clock provides regular pulses (giving speed of
    processor)

55
Address bus
  • The address bus carries address signals in one
    direction only from the processor to a
    component.
  • The address bus carries the address of the
    location of an instruction, or data, to be
    written to or to be read to memory or to an I/O
    controller.
  • The width of the address bus determines the
    maximum memory size,
  • for example if an address bus had a width of 3
    lines, the number of locations that can be
    addressed would be 8 locations.
  • (at least 20 lines would be more realistic)

56
Data bus
  • The data bus is bi-directional and carries
    program instructions or data.
  • The number of lines determines the amount of data
    that can be transferred at a time (in a single
    fetch)

Word size
  • The word size of a computer is the number of bits
    the processor can process simultaneously.
  • This may be the same or a multiple of the data
    bus size

57
Central Processor Unit
System Buses
Processor
Control Bus
Address Bus
Main Memory
Data Bus
Keyboard Input Controller
Keyboard
VDU Output Controller
VDU
(Disk) I/O Controller
Secondary Storage
58
Peripheral Devices
  • Attached to motherboard via ports
  • Examples
  • keyboard
  • mouse
  • modem
  • external drive
  • printer
  • scanner
  • ...

59
Motherboard
  • The nervous system of the computer.
  • Houses the main buses, CPU, primary memory and
    expansion slots for interface cards.
  • Interface cards help communication between the
    peripherals and the motherboard.
  • Connected to the secondary storage and
    peripherals.

60
Thank You!
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