Title: WEEK 2 Last time...
1 WEEK 2Last time...
- History and background
- First, Break All the Rules
- Now, thats bad management.
2Great managers focus on Base Camp and Camp 1
- Do I know what is expected of me at work?
(communication, leadership, motivation) - Do I have the materials and equipment I need to
do my work right? (motivation, power, orgl
structure) - Do I have the opportunity to do what I do best
every day? (motivation, leadership, orgl
structure) - In the last 7 days, have I received recognition
or praise for good work? (communication,
leadership, personality) - Does my supervisor, or someone at work, seem to
care about me as a person? (communication,
leadership, stress) - Is there someone at work who encourages my
development? (leadership, motivation)
3Tonight...
- Company names and logos
- Managing Groups and Teams
- The Wilderness Exercise (material to be provided
at class) - Communications
4TEAM TIME
- Company Names and Logos
- Kirtons Adaptor-Innovator Scale (KAI) Feedback
- Now, thats bad management.
5TEAM TIME
- Now, thats bad management.
- Discuss each team members experience and select
one to share with the class.
6Topic Managing Groups and Teams
7Managing groups teams
- Defined
- 2 or more people
- interact with one another
- share common goals, norms
- perceive themselves to be members
- What they are not...
8Managing groups teams
- Defined
- 2 or more people
- interact with one another
- share common goals, norms
- perceive themselves to be members
- What they are notmobs, crowds, etc.
9Stages of group development
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11How do I fit in? Whats my role? Can I influence
others? How do my goals fit with the groups
goal? What needs of mine does this group
fulfill?
12To Facilitate Intro strong leader Encourage
info. exchange Assign /develop specific
goals Answer questions
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14Conflict emerges Members test group
norms Subgroups develop
15To Facilitate Allow conflict to emerge Allow
members to test, but not exceed group
norms Allow subgroups, but Ensure continued
group X Recognize conflict as a NECESSARY step
-Manage conflict (productive not
destructive
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17To facilitate Provide support for goal-oriented
Lead. Encourage members to discuss and resolve
differences Present group as a whole to outsiders
(encourage group identity) Formalize operating
structure
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19To facilitate Provide group with
resources Monitor
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21You need to allow these to work... You need to
create a situation where they can work...
22Team learning
- Team attributes
- Team memberswork with others, deal with
ambiguity, status issues - Substitutions
- Framing of the experience
- Psychological safety
- Leader attributes
- Accessibility
- Ask for input
- Modeling
23Group influences on performance
- Cohesiveness
- Social presence effects
24Group cohesiveness (liking)
- Cohesion leads to
- communication
- resistance
- satisfaction
- small in performance (more in smaller groups,
military, and sport teams), but depends on norms
- (highly cohesive groups more likely to
accomplish goals, but groups can choose high or
low performance goals)
25Cohesiveness and Performance
26Social Presence Effects
- Social facilitation - improve performance on well
learned task (the cockroach races) - Social inhibition - harm performance on learning
task
27Social Presence Effects
- Social facilitation - improve performance on well
learned task (the cockroach races) - Social inhibition - harm performance on learning
task - Why?
- Physiological arousal
- presence of others
- evaluation anxiety
28Social Presence Effects (continued)
- Social facilitation - improve performance on well
learned task - Social inhibition - harm performance on learning
task - Why?
- Physiological arousal
- presence of others
- evaluation anxiety
- Implications? What are you asking people to do?
Is it well learned or not?
29Group roles
- Task Initiator, info opinion seeker/giver,
elaborator, coordinator, orienter, evaluator,
energizer, procedural technician, recorder - Maintenance Encourager, harmonizer, compromiser,
gatekeeper, standard setter, commentator,
follower
30Group roles (continued)
- Task Initiator, info opinion seeker/giver,
elaborator, coordinator, orienter, evaluator,
energizer, procedural technician, recorder - Maintenance Encourager, harmonizer, compromiser,
gatekeeper, standard setter, commentator,
follower - Need both. (A central goal of the group should
be not just current performance, but also the
ability to continue to perform well in the
future.) - All will be filled eventually. (Have they begun
to emerge in your team yet?)
