Title: The Games People Play Field Work in Asha Kulam, Vizhupuram
1The Games People PlayField Work in Asha Kulam,
Vizhupuram
- Documenting the childrens games of the Nari
Kurava community and suggesting methods of
documenting their childrens games for the future
generation
2Methodology of Field Work
- Informal chat with children of different age
groups exploring the games they play. - Informal chat with adults and elders exploring
and comparing the games that they played during
their times - Sharing a few games which were known to us and
played in other parts of the country and asking
if that sort of a game is played by them - Exploring the games taught by the school H.M
Ms. A. Raisunnisa, M.A, B.Ed, M.Phil
3Methods of Documentation
- Notes
- Photography
- Videography
- Audio Recording
Guided by Prof. Peter J. Claus Prof.
Muthukumaraswamy Prof. Eric Miller
4Members
Dilip Kumar, Shreya Singh, Sanjeev Sharma,
Shifali Sharma, Nirmalaa Shrethar, Sunanda Gour,
Preetam Bera
5Acknowledgements
- Our Sincere Thanks to
- Prof. Muthukumaraswamy, Prof. Peter J. Claus
Prof. Eric Miller - Prof. Bharathi
- Mr. King Kong
- Mr. Lighter
- Raja
- Manickam
- Lavanya Sindhu
- Men, Women Children of Asha Kulam
- The School Head Mistress
6Game 1 Lock / Kaai
- Played with Iron Marbles 1 big and 2 small
- Objective To hit the two thrown small marbles
with a big striker marble and win the bet - No. of Players depends on participation
- Chances Each player gets 3 chances
- How to Play
- Throw the small marbles in a distance, usually
within a box marked in a place. - Throw the striker to hit the marble chosen by the
viewers (edhiru , mela) - If the player strikes it in 3 chances, he wins
the bet and takes the money.
7Game 1 Lock / Kaai
8Game 2 Jaan Vaikradhu
- Played with Iron Marbles 1 big and 2 Small
- Objective To place 2 marbles in a jaan (an
unit of measurement), by throwing. - No. of Players depends on participation
- Chances Each player gets 3 chances
- How to Play
- Throw the small marbles in a distance.
- Throw the striker to hit a marble, take the hit
marble on hand and throw that in a distance next
to the placed marble on ground. - Now measure the distance of two marbles, if its
measures exactly 1 jaan (from the little finger
to thumb when wide open), then he / she wins the
bet and takes the money.
9Game 2 Jaan Vaikradhu
10Game 3 - Hand Crossing Twirling
- Played by holding crossed hands
- Objective Fun by enjoying the speed
- No. of Players 2
- How to Play
- Two players hold their hands crossed and start
whirling at speed which is tolerable by them. - When it feels dizzy stop the game for a while and
then continue with the same person or others. - Sometimes they sing film songs while twirling.
11Game 3 - Hand Crossing Twirling
12Game 4 - Hopping
- Played by hopping with a leg and jumping within
boxes - Objective To jump between the boxes by pushing a
piece of stone without them touching the border
lines of the boxes. - No. of Players 2
- How to Play
- A box is drawn with 2 columns and 4 rows.
- Each player selects a side.
- Player 1 throws a stone piece in the first box
and jumps into the box, pushes the stone to the
next box with his / her leg.
13Game 4 - Hopping
14Hopping level 2
- If the stone is within the 2nd box without
touching the lines, then player continues, else
quits. - If the move is right, then the player pushes the
stone to the 3rd box, then to the 4th box, then
outside. - From the 4th box, the player has to jump on the
stone pushed outside and step on it rightly to
win the game. - After winning level 1, the player closes his
eyes, lifts his head facing up, places the small
stone on his forehead and walks through the boxes
with the legs wide open. - The objective is to cross the boxes without
touching the lines, with the eyes closed and come
out.
15Level 2 - Hopping
16Game 5 - Kabadi
- Played by two groups, each group trying to
eliminate the opponent. - Objective send all the opponents out of the game
- No. of Players 5 in each group
- How to Play
- A box is drawn with a centre line with one group
on each side. - One player from one group goes to the opposite
side and has to touch an opponent (with hands or
legs) by calling Kabadi, Kabadi (non-stop). - The chances are timed, because if he/she stays
there for a long time, the opponent group might
trash him/her.
17Kabadi contd..
- If the player is not able to touch the opponent,
he returns and the opponent team gets the chance. - If the player is caught by the opponent group, he
/she has to try to get back to his side somehow,
atleast be able to reach the central line calling
Kabadi-Kabadi. - It is timed, otherwise the player gets
eliminated.
18Game 5 - Kabadi
19Game 5 - Kabadi
20Game 6 - Bongu (singam)
- Placing coins in a pit and players using a stone
striker to toss the coin to head - Objective To toss the coin to head with as many
coins as possible and take them - No. of Players usually 2, it could be more too.
- How to Play
- A small pit about 3 inches deep is dug.
- Few coins are placed in the pit and hit with the
striker stone in order to get the coins dispersed
out of the pit to start. - Then the player has to get the coin tossed to
head, by hitting with the striker stone to win.
21Game 6 - Bongu (singam)
22Game 7 Aadu puliAatam
Puli Sangili Pungili Kadhava Thira Group
Thiraka Maatom Puli Aatukutiyai
kandeergala Group Kandom Puli Yenge Group
Veetirkulle Puli Varalamaa Group Varalaam
- Objective To Protect the Goat from the Tiger
- No. of Players any no.
- How to Play
- Form a human chain, placing the goat (the person)
in the centre. - Tiger is placed outside.
