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Learning and Motor Learning Foundations

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Title: Learning and Motor Learning Foundations


1
Learning and Motor Learning Foundations
2
Learning
  • Def Any change in behavior brought about by
    experience.
  • (A change brought about by accident, random
    chance, or maturation would not be classified as
    learning, but just about any other change would
    be.)
  • Learning is generally a permanent change
    (admittedly, learning can be unlearned or
    forgotten). Therefore, there must be some kind of
    internal change in the brain whenever any
    learning occurs. Just what this change is,
    however, is unknown.

3
Some very important background concepts
  • Mental Model of the World
  • How this is done is currently unknown, but
    clearly the human memory maintains what may be
    described as a mental model of the world.
  • This refers to the fact that we can remember how
    things are. Our memories may, of course,
    maintain an inaccurate model of the world.

4
The Holographic Model of Memory
  • A true hologram is a type of photograph. Viewed
    with a laser bean, the result is a
    three-dimensional image. One can actually walk
    around a true holographic image and view it from
    any angle.
  • If the glass plate containing a true holographic
    photograph is cut in half, it can still be used
    to make a hologram. The hologram produced will be
    an image of the entire object photographed, but
    will be less sharp or detailed.
  • The holographic theory says that the memory is
    something like a hologram.
  • It says that
  • Every memory is somehow distributed over the
    entire part of the brain used for memory, not in
    a specific place. Thus damage to any part of the
    memory results in a loss of detail of all
    memories, but not in a loss of any specific
    memories.
  • Remembering any part of a specific memory tends
    to trigger additional remembering of associated
    memories.
  • Discuss How can this theory be useful to someone
    trying to learn or remember things.

5
Self-reinforcement of Learning
  • It has recently been recognized that the brain is
    a very active producer and consumer of drug-like
    chemicals that produce feelings such as
    pleasure, pain, elation, depression, anger, love,
    arousal, and others.
  • Having an experience such as a sudden insight,
    new understanding, and so on may release
    chemicals that cause pleasure. If you feel good
    when you make a discovery it is because such
    chemicals have been produced.
  • This has two extremely important effects.
  • 1. It causes the feeling of elation to be
    associated with learning. This, in turn, tends to
    make us want to repeat the experience by learning
    more.
  • 2. It may cause the memory of the knowledge
    gained to become stronger, thus making it more
    likely to be remembered. This may also occur, of
    course, with learning associated with other
    feelings, such as pain. We tend not to touch a
    hot stove twice.

6
Teaching
  • Def Anything that facilitates learning in
    another person.
  • This includes such practices as
  • lecturing
  • guiding students toward instructive experiences
  • directing students toward instructive
    experiences
  • demonstrating and correcting
  • giving feedback
  • doing anything that causes learning (in another)
    to proceed more rapidly
  • There is clearly no one method of teaching that
    is best, nor any method that is worst. The best
    method always depends on many factors, including
    talent in the learner, personality of the
    teacher, overall life environment, and others.

7
Three Stages of Learning
  • Cognitive Stage
  • Beginner level of ability
  • Basic concepts and ideas
  • Higher levels of brain involved. Performance
    dominated by higher centers of control.
    Performer is thinking about performance too
    much.
  • Associative Stage
  • Intermediate level of ability
  • Performer is aware of errors but not yet able to
    eliminate them.
  • Skills being refined, errors reduced but still
    occur.
  • Autonomous Stage
  • Advanced level of skill
  • Lower levels of brain have taken control
  • Performance is automatic

8
Thorndikes Law of Readiness
  • A learner must be physiologically,
    psychologically, and developmentally ready to
    learn a skill if learning is to take place.
  • In physical education, especially, there is a
    concept that says PE activities must be
    developmentally appropriate.
  • Discuss On which side do we err. Do we push
    children too fast, or do we dumb-down the
    curriculum.

