Game Project for CS4213 Sem 1, 2004/05 - PowerPoint PPT Presentation

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Game Project for CS4213 Sem 1, 2004/05

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Tiger Balm. Character: One-Eyed Monster. Guards the. Temple Maze. Tiger Balm. is somewhere inside. Let's see the game. Full demo in God Mode. Enjoy the story ' ... – PowerPoint PPT presentation

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Title: Game Project for CS4213 Sem 1, 2004/05


1
  • Game Project for CS4213 Sem 1, 2004/05

2
Heaven Earth Inc (Aug-Nov 04)
  • Team Members
  • Steven Halim
  • Nov 2004 1st year Postgrad
  • Mid 2006 PhD candidate _at_ SoC, NUS
  • Jefry Tedjokusumo
  • Nov 2004 1st year Postgrad
  • Mid 2006 Research Assistant _at_ ECE, NUS
  • Lucas Agussurja
  • Nov 2004 Final year Undergrad
  • Mid 2006 Research Engineer _at_ TLI-AP, NUS
  • Fabianus Mulawadi
  • Nov 2004 Final year Undergrad
  • Mid 2006 Working outside NUS

3
Tale of Time Summary
  • First Person Shooter
  • Engaging storyline in beautifully rendered levels
  • Built using
  • Microsoft Visual C .NET 2003
  • True Vision 3D Game Engine (http//www.truevision3
    d.com)

4
Character Mark
  • Our main hero
  • His girlfriend, Ivy, died
  • His quest findTalking Cockto reverse time

5
Character Minotaur
  • The Big Boss
  • Guards theTalking Cock
  • Hard to defeat
  • Mark must findpower upsTiger Balm

6
Character One-Eyed Monster
  • Guards the Temple Maze
  • Tiger Balmis somewhere inside

7
Lets see the game
  • Full demo in God Mode
  • Enjoy the story

8
Technical Overview
  • Storyboard
  • Level Design
  • Character Design
  • Sound / Music
  • Game Engine
  • Game AI
  • Aesthetic Particle System

9
Storytelling via Cut Scenes
  • Good Game ? Good Story
  • Scripts
  • Background pictures
  • Voice recording
  • --------------------------------------------------
    --------------------
  • LOAD NEXT SCENE
  • cutscenes\\03_talking_cock.bmp
  • After hesitating for a while, Mark
  • decided to use the Talking Cock.
  • He bowed to the Talking Cock and
  • changed into a Minotaur.
  • LOAD NEXT SCENE
  • cutscenes\\12_guardian.bmp
  • Time was reversed and Ivy was alive
  • and well again. Of course, she did

10
Level Design (Island / Outdoor)
  • Height Maps Sky Box Billboards

11
Level Design (Temple / Indoor)
  • Script Texture Mapping Mini Puzzle

12
Character Design 3D Models
  • Source
  • TV3D Engine SDK
  • Free 3D models (e.g. Half Life SDK)
  • Credits to the respective authors

13
Sound / Music
  • Shot
  • Monster Roar
  • Opening MIDI
  • Chrono Trigger (Super Nintendo 1995)
  • Credits to the respective authors

14
Game Engine Collision Detection
  • We are not allowed to use Game Engines default
    Collision Detection

15
Collision Detection (CD)
  • We implemented
  • 2-levels Bounding Sphere
  • Line-Sphere CD
  • Static Collisionchecks against
  • Trees
  • Walls
  • Monsters

16
Minotaurs AI
  • We implemented
  • Way markers

2
1
Talking Cock
3
5
4
17
Minotaurs AI
  • We implemented
  • Simple Finite State Machine

Nothing happens
Idle
Patrol
See Mark?
Lost sight of Mark
Attack
18
Aesthetic Particle System
  • A simple but effective technique to create
  • Energy Shield
  • Invisible Barriers
  • Glowing Objects

19
Lets see the game (again)
  • Technical demo (with Debug mode ON)

20
Behind the Scenes
  • Why there exists fog inside the temple?
  • Why the temple vanishes after you exit from it?
  • It was game engine (3rd party) bugs that we hide
  • But heyyou didnt notice this, right? ?
  • Maybe the games that you play now looks like what
    you see because
  • The developer hide something behind it
  • Or because they dont have time to implementmore
    than what you see

21
The Impact of this Game Project for us
  • None of us works in game industry now, but
  • We can now appreciate or even criticize how the
    games out there are created
  • We still enjoy playing games ?

22
Q A
  • Thank you for your attention!
  • Time for QA
  • Tale of Time can be downloaded for free at
  • http//www.comp.nus.edu.sg/stevenha/tale_of_time.
    html
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