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CS614: Time Instead of Timeout

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A general means for distributed communication ... Includes quite a few ideas, only some of which are adequately elaborated. Earlier we saw... – PowerPoint PPT presentation

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Title: CS614: Time Instead of Timeout


1
CS614 Time Instead of Timeout
  • Ken Birman
  • February 6, 2001

2
What were after
  • A general means for distributed communication
  • Letting n processes coordinate an action such as
    resource management or even replicating a
    database.
  • Paper was first to tackle this issue
  • Includes quite a few ideas, only some of which
    are adequately elaborated

3
Earlier we saw
  • Distributed consensus impossible with even one
    faulty process.
  • Impossible to determine if failed or merely
    slow.
  • Solution 1 Timeouts
  • Can easily be added to asynchronous algorithms to
    provide guarantees about slowness.
  • Assumption Timeout implies failure.

4
Asynchronous ? Synchronous
  • Start with an asynchronous algorithm that isnt
    fault-tolerant
  • Add timeout to each message receipt
  • Assumes bounds on the message transmission time
    and processing time
  • Exceeding the bound implies failure
  • Easy to bullet-proof a protocol.
  • Practical if bounds are very conservative

5
Example Resource Allocation
P
I want Resource X
Yes / No, In Use
Q
Timeout 2d
6
Null messages
  • Notice that if a message doesnt contain real
    data, we can sometimes skip sending it
  • For example if resource isnt in use, I could
    skip sending the reply and after d time interpret
    your inaction as a NULL message
  • Lamport is very excited by this option
  • A system might send billions of NULL messages per
    second! And do nothing on receiving them!!
    Billions and billions

7
Another Synchronous System
  • Round Based
  • Each round characterized by time needed to
    receive and process all messages.

8
Lamports version
  • Use Physical Clocks
  • Also fault-tolerant realtime atomic broadcast
  • Assumptions about time lead to conclusions other
    than failure
  • Passage of time can also have positive value
  • Provides generality for distributed computing
    problems
  • State machines
  • Resource acquisition and locking
  • Expense?

9
Assumptions
  • Bounded message delay d
  • Requires bandwidth guarantees.
  • A message delayed by gt d treated as failure.
  • Clock Synchronization
  • Clock times differ by less than e.
  • Use clock synchronization algorithms (could be
    costly revisit in next lecture).
  • Any process can determine message origin (e.g.
    using HMAC signatures)
  • Network cannot be partitioned

10
An Algorithm
  • If send message queue not empty
  • Send m with timestamp Ti
  • If receive message queue not empty
  • If queue contains exactly one message m
  • from j with timestamp Ti - (d e)
  • Then Received Message m
  • Else Received Message NULL
  • Implies ? (d e)

11
Example
Ti
Ti ?
i
Message M
Tj
Tj ?
j
Tj
Tj ?
j
e
12
More
  • This can be expressed more elegantly as a
    broadcast algorithm (more later).
  • Can inductively extend definition to allow for
    routing across path of length n
  • ? (nd e)
  • To tolerate f failstop failures, will need f 1
    disjoint paths.
  • To tolerate f Byzantine Failures, will need
    2f 1 disjoint paths.
  • Transmitting NULL message easy do nothing.

13
Even More
  • For good guarantees, need close synchronization.
  • Message arrives Tmessage- e, , Tmessage d e
  • Thus, need to wait (d e).

14
Synchronization required?
  • A means to reliably broadcast to all other
    processes.
  • For process P broadcasting message M at time Tp,
    every (correct) process must receive the message
    at time Tp ?
  • For correct j, j, receive by Tj ? and Tj ?,
    respectively, or neither does.

15
Atomic Broadcast
  • Atomicity
  • All correct processors receives same message.
  • Same order
  • All messages delivered in same order to all
    processors.
  • Termination
  • All updates delivered by T ?.

16
Lamports Assumption
  • Somebody implements Atomic Broadcast black box.
  • Next slide summarizes options
  • Lamport briefly explains that previous point to
    point algorithm is strong enough.
  • Only assumes ability to send along a path
    correctly.

