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Title: Victor Kaptelinin


1
Activity theory and HCI
  • Victor Kaptelinin

2002-11-08
2
Outline
  • Introduction
  • Two waves of HCI
  • Post-cognitivist HCI Second-wave theories
  • Activity theory as a middle ground
  • An overview of basic principles
  • The Activity Checklist
  • UMEA

3
Wave I The cognitive approach
  • The focus on user interface
  • Experimental studies of factors underlying
    efficient human-computer interaction
  • Models of the user
  • Usability criteria and techniques

4
Wave IIFrom human factors to human actors
(Bannon, 1991)
  • From product to process in research and design
  • From individuals to groups
  • From the laboratory to the workplace
  • From novices to experts
  • From analysis to design
  • From user-centered to user-involved design
  • From user requirements specifications to
    iterative design

5
Wave III Beyond...
  • Beyond work learning, play, entertainment
  • Beyond adults Children as design partners
  • Beyond general purpose computers Ubiquitous
    computing
  • Beyond tools Persuasive technologies, etc.
  • Beyond HCI web design, interaction design, etc.
  • and beyond

6
From UI to work to life...
understanding
informing
designing
evaluating
7
What is activity theory?
  • A psychological approach based on
    cultural-historical psychology
  • An interdisciplinary framework
  • An approach to the complex phenomena of
    purposeful use of information technologies by
    individual and groups in social context

8
What activity theory is not
  • Activity theory is a framework for thinking about
    activity, not a finished body of a theory
  • A conceptual framework, not strongly predictive
    theory
  • An analytical tool, not a cookbook for design and
    evaluation

9
Why activity theory?
  • The extending scope of HCI and CSCW research
  • Studying context (from Situated actions to
    Contextual Design and beyond)
  • Focus on user experiences
  • HCI and CSCW in search of a conceptual framework

10
A summary of the basic principles of activity
theory
  • Object - relatedness
  • Hierarchical structure of activity
  • Internalization/externalization
  • Mediation
  • Development

11
Object - relatedness
  • Subject and object
  • Unity of material and ideal world.
  • Another example become a doctor
  • transform ones own mind and body to enact
    medical skills

12
Hierarchical structure of activity
  • Activities and motives
  • conscious and unconscious
  • Actions and goals
  • conscious
  • Operations and conditions
  • unconscious, habitual
  • Poly-motivation

13
Hierarchical structure of activityfor an
individual subject
14
Internalization/ externalization
  • Mental processes vs. external behavior
  • The nature and functions of internalization
  • The nature and functions of externalization
  • Intra-subjectivity vs. inter-subjectivity
  • Internal/external and individual/social two
    separate dimensions of human activity

15
Two dimensions of human activity
individual - social
Image of the World Internal Plane of Actions
multi- voicedness
internal external
communication collaboration
instrumental activity
16
Mediation
  • Language and technology mediate human experience
  • Accumulation and transmission of social
    experience
  • Mediation of external and internal activities
  • Technical tools and psychological tools
  • Functional organs

17
Development
  • Object of study and research methodology
  • Practice as a result of historical development
  • Types of development and methods of their study
  • Zone of Proximal Development

18
The Zone of Proximal Development
  • "The distance between the actual
    development level as determined by independent
    problem solving and the level of potential
    development as determined through problem solving
    under adult guidance or in collaboration with
    more capable peers"
  • Lev Vygotsky

19
Beyond individual activities
  • Hierarchy of motives
  • Collective subjects and activity systems two
    perspectives on supra-individual activities

20
Engeström's model
21
Basic principles of activity theory A summary
  • Tools are used by active subjects (individuals,
    groups, organizations) who interact with the
    world to achieve their goals
  • Subjects have hierarchies of goals which reflect,
    on the one hand, higher-level objectives and
    their tradeoffs, and, on the other hand,
    available resources
  • Subjects are shaped by their activitieshaving an
    impact on their social/cultural environment,
    subjects impact themselves
  • Human experience is crystallized in tools and is
    transmitted to other people by mediating their
    activities
  • Human activities undergo various kinds of
    developmental transformations

22
A historical overview
  • 1991 "Through the interface" by Susanne Bødker
  • 1992 Plenary session at the EWHCI'92 Conference
    (S. Petersburg, Russia)
  • 1995 A workshop at the Third Decennial
    "Computers in Context" Conference (Aarhus,
    Denmark)
  • 1996 Context and Consciousness Activity Theory
    and Human-Computer Interaction, MIT Press, ed.,
    Bonnie Nardi
  • 1998 ISCRAT Conference, June 7-11, Denmark
  • 2001 Special Issue Journal CSCW on activity
    theory and design, B. Nardi and D. Redmiles, eds.
  • 2002 ISCRAT Conference, 18-22 June, Amsterdamaz

