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CP684

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A list of words representing concepts is more difficult to ... colour before monochrome. saturated as opposed to less saturated colors. dark areas before light ... – PowerPoint PPT presentation

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Title: CP684


1
CP684
  • Human Factors in Information Systems
  • Week 3 - Memory...

2
Memory operation
  • Three main processes associated with the
    operation of memory
  • Storage or Remembering
  • Forgetting
  • Retrieval

3
  • Storage or Remembering requires repeated exposure
    or rehearsal.
  • Meaningful information is easier to remember.
  • A list of words representing concepts is more
    difficult to remember than a set of words
    representing objects.
  • Example

4
Remember...
  • Try to remember as many words as you can from the
    following list
  • softly, smoothly, rapidly, hot, squirmy,
    indifferent, unuseable

5
  • How many did you manage?
  • Now do the same with the following
  • arm, scissors, printer, paintbrush, folder,
    pencil, alignment

6
  • How many could you recall?

7
  • keyboard commands require the commands to be
    remembered
  • selecting commands from a screen require the
    commands to be recognized
  • long commands using a large number of parameters
    are hard learn

8
Forgetting
  • Decay and Interference
  • Decay Information decays more rapidly at first
    then decay slows down
  • Interference New information causes loss of old
    information (aka recency effect)
  • sometimes resistance to new material does the
    opposite!
  • Office2000 is a good example

9
Recency effect
  • Last items presented are more easily
    remembered than earlier items.
  • a task intervening between presentation and
    recall eliminates recency effect
  • Example Office 2000 (again!) menu bars

10
Retrieval
  • Recall and Recognition
  • Recall - Information is reproduced from memory
  • Categorisation/structuring of information assists
    recall chunking
  • Recognition - awareness that is viewed/acted on
    has been experienced previously.

11
Memory/expectation?
  • expectations of colours
  • red - stop, danger, hot (but also speed)
  • blue - cold
  • green - go (but also calm, slow)

12
Processing
  • Anything that is seen by our eyes has to be
    processed
  • processing difficulties depend on complexity of
    the visual scene and on our previous memory of
    that scene

13
Visuals
  • Images that we already are familiar with are
    simply matched to images stored in our memory
  • takes little time and minimal effort
  • example familiar icons such as diskette/save
    scissors/cut printer/printouts
  • Grab a pen and paper

14
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15
Your turn...
  • Write down what you just saw!

16
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Your turn again...
  • Write down what you saw.

18
Visual Processing
  • You have learned/memorised modern English script
  • Old English characters are unfamiliar - slow
    recognition if any at all!
  • Modern English script simply needs to be mapped
    to a similar character in our memory -
    understanding is speedy!

19
Seeing
  • Hello?!

20
What information do you memorise?
  • Location of object(s)
  • Shape of object(s)
  • Relationship of object(s) to other object(s) on
    screen
  • Pictures of icons
  • Colors

21
Processing of scenes
  • visual understanding of a scene and the time it
    takes to learn the scene depends on the number of
    unique elements that we must identify in that
    scene
  • If we have already learned the scene, we record
    it as one element
  • Words are recorded as a single element.

22
Type and legibility
  • reading is done primarily by recognising the
    overall shape of words
  • not by parsing
  • all uppercase text
  • is harder to read than lowercase
  • has no distinctive features to catch eye

23
Type and legibility
  • Words do not make much sense if only the bottom
    half is visible

24
Better?
  • Legibility is linked to the top of words

25
Complex scenes
  • Examples of complex scenes related to Web pages
  • much also relevant to GUI design

26
Visual scanning stages
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Complex Scene
29
Another example
30
Design considerations
  • Balance
  • Equal weight of screen elements
  • Left to right, top to bottom
  • Consistency
  • Create standard and consistent spacing on
    horizontal and vertical alignment points
  • Predictability
  • Put things in predictable locations on the screen

31
MS-Word
Paintshop Pro
Netscape Navigator
32
Last but not least...
  • Like a good painting, guide the eye through the
    task in an obvious way
  • Eye attractions are
  • bright elements over less bright
  • Isolated elements over grouped
  • graphics before text
  • colour before monochrome
  • saturated as opposed to less saturated colors
  • dark areas before light
  • big as opposed to small elements
  • unusual shapes over usual ones

33
Design Implications
  • Human processing capacity is very small
  • Constant danger of overload
  • Inexperienced users
  • willing to be led slowly by the computer
  • Experienced users
  • wish to take the initiative and operate the
    system rapidly
  • Good design depends primarily on a solid
    understanding of human behaviour!

13
34
THE END
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