31Attributes of Effective Teams
- Small size (max. 10)
-
- Complimentary skills
- technical
- problem solving/decision making
- interpersonal
- Common purpose
- Specific goals
- Common approach
- Mutual accountability
32Why teams fail
- Management (culture)
- Members
33Why teams fail (management)
- Bad strategies, practices (game plan)
- Hostile environment (rewards, climate)
- Quick fix mentality
- No transfer of learning
- Conflicting goals (between teams)
- Poor skills and/or staffing
- Lack of trust (recall this when we get to
motivation)
34Why teams fail (members)
- Too much, too soon
- Work style conflicts
- Results-only focus (think process, especially at
first!) - Roadblocks kill morale (show wins)
- Resistance to change (personality trait)
- Jerks Interpersonal skills
- Jerks Interpersonal chemistry
- Lack of trust (motivation)
35Building Effective Teams
- Clear goals
- Assess strengths and weaknesses
- Small wins
- Build trust
- Appraise individual and group performance
- External support
- Training
- Membership
36Wilderness Survival
37Wilderness Survival scores
38Group Decision Making
39- Groups have greater resources than individuals,
but group dynamics may inhibit the realization of
the groups full potential
40- Groups have greater resources than individuals,
but group dynamics may inhibit the realization of
the groups full potentialprocess loss.
41- Advantages
- More divergent ideas
- More synergistic ideas
- Greater consensus (commitment)
- Share responsibility
- Disadvantages
- Social loafing
- Groupthink (esp in cohesive groups)
- Group shift
- Diffusion of responsibility
- winning vs. solving
Groups have greater resources than individuals,
but group dynamics may inhibit the realization of
the groups full potential.
42Stages of Group Problem Solving
- Problem identification
- Solution generation
- Evaluation
- Decision
- Implementation
43Three Leadership Roles
- Content
- Problem solving process
- Countering group dynamics that lead to process
losses - All members need to be able to handle
dysfunctional behavior and share responsibility
for managing the process
44Stages of Group Problem Solving
- Problem identification
- Solution generation
- Evaluation
- Decision
- Implementation
45Lessons for Group Problem Solving
- Correctly define the problem
- Separate solution generation and evaluation
- Fully explore the alternatives
- Accountability in implementation
- Most importantly
- Manage the process
- Dominance Groupthink
- Defeatism Hidden agendas
- Rush to closure/no closure
46Problem Identification
- Is this an appropriate problem for group action
- Develop a good problem definition
47Problem Identification
- Problems
- Dominance (all stages)
- Focusing on how bad the problem is (well never
solve this) - Hidden agenda
- Solutions
- Solicit participation, manage interactions
- Decompose problem
- Attack sub-problems
- Careful of problem definition
48Solution Generation
- How to structure solution generation
- Accuracy
- Creative thinking
- Brainstorming
- no criticism
- free wheeling
- quantity
- improvements
- The hard sell
- Yes, but
- All talk and no listening
49Evaluation
- Narrow alternatives
- NGT
- Identify pros and cons
- Groupthink
50Decision Techniques
- Decision options
- Leader decides
- Consensus
- Ranking
- Voting
- Minority rules
- Lack of decision
- Reject all alternatives
- Input
- Lets get this over with
- We all agree, right?
51Implementation
- Action plan
- who
- how
- when
- resources needed
- Reality check
- Stop evaluate plan after implementation--is
problem solved?
