Single%20Player%20Foosball%20Table%20with%20an%20Autonomous%20Opponent - PowerPoint PPT Presentation

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Single%20Player%20Foosball%20Table%20with%20an%20Autonomous%20Opponent

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ECE 4007 Team FIFA. School of Electrical and Computer ... Dr. James Hamblen. Michael Aeberhard. Shane Connelly. Evan Tarr. Nardis Walker. Final Presentation ... – PowerPoint PPT presentation

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Title: Single%20Player%20Foosball%20Table%20with%20an%20Autonomous%20Opponent


1
Single Player Foosball Table with an Autonomous
Opponent
  • Michael Aeberhard
  • Shane Connelly
  • Evan Tarr
  • Nardis Walker

Final Presentation December 10th, 2007
ECE 4007 Senior Design Team FIFA Dr. James Hamblen
2
Project Overview
  • Successfully implemented an autonomous foosball
    table
  • Total parts cost 710
  • Player assumes one side, a computer controls the
    other side
  • Tracking through computer vision
  • Control players with servos

3
System Overview
Webcam
Unworthy Human Opponent
USB 1.1
Image Processing Computer
RS-232
Servo Controller Board
UART and PWM
Servo Assemblies
4
Image Processing
  • Use webcam for image input
  • SPC-900NC chosen, but specs were falsified
  • USB 1.1 allowed maximum 30 FPS
  • Java Media Framework for image processing
  • Localization and prediction performed in real
    time
  • Processing kept in lockstep with frame
    acquisition
  • Both ball and opponent players tracked

5
Servo Controller Board
  • Servo controller board communicates with PC and
    the servos
  • AX-12 digital and HS-81 PWM servos
  • RS-232 UART communications with PC
  • Separate microcontrollers for each PWM servo
  • Designed a manufacturable PCB

6
Servo Controller Board
7
Servo Controller PCB
8
PC-Controller Communication
  • UART data communication between PC and
    microcontroller at 115.2 kBit/s
  • Java CommAPI used for PC serial communication
  • Custom communication protocol

9
Mechanical Assembly
10
Mechanical Assembly
11
Prototype Results
  • Prototype successfully implemented basic foosball
    gameplay elements
  • Trajectory prediction
  • Continuous blocking alignment
  • Offense/midfield lift up to create a clear shot
    at proper time
  • Players attempt to kick when the ball is near

12
Demonstration Video
13
Technical Specifications
Item Specification Goals Demonstrated Specifications
Camera frame rate min. 60 frames per second 30 frames per second
Camera resolution min. 30 pixels per sq. in. 39.5 pixels per sq. in.
Localized ball tracking success rate 80 of frames minimum 93 of frames
Kick rate (ball velocity) up to 10 feet per second 1.5 feet per second
Lateral player speed up to 2.5 feet per second 0.77 feet per second
Lateral player position resolution at least 1 cm 0.228 mm
Move and kick success rate 75 of attempts minimum 33 of attempts
Unopposed goal rate 50 of attempts minimum 10 of attempts
Goalie blocking success rate 90 of attempts minimum 72 of attempts
Reaction time from webcam 200 ms maximum 100ms
14
Milestones
Milestone Projected Date Date Met
Preliminary parts search and selection of proper motors 9/07 8/28
Initial parts order made 9/12 9/5
Complete Proposal 9/17 9/12
Foosball table built 9/15 9/19
Basic AX-12 servo to microcontroller communication 9/28 10/3
Basic vision processing completed 10/7 10/3
Basic mechanical design completed, begin implementing 10/03 10/10
Initial mechanical assembly of 1 handle completed 10/12 10/17
PWM to microcontroller communication 10/15 10/24
Completed PC to microcontroller communications 10/15 11/7
Completed assembly of all 4 handles 10/24 11/28
Final component integration and testing completed 11/21 12/6
15
Future Improvements
  • Redesign with CMOS camera and FPGA
  • Reduce camera latency
  • Improved software efficiency
  • Better mechanical design
  • Larger gears for faster lateral movement
  • Some sort of belt-driven or pulley system
  • Stronger, more reliable servos or motors
    (requires larger budget)
  • Improved AI and prediction algorithms
  • More gameplay features
  • External digital scoreboard
  • Variable difficulty settings
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