17
Atomic Broadcast CASD
  • Describes 3 atomic broadcast algorithms.
  • All based on Diffusion (Flooding)
  • Varying degrees of protection
  • 1. Tolerant of omission failures
  • ? pd dd e
  • 2. Works in presence of Clock Failures
  • ? p(d e ) dd e
  • 3. Works in presence of Byzantine Failures
  • ? p(d e ) dd e
  • d much larger than previous for message
    authentication

F. Cristian, H. Aghali, R. Strong and D. Dolev,
"Atomic Broadcast From Simple Message Diffusion
to Byzantine Agreement", in Proc. 15th Int. Symp.
on Fault-Tolerant Computing. June 1985.  
18
State Machine
  • General model for computation (State Machine
    Computer!)
  • Describe computation in terms of state
    transformations on the state

19
State Machines
  • Multiple replicas in lock-step
  • Number of replicas bounded (below) by
    fault-tolerance objectives
  • Failstop model
  • Failover, gt f 1 replicas
  • Byzantine model
  • Voting, gt 2f 1 replicas

20
State MachineImplementation
  • Let CLOCK current time
  • While ( TRUE )
  • Execute MessageCLOCK ?
  • Execute Local Processing(CLOCK)
  • Generate and Send MessageCLOCK
  • If there exist multiple messages with same time
    stamp, create an ordering based on sending
    process.

21
State Machine (Cont.)
  • If we use our broadcast algorithm, all processes
    will get message by Tsender ?
  • Using the sending process id to break ties
    ensures everyone executes messages in same order.

22
State Machines for Distributed Applications
  • Resource allocation
  • All processes maintain list of which process has
    resource locked.
  • Lock expires after ? seconds
  • Requests for resource are broadcast to all
  • Rules govern who is granted lock (followed by all
    correct processes)
  • Ensure no starvation
  • Maintain consistency of resource locking

23
Example Resource Allocation
Ti
i
Request R
Request R
Tj
j
Request R
Tj
j
Wait Time ?
24
Comparison
  • No explicit acknowledgement needed
  • Would be needed in traditional asynchronous
    algorithm
  • But here, requesting process knows that any
    conflicting request would arrive within T ?
    window.

25
Key
  • Non-occurrence of event (non-request) tells us of
    info we can safely lock the resource!
  • Cost is the delay, as message sits in holding
    pen.
  • Concern about scalability in n
  • We always see n requests in each ? time period,
    so ? will grow in n. Not addressed
  • Must bound request processing time so that all
    can be satisfied (else could starve process with
    higher id hence lower priority)

26
More on Comparison Resource Allocation
  • Timeout
  • Max Delay 2d
  • Average Delay 2dexp
  • Messages n dependent on failure mode
  • Time Lamport
  • Max Delay
  • ? d e
  • Average Delay
  • ? d e
  • Messages dependent on failure mode
  • l
  • But is request processing time the real issue?

27
Characterizing e
  • e proportional to dvar
  • Low level algorithms can achieve good clock
    synchronization.
  • dvar small for low-level algorithms
  • dvar large for high-level algorithms
  • Variance added by traversing low levels of
    protocol stack

28
Summary
  • Expressing application as state machine
    transitions can easily be transferred to
    distributed algorithm.
  • Event based implementation can be easily created
    from transitions.

29
Other State Machine uses
  • Distributed Semaphores
  • Transaction Commit
  • State Machine synchronization core on top of
    distributed apps.
  • Entire application need not be distributed state
    machine.

30
Ideas in this paper
  • Coordination and passing of time modeled as
    synchronous execution of steps of a state machine
  • Absence of a message becomes NULL message after
    delay ?
  • Notion of dynamic membership (vague)
  • Broadcast to drive state machine (vague)
  • State transfer for restart (vague)
  • Scalability in n (not addressed)
  • Fault-tol. (ignores application semantics)
  • ?-T behavior (real-time mechanism)

31
Discussion
  • How far can we take the state machine model?
  • Can it be made to scale well?
  • Extreme clock synchronization dependence,
    practical? Worth it?
  • Possibly large waiting time for each message,
    dependent upon worst case message delivery
    latency
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