23
AT and HCIMain directions of research
  • Retrospective analyses based on activity theory
  • Computer-Supported Cooperative Work
  • Computer-Supported Collaborative Learning
  • Participatory design, scenario-based design, and
    industrial design
  • Activity-based workplace studies and design
  • Interface design
  • Developmental work research
  • Information systems

24
The overall structure of the Checklist
  • Part 1. Means and ends
  • Part 2. The environment
  • Part 3. Learning, cognition and articulation
  • Part 4. Development

25
Part 1. Means and ends
  • Human beings have hierarchies of goals which
    emerge from attempts to meet their needs under
    current circumstances. Understanding the use of
    any technology should start with identifying the
    goals of target actions, which are relatively
    explicit, and then extending the scope of
    analysis both "up" (to higher-level actions and
    activities) and "down" (to lower level actions
    and operations).

26
Part 2. The environment
  • Human beings live in the social, cultural world.
    They achieve their motives and goals by active
    transformation of objects in their environments.
    This section of the checklist identifies the
    objects involved in target activities and
    constitutes the environment of the use of target
    technology.

27
Part 3. Learning, cognition and articulation
  • Activities include both internal (mental) and
    external components which can transform into each
    other. Computer systems should support both
    internalization of new ways of action and
    articulation of mental processes, when necessary,
    to facilitate problem solving and social
    coordination

28
Part 4. Development
  • Activities undergo permanent developmental
    transformations. Analysis of the history of
    target activities can help to reveal the main
    factors influencing the development. Analysis of
    potential changes in the environment can help to
    anticipate their effect on the structure of
    target activities

29
Main issues in analysis
  • Functionality
  • Flexibility
  • Learning
  • Collaboration
  • Personal/ Social Spaces
  • Breakdowns
  • User resistance
  • Power differences
  • etc

30
Space mission as an activity the case of Apollo
13
  • collective activity
  • pre-processed activity
  • shift from one activity to another after the
    breakdown

31
Suggestions
  • Suggestion 1 Video monitoring of Apollo 13 from
    the inside and the outside, so that people at
    Mission Control could watch the spacecraft and
    the astronauts.
  • Suggestion 2 Shared goal-specific
    representations indicating sub-goals, priorities,
    distribution of responsibilities, and available
    resources.
  • Suggestion 3 Support of decision making
    (primarily by the head of Mission Control and
    those immediately responsible for the decision)
    with explicit representation of options and
    consequences associated with a specific problem.
  • Suggestion 4 Support of meaningful
    interpretation of instrumentation data
  • Suggestion 5 Dedicated human assistants for
    astronauts
  • Suggestion 6 Systematic preliminary check of
    potential conflicts and breakdowns at each phase
    of the mission

32
UMEA User-Monitoring Environment for Activities
  • Applications as environments Coping with
    multiple information hierarchies
  • Supporting Higher-Level User Actions Existing
    Approaches
  • Personal information management systems
  • Dedicated project spaces
  • Non-hierarchical information space architectures
  • The UMEA approach Converting interaction
    histories into project contexts

33
Rationale
  • minimize overhead and make the benefits of
    creating project environments apparent to the
    user
  • integrate personal information management,
    communication, and management of tools and
    materials
  • capitalize upon actual work practices of users.

34
Architecture
35
User interface Minimized overview
 
docu -ments
fol ders
resourcemenu buttons
project icons
URLs
con -tacts

maximize button

project panel
resource panel
36
User interface Maximized overview
RL
CP
PL
37
User interface Project view
PD
PIM/H
CP
RL
STL
38
An example use scenario
  • -- the user launches the UMEA application
  • decides, which project to focus on
  • selects a project and opens necessary resources
  • continues working on the project, i.e., opens
    and saves documents, sends emails, etc
  • file names, etc, are automatically added to
    respective lists of resources PIM entries are
    automatically linked to the project
  • when the user switches to another project, he
    or she gets an immediate access to PIM tools and
    resources related to that project.

39
Main advantages
  • an access to various types of resources related
    to a project from one place,
  • an overview of ongoing projects,
  • a possibility to instantly switch back and forth
    between projects, and
  • the help provided by the system in recalling the
    context of a project, which made it easier to
    resume working on the project after a break.

40
Main problems
  • the need to manually clean up resource lists
    and/or interaction histories from time to time to
    delete irrelevant items,
  • some participants experienced difficulties with
    understanding the user interface and the
    functionality of the system

41
Prospects for future work
  • Heuristics
  • Two challenges
  • New directions of development

42
Questions
  • ???
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