9
Thorndikes Law of Effect
  • People tend to repeat behaviors for which they
    are rewarded and to not repeat behaviors that are
    not rewarded or that are punished.
  • Note, however, that what appears to be a
    punishment may not really be.

10
Thorndikes Law of Exercise
  • Learning is strengthened by repetition.
  • Of course, this means that repetition of a poor
    technique may mean strengthening of that poor
    technique.
  • However, this does NOT mean that exactly correct
    technique must be used from the beginning.That is
    often impossible.

11
Input is important to learning
  • Learning should be improved by anything that
    improves input. Such as
  • Accurate demonstrations
  • Attention directed toward relevant input and
    away from irrelevant input
  • Elimination of distractions, discomforts.
  • Full attention by learner to input
  • Avoidance of mental fatigue during
    instruction
  • Repetition of input
  • Use of terms the learner understands

12
Processing of input is also very important
  • Learning is an active process than takes place in
    the learner. It is not something done to the
    learner. Ideally, learning should be directed by
    the learner, not the teacher. Learning should be
    improved by anything that improves or increases
    processing. Such as
  • Study, reading, repeating input out loud, taking
    notes, copying notes, converting the form of
    notes, doing exercises, asking questions, and,
    perhaps, even THINKING.
  • Using more parts of the brain in processing
  • Reading aloud may be better than reading
    silently.
  • Reading and writing is better than just reading,
    or just writing.
  • Speaking added to the above is even better.
  • Seeing and hearing is better than just hearing.
  • Seeing, hearing, and doing are even better. One
    reason for laboratory exercises, practica, etc.
  • Any form of processing combined with genuine
    motivation, esp. intrinsic

13
Motivation
  • Motivation That which drives behavior.
  • Extrinsic motivation Motivation from an
    external source. For example, when a student
    studies because of the desire for a high grade.
    Even though the desire for a grade is in the mind
    of the student, a grade is really an external
    reward.
  • Intrinsic motivation Motivation from within.
    For example, when a student studies because of a
    desire to know the subject matter.
  • Both are powerful, but research shows that for
    humans, intrinsic sources are the most powerful
    motivators for most forms of achievement.
  • Discuss How can a teacher, coach, leader, etc.
    influence the motivation of the pupils, athletes,
    or followers.

14
Reinforcement
  • Reinforcement Anything that tends to encourage
    the repetition of a behavior. E.g. praise,
    reward, joy of accomplishment, etc.
  • Positive reinforcement Giving a reward for a
    desired behavior
  • Negative reinforcement
  • Tangible reinforcement A reward in the form of
    something that is a real object. (Money, food, a
    prize, etc.)
  • Intangible reinforcement A reward in the form
    of something that is not a real object. (Praise,
    applause, cheering, respect, a smile, etc.)
  • Tangible-symbolic A reward that is tangible but
    in which the value is purely or mostly symbolic.
    (Blue ribbon, trophy, gold medal, gold star,
    etc.)
  • (More on reinforcement)

15
Reinforcement
  • Timing of reinforcement is important
  • Concurrent during performance
  • Concurrent, out of phase during performance but
    with a slight delay between the part being
    reinforced and the reinforcement
  • Immediate right after performance
  • Delayedafter a more than trivial amount of time
    has elapsed following performance.
  • The pacing of reinforcement is important
  • Reinforcement of every instance of a desired
    behavior is 3rd best.
  • Reinforcement in a predictable pattern (every
    2nd, every 3rd, etc) of instances of a desired
    behavior is 2nd best.
  • Reinforcement in an unpredictable pattern is
    best, unless the reinforcement becomes very
    rare.
  • The appropriateness of reinforcement is
    important
  • Pupils will quickly recognize the fact if they
    receive reinforcement that is not deserved.
  • Reinforcement of trivial progress, in a pupil
    who is capable of more, is likely to produce
    continued trivial progress.