- Avoid responsibility
- Building lead balloons
- (it will never fly)
52Topic Communication
53Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
54Communication
A model of the communication process Sender
Encoding Message Decoding Receiver
Medium
Feedback
Sender - source of message
55Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Encoding - puts message into symbols
56Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Medium - the channel/method chosen
57Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Decoding - interpretation of symbols
58Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Receiver recipient of message
59Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Feedback - two-way communication vs. one-way
communication
60Communication
A model of the communication process Source
Encoding Message Decoding Receiver
Medium
Feedback
Feedback - two-way communication vs. one-way
communication
NOTE efficient communication effective
communication
61Barriers to communication
- Filtering (status effects culture, values,
biases, prejudice, etc) - Selective perception (function of our cognitive
process) - Emotions
- Language
- Non-verbal cues
62Media Richness
- Multiple cues simultaneously
- Rapid feedback
- Establish a personal focus
63Channels Available
- letter (written correspondence)
- e-mail
- telephone (cell)
- teleconferencing
- voicemail
- face-to-face
64 Highest
Physical presence
(face-to-face) Media
Interactive
media Richness
(phone, EM)
Personalized static
media (memos,
letters, tailored
computer
reports)
Impersonal static
media (flyers, bulleting)
Lowest
65- Richness of medium needs to match
characteristics of the message for maximum
effectiveness Highest
Physical presence
(face-to-face) Media
Interactive media Richness
(phone, EM)
Personalized static
media (memos,
letters, tailored
computer reports)
Impersonal static
media (flyers,
bulleting) Lowest
66Message Type Non-Routine
Routine - greater
potential
- simple, straightforward for
misunderstanding
rational, logical - often characterized
by (e.g.,
verifying assignments time pressure, ambiguity,
from
meeting) surprise - typified by novel events
(no common frame of reference for sender
receiver) - interpretation more susceptible to
personal feelings subjective beliefs (e.g.,
working out personality conflict between 2 VPs)
67Channel Influence
- Medium used for sending receiving affects
meaning of the message. - Medium can affect the effectiveness of
communication
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70Media Sensitivity
- Effective managers are more media sensitive
- Of managers classified as media sensitive 87
rated as good performers - Of managers classified as media insensitive 47
rated as good performers - Must choose media that has the capacity to engage
both sender receiver in mutual understanding of
message.
71Feedback A specific type of communication
- Information about a persons behavior
- Necessary for learning
- Positive and negative
72- Positive feedback
- Tells the person what he/she is doing right
- Praise, recognition
- Negative feedback
- Identifies areas of improvement
- Provides information on how to improve
73Guidelines for Providing Feedback
- Focus on specific behavior
- Keep it descriptive
- Keep it goal-oriented (for negative, focused on
improving performance) - Make it well-timed
- Ensure understanding
- Make sure behavior is controllable
- Keep amount limited
- Tailor feedback to recipient
74Guidelines for Providing Feedback
- Focus on specific behavior
- Keep it descriptive
- Keep it goal-oriented
- Make it well-timed
- Ensure understanding
- Keep amount limited
- Make sure behavior is controllable
- Tailor feedback to recipient
- NOTE connection to reinforcement theory
75Negative Feedback
- Two questions before providing negative feedback
- Is negative feedback the best way to improve
performance? - Are you giving negative feedback in order to
improve performance?
76Three necessary elements for negative feedback
- Employee must understand
- Specific
- Descriptive
- Direct
- Check for understanding
- Employee must be able to accept the feedback
- Trust
- Descriptive
- Timing
- Amount
77- Employee must be able to do something about it
- Identify desired action
- How can these desired actions be achieved
- Employees perspective
- Constraints
- Evaluate/Select alternative
- Determine a review or monitoring system
78A couple final thoughts on feedback
- Managers are generally reluctant to give negative
feedback (reluctance vs. role demands) - Very negative events
- Lower level negative events
- Employee solicited feedback
-
79Receiver Effective Listening
- Intensity
- Empathy
- Acceptance
- Responsibility
80Effective Listening
- be motivated
- eye contact
- show interest
- avoid distracting actions
- empathy
- whole picture
- ask questions
- paraphrase
- dont interrupt
- integrate
- dont over talk
- confront your biases
- smooth transitions
- be natural