Title: Reflection
1Reflection
Law of Reflection Incoming Angle Reflected
Angle
Light Beam
2Ooh, Shiny
Why smooth surfaces are shiny from one angle and
darker from all other angles?
A smooth surface reflects all of the incoming
sunlight in the same direction, so one preferred
angle gets most of the light.
A rough surface reflects the incoming sunlight in
many directions, so the light is randomly
scattered.
3Refraction
Law of Refraction (Snells Law) n1 sin ?1 n2
sin ?2
Incoming Beam
?1
?2
sin is the trig function sine, it takes an angle
an spits out a numerical value. How and why does
not concern us now.
Refracted Beam
Air/Glass Interface
4Refraction The Lifeguard Analogy
Lifeguard needs to reach drowning man as quickly
as possible. The shortest distance between the
lifeguard and the drowning man is a straight
line. Yet, since the lifeguard can run much
faster than she can swim, the lifeguard will
reach the drowning man faster if she decreases
the distance she has to swim by running a greater
distance. Even though the total distance is
greater, the lifeguards faster running speed
will make this the fastest option.
Lifeguard Post
Shortest Distance
?1
?2
Index of refraction becomes ratio of sprinting
speed to speed of either running on sand or
swimming in ocean
Drowning Man
Beach / Ocean Interface
5Refraction
Incoming Beam
Refracted Beam
Doubly Refracted Beam
Glass / Air Interface
Air / Glass Interface
6Refraction
Incoming Beam of White Light
Doubly Refracted Beams
Glass / Air Interface
Air / Glass Interface
7Air / Glass Interface
Glass / Air Interface
8Air / Glass Interface
Glass / Air Interface
9Air / Glass Interface
Glass / Air Interface
Air / Glass Interface
Glass / Air Interface
10Focal Point
Convex Lens
11Light Source at Focal Point
Convex Lens
12Light Gathering
Object
Focal Point
Focal Point
Image
Convex Lens
13Focal Point
Convex Lens
Focal Point
Convex Lens
14Focal Point
Convex Lens
Focal Point
Convex Lens
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