16
Feedback
  • Def Information about the quality of a
    performance.
  • Feedback is information, not reinforcement.
    Positive reinforcement may imply that a
    performance was good, but is considered different
    from feedback. As a rule, the term feedback
    means more than just knowledge of the result or
    outcome. It includes knowledge of the performance
    itself, which is often different from the
    result.
  • Intrinsic feedback Through ones own senses.
  • Extrinsic feedback Through external channels,
    such as a coach, video tape, etc.
  • Delayed feedback After a more than trivial time
    has elapsed since the end of the performance.
  • Concurrent feedback Simultaneous with
    performance.
  • Out of phase Concurrent with overall
    performance but not with the specific part of
    performance for which feedback is received.
  • (more about feedback)

17
More about feedback
  • Concurrent is better than delayed or terminal.
  • Longer delays are worse than short ones.
  • Feedback must be accurate to be effective.
  • Feedback must be understood.
  • E.g. You need more dorsiflexion is useless if
    the term is not understood
  • Ambiguous feedback of feedback that is in
    conflict with other feedback leads to
    confusion.
  • E.g. Good level swing, Johnny. when Johnny
    missed the ball, lost the bat, and fell down.

18
Distributed vs Massed Practice
  • Distributed spread out over a longer period of
    time
  • More effective for long-term retention.
  • More effective for most kinds of skills.
  • Less popular with learners in some experiments.
  • Massed concentrated over a shorter period of
    time
  • More effective for short-term retention. May also
    be more effective for certain kinds of skills,
    such as learning a language.

19
Transfer of Learning
  • Refers to the question of whether or not learning
    of one skill leads to ability in or more rapid
    learning of other skills.
  • Research suggests that very little transfer takes
    place, although there is some between or among
    skills that are very similar. E.g. Ability to bat
    in baseball may transfer somewhat to swinging a
    club in golf.

20
Anxiety
  • Trait anxietyLevel of anxiety that is a general
    characteristic of an individual.
  • We tend to refer to people with a low state of
    trait anxiety to be laid back.
  • Low trait anxiety may be a desirable
    characteristic for certain activities.
  • State anxietyLevel of anxiety at a particular
    point in time.

21
Arousal vs performance
  • For many types of skills (not all) the
    relationship between arousal (situational
    anxiety) looks like the following graph.

Optimal performance
Level of performance
Poor performance
Anxiety level
22
Whole vs Part Learning
  • Whole skill A skill that is useful by itself, in
    the understanding of the learner.
  • Part skill A skill that the learner sees as only
    a component of a more complex skill, and not
    useful except as a component of or step to
    learning that larger skill.
  • Whole method Teaching an entire skill all at
    once, without breaking it down into parts.
  • Part methodTeaching a skill by breaking it down
    into parts, having pupils learn each part
    separately, and then combining the parts, perhaps
    in stages.
  • As a general rule, the whole method is much
    superior, except when the whole skill becomes too
    complex.

23
Closed vs Open Skills
  • Open skillA skill that takes place in an
    environment that changes. Most basketball skills
    are open - one must keep adapting to changes in
    the position and tactics of the opposition.
  • When teaching an open skill, emphasize
    recognition of cues and adaptation. Make the
    practice conditions vary as they will in
    performance. The use of closed skill practice
    conditions may help initially but will tend to
    slow subsequent progress.
  • Closed skillA skill that takes place in an
    environment that does not change. The basketball
    free-throw is closed, except to the extent that
    the visual and auditory background may change.
  • When teaching a closed skill, emphasize
    consistency and repetition. Keep practice
    conditions constant.
  • Probably no skill is totally open or closed.
    However, skills can be classified as open or
    closed based on their predominant nature.

24
The Concept of the Learning Curve
  • A learning curve may be understood as a graph of
    the quality of performance over time during the
    process of learning it, or as the relationship
    between time spent trying to learn and
    performance.
  • For many skills learning follows different
    curves. Different curves may also result from
    different approaches to teaching or learning.
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