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CP684

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These s are to be used in conjunction with material presented by Drs Aidman ... Quicken's chequebook. useful in learning an application ... – PowerPoint PPT presentation

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Title: CP684


1
CP684
  • Human Factors in Information Systems

2
From an IT point of view...
  • These slides are to be used in conjunction with
    material presented by Drs Aidman and McLachlan
    and the theory contained in your textbook
  • Where possible, examples of good/bad design will
    be shown

3
Human Factors
  • Human Computer Interaction
  • Ergonomics
  • Human Engineering
  • designing for human use
  • in the past the user and user behaviour came
    second to machine and machine behaviour

4
User-centred approach to design
  • Few programs exhibit good interface design.
  • It is important that the basic rules for all good
    interfaces are understood
  • control should remain with the user
  • User input requires almost instantaneous response
  • Half of the design process is analysis and
    creation the other half is seeking feedback and
    applying its lessons

5
What is an Interface?
  • Contrary to popular believe it is NOT the
    computer program itself!
  • It is the interaction between the program the
    user
  • early days - text-based interfaces
  • these days - Graphical User Interfaces

6
GUIs
  • Sometimes referred to as WIMP (windows, icons.
    Mouse, pointer)
  • Creation of the illusion of a virtual world
    containing objects to manipulate
  • extensive use of metaphors

7
Metaphors
  • try to represent something new in terms of
    something more familiar, or easier to understand.
  • Windows Desktop
  • Quickens chequebook
  • useful in learning an application
  • Use of metaphors can become frustrating when
    inappropriately applied.
  • Example

8
  • To eject a diskette on an Apple system one needs
    to drag the diskette icon onto the equivalent of
    the Windows Recycle bin Trash can
  • Trash can/Recycle bin is normally used to DELETE
    files
  • The user is confused because of the ambiguity of
    the metaphor used.

9
  • research seems to indicate that GUIs have the
    following advantages over Text (Command Driven
    like DOS) interfaces
  • user completes tasks faster
  • user has lower level of frustration
  • Perceived lower fatigue
  • better able to self-teach - reduced training
    costs
  • better able to learn more capabilities of
    applications

10
Proven GUI design principles
  • Understand People
  • Design for Clarity
  • Design for Consistency
  • Provide Visual Feedback
  • Provide Audible Feedback
  • Keep Text Clear
  • Provide Traceable Paths
  • Provide Keyboard Support

11
...
  • Ultimately the success of a GUI design depends on
    how the user will enjoy working with it on a
    day-to-day basis
  • Lets look at some of the principles how they
    were applied (or not) in the current GUI
    environment of Windows

12
Understand People
  • People learn more easily by recognition than by
    recall.
  • Always attempt to provide a list of data values
    to select from rather than have the users key in
    values from memory.
  • The average word recall is about 2,000 to 3,000
    words
  • Word recognition is more than 50,000 words.
  • But dont overdo - see next example

13
  • Word 6.0 (and other versions) know exactly what
    files they are dealing with.
  • However, a filetype other than .doc produces the
    dialog box on the right
  • Most users would not know nor would they care!

14
Design for Clarity
  • the amount of light that passes through the eye
    of a sixty year-old is only one-third of that
    passing through the eye of a twenty year-old.
  • Quicktimes control window may cause problems
  • this toolbar allows for 4 different types of
    Send - but what is what?

15
Design for Consistency
  • Microsoft Office 2000 completely ignores this
    design principle
  • Result is confusion for long-term users of Office
    suite programs

16
example
  • Where to now?

17
Another example
  • What does Cut from the Edit menu normally do?
  • The selected text or object is removed
  • In Excel this is what happens
  • a moving border is drawn around the selection
    and nothing happens!
  • Confusion reigns as all other programs would have
    removed the selection

18
Provide Visual Feedback
  • Confirmation dialogs that make sense but NOT
  • OR this one!

19
But definitely...
  • MRU - most recently used files
  • tooltips
  • On startup
  • And options, options, options...

20
Provide Audible Feedback
  • Keep sound limited to short crisp noises
  • rude noises are funny - once - after that they
    become boring
  • Dont play Beethovens 9th when all people want
    to do is exit the program!

21
Keep Text Clear
22
Vision impairment
  • Sans-serif typefaces are effective.
  • Condensed typefaces are not as effective.

23
avoid
  • On the left - normal vision
  • On the right - the vision-impaired view of same

24
!
25
Provide Traceable Paths
  • It is impossible to work out what drive these
    files and folders reside on!

26
WWW - GUI in disguise
  • Using the information on the previous slides,
    surf the Internet
  • observe the principles mentioned at work
  • more importantly, identify those that have not
    been adhered to
  • observation of existing design can teach you a lot

27
HCI changes...
  • First there were switches
  • then paper tape
  • then punch cards
  • followed by dumb terminals
  • intelligent terminals
  • Point-and-Click
  • direct manipulation
  • what next?!
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