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A Pattern Language for WebQuests and Other Learning Environments

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Title: A Pattern Language for WebQuests and Other Learning Environments


1
A Pattern Language for WebQuests and Other
Learning Environments
  • Bernie Dodge
  • San Diego State University
  • http//edweb.sdsu.edu/
  • webquest/necc2001/

2
Theft or Smarts?
  • The Fairy Tales Heist
  • The Hijack of Canada

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Patterns History
  • Derived from the writings of architect
    Christopher Alexander
  • Later embraced by the object-oriented programming
    community

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Patterns Definition
  • A pattern is the abstraction from a concrete
    form which keeps recurring in specific
    non-arbitrary contexts.
  • -- Dirk Riehle Heinz Zullighoven

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Patterns Definition
  • A pattern is a named nugget of insight that
    conveys the essence of a proven solution to a
    recurring problem within a certain context amidst
    competing concerns.
    --- Brad Appleton

11
QWAN
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QWAN
  • the essence of all things living and useful that
    imparts to them qualities such as freedom,
    wholeness, completeness, comfort, harmony,
    habitability, durability, openness, resilience,
    variability and adaptability.
  • Its what makes us feel alive and sated,
    gives us satisfaction, and ultimately improves
    the human condition.

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  • A well-designed lesson is like a well done
    painting.

14
Professions the Tower of Babel
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Memetic Drift
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Memetic Drift
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Memetic Drift
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Memetic Drift
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Memetic Drift
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Memetic Drift
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Goals for Using Design Patterns
  • Common language
  • Efficiency through reusability
  • Longevity for good ideas

22
Layers of Description
General Principles
Generic WebQuest Templates
Specific WebQuests
23
Layers of Description
General Principles
Generic WebQuest Templates
Design Patterns
Specific WebQuests
24
Parts of a Design Pattern
  • Name
  • Description
  • Goals
  • Applicability
  • Examples
  • Related Patterns
  • Implementation Details

25
Example Design Pattern
  • Name Genre Study
  • Purpose To teach the structure and variations of
    a genre and more generally to teach that most
    understandable writing is based on some set of
    conventions. To teach a general approach to
    analysis and to guide observation and close
    reading.

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Example Design Pattern
  • Applicability Can be applied to any form of
    expression that can be read fairly quickly and
    for which there are at least a half-dozen
    examples accessible on the web. Can be applied
    not only to written and oral forms (folk tales,
    fairy tales, limericks, jokes, riddles, etc.)
    but to visual forms (editorial cartoons,
    propaganda posters, television ads).

27
Example Design Pattern
  • Limitations Should not be used with forms of
    expression that would take too long to get
    through (e.g. novels). Care must be taken not to
    oversimplify the genre (as might happen with a
    rich form like haiku).

28
Example Design Pattern
  • Variations If time does not permit doing both
    phases, do one half or the other. That is, stop
    at the analysis phase and end with a class
    discussion of the genre. Or begin with a
    completed analysis and use that as the jumping
    off place for students to create a new instance
    of the genre.

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Design Pattern Example
  • Implementation Details will be described in the
    form of a template.

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Time Capsule Pattern
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Travel Account Pattern
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Simulated Diary Pattern
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Parallel Diary Pattern
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Whats Next?
  • Create Dictionary of Design Patterns
  • Create templates for each pattern

35
Whats Next?
  • Post templates on theSDSU WebQuest site and the
    Kiko Digital Educator Network site.

36
Like to Help?
  • Explore the newMatrix of WebQuest Examples
  • Look for well done lessons that could be
    generalized to other content
  • Suggest them as the basis of a design pattern

37
A Pattern Language for WebQuests and Other
Learning Environments
  • Bernie Dodge
  • San Diego State University
  • http//edweb.sdsu.edu/
  • webquest/necc2001/
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