- Tiger asks permission to come inside by singing a
song - Then tries to catch the goat
- The players try to guard the goat by not letting
the tiger in
23Game 7 Aadu puliAatam
24Game 8 - Go-Go (kho-kho)
- Two groups - Players sitting in a line, in a
distance. The opponent has to knock the other
group out of the game. - Objective To knock the opponent group out of the
game. - No. of Players 4 or 5 in a group. It can be
more too. - How to Play
- A straight line is drawn and circles are drawn
over it in some distance. - 1 group will be the runner, the other will be
catcher. - The catcher group will sit in the circles and one
will be the catcher. - The other group will be running around the
catcher group sitting on the ground
25Go-Go (kho-kho)
- The catcher can only go in full circles around
the seated group. - The runner can go in between the seated members.
- The catcher has to touch the opponents and send
all of them out of the game. - Once group 1 is out, they have to honor the 2nd
group by putting little sand on the foot of the
opponent group and ask for their husbands name. - (wishing they get the person of their wish as
their partners)
26Go-Go (kho-kho)
27(No Transcript)
28Game 9 4 corners
- This game is played in 2 variations.
- Four players and 1 catcher
- Objective The catcher should try to get into the
corner of the players, while they exchange their
positions. - No. of Players 5
- How to Play
- A straight line is drawn in intersection and four
circles are drawn on the sides of the line. - The catcher stands in centre and tries to get
into the corners of the players while they
exchange their positions. - The person in that corner will become the next
catcher. - Variation is with the placement of corners.
29Game 9 4 corners
30Game 9 4 corners
31Game 10 Jaan Kutty
- Jumping in different heights
- Objective To jump in different heights and pass
through every body - No. of Players 4 or 5
- How to Play
- Players sit next to each other, leaving gaps,
with their legs stretched in front. - One player (the lead) jumps in between the legs
and completes one level - Next level is up by placing the other leg over
the one leg
32Game 10 Jaan Kutty (Pacha kuthirai)
- Level 3 is to place one hand over the two legs
- Level 4 the next hand over the 2 hands and 1 leg
- Level 5 the person sitting his knees tied
- Level 6 they shift the height
- Level 7 they bend down on knees
- Level 8 they shift the height
- The lead player should jump different levels
without touching them or falling on them
33Game 10 Jaan Kutty (Pacha kuthirai)
34Game 10 Jaan Kutty (Pacha kuthirai)
35Game 11 Chitti Mitti(Blind mans bluff)
- Objective Catch people with eyes closed
- No. of Players any no.
- How to Play One person closes the eyes of the
catcher and sings - Chitti Mitti Dolo
- Angaana Puttaana Ole Dekh
- Then the catcher tries to catch the rest of the
people with the eyes closed and also guess who
the person is.
36Game 11 Chitti Mitti(Blind mans bluff)
37Game 12 Modhiram (ring)
- Objective Guess who has the ring in his hand
amongst the group. - No. of Players 2 groups - any no.
- How to Play
- Form 2 groups and assign lead for each group.
- Start is decided by a toss.
- The leader of group 1 will close his eyes and
face away from the groups. - The Players of group 2 will keep their hands
behind them. - The leader of group 2 will go behind them placing
the ring in his hand.
38Game 12 Modhiram (ring)
- He / she will pretend as if he is placing the
ring in everybodys hand, but he will actually
place it only in one persons hand. - The players will put their hands in front folded
and shout Hoo-Haa. - The leader of group 1 has to guess who has ring
in his hand. - If he guesses right he gets points and the other
group takes turn.
39Game 12 Modhiram (ring)
40Game 12 Modhiram (ring)
41Game 13 Killu (Pinching)
- Objective To Guess who pinched his / her nose
and tapped on head - No. of Players any no.
- How to Play
- Form 2 groups and assign lead for each group.
- Start is decided by tossing a coin.
- The leader of the toss-winning group will give
names for all the players (Vegetables, fruits,
etc) - Then he / she will choose a player from the
opposite group and close his / her eyes.
42Game 13 Killu (Pinching)
- Then the leader will call a name by calling
- Pappaali Papaali vandhu killitu po
- The person named as Papaali will go pinch the
players nose and tap on his / her head and
return to his place and sit. - Now the person who was pinched has to guess who
is Papaali. If the guess is right then that group
gets points. - Then the other group takes turn.
43Game 13 Killu (Pinching)
44Game 14 Uppu
- Objective more of fun than any target.
- No. of Players any no.
- How to Play
- Players form a line and assign one person to be a
Lion and one person to be a man - Rest of the players are goats.
- The Lion goes to each person in line and asks for
different groceries. - First he /she starts by asking Uppu (Salt).
45Game 14 Uppu
- Everybody says No and the Lion curses
everybody. - Except the last person, because he gives what the
Lion wants. - Then Lion asks for other groceries again one by
one. - Finally the Lion asks for the Goat. Every body
says no. Now the last person imitates the goats
cry. - Lion goes to catch the goat. The man tries to
protect the goat by running in a line (in chain). - The Lion also chases them and tries to catch the
goat.
46Game 14 Uppu
47Game 15 Ottakam (camel)
- Objective more of fun than any target.
- No. of Players any no.
- How to Play
- All players stand one behind the other with bent
knees and couched shoulders. - One of them climbs onto a persons back and goes
on a camel ride.
48Game 15 Ottakam
49In Conclusion
- The Narikorava community does have its own unique
culture and customs - The children retain some of their traditions in
play - However, they have taken to many games from the
popular culture around them - These games promote personal interaction,
fellowship, bonding, fairplay and life lessons
(on winning losing) while they have fun - Sadly, many of these games are no more in vogue
among the TV-addicted generation of children in
urban India - We can help them rediscover the joy of these
games by showcasing the games at Dakshinachitra
50Thank You
- These five days of living with the Narikoravas
interacting, observing and documenting the
childrens games were truly a rewarding
experience.
51(No Transcript)