Experimental studies of factors underlying efficient human ... Collective subjects and activity systems : two perspectives on supra-individual activities ...
Changing contexts, a challenge for data collection ... Capturing right moment. interpretation. Users changing roles. Playacting. Design suggestions ...
... areas that are not easily addressed in the frameworks of science and engineering ... Implications for design: Attractive things work better. http://www.nngroup.com ...
even if focus lies on one of the phenomenon, e.g., the system as mediating tool in the ... Development is viewed as a general research methodology 'formative ...
Multitasking: A diary study -- II. Task defined: Participants were asked to define their tasks ... Multitasking: Shadowing. Shadowing as an observation ...
social science: understanding the needs and desires of users in a real-world setting ... 'Button craze' Home is a special ('sacred') environment 'Slow' technologies ...
Have a point and that helps people understand the ... Each goal and obstacle is represented by one episode. ... Alternative courses of action can be compared ...
Quotes. References. Benefits of personas. Strong focus on users ... of tasks designed to elicit inspirational input from people on their individual lives. ...
Signwave Auto-illustrator. Map. Motivation. Immediate ... Designer as a glass box. Design is an exact science; methods should provide 'how to' knowledge ...
... without manipulating actual objects (mental simulations, planning, weighing alternatives) ... level, directed at an object that motivates the activity, ...
User research is a reality check. It tells you what really happens when ... 3. Personas (gr) March 6. 4. Contextual design (gr) March 9. Exam. Hemtenta: 4 1 ...
UTOPIA (Training, Technology, and Products from the Quality of Work Perspective) 1981 ... JAD and PD -- I. goals (improved system/ improved workplace) ...
... of Pavlov, the father of reflexology and then behaviorism. Vygotsky criticized the mentalist tradition ... and Engels, labor is the basic form of human ...
Activity theory as a potential framework for human computer interaction research. ... consciousness: Activity theory and human-computer interaction (pp. 17-44) ...
... of selecting the means and contriving the elements, steps, and procedures for ... Interaction design refers to the process that is arranged within existing ...
... The two faces of Gestalt psychology, American Psychologist, 41, pp. ... Kemp, S. (1987), Gestalt grouping effects in locating past events in timelines. ...
Deep versus shallow models (e.g. how to drive a car and how it works) Transparency ... Video conferencing allows everyone to see each other providing some support for ...
If disc1 free THEN move disc1. If move disc1 THEN check if C is possible. IF C possible THEN move disc1 to C. IF C is not possible THEN move disc1 to A ...
8h00-8h30 Presentation of Nestor : A novel approach to Web navigation support ... (1999), Beyond the Individual-Social Antinomy in Discussions of Piaget and ...
... of nature (do not need to be enforced): e.g., Newton's laws, Archimedes' law ... Unwritten social rules (may or may not be enforced): informal dress code, eating ...
A prototype in interaction design can be (among other things): a series ... questions, and support designers in choosing between ... emerging ideas ...
... to elaborate a plan for production of the press line of new passenger car. ... in delivery time of paint-shop elevator chains to be ready two weeks earlier. ...
Builds upon ethnomethodology (Garfinkel) and converstion analysis (Sacks) ... Ethnomethodology (EM) (Garfinkel, 1967) Suggestion for method in CSCL ...
... an outcome that can be defined in a strict measure of utility ... The dedicated player. The unsportsmanlike player. The cheat. The spoil-sport. S&Z p. 276 ...
D 'apr s Vygotsky, Leontiev et la psychologie historico-culturelle russe. et plus ... Notre relation notre environnement (la conscience) est mediatis e ...
Iterative design: when problems are found in user testing, fix ... Participatory design - I. Scandinavian history. Emphasises social and organisational aspects ...