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MIC101 Introduction to Multimedia Authoring

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not anti-aliased. system-resident font (preferred) Properties of Text ... anti-aliased titles/headings generally look more pleasing ... – PowerPoint PPT presentation

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Title: MIC101 Introduction to Multimedia Authoring


1
MIC101 Introduction to Multimedia Authoring
  • Module Leader
  • Dr Jeff Fowler
  • jeff.fowler_at_sunderland.ac.uk
  • http//osiris.sunderland.ac.uk/cs0jfo/MIC101/mic1
    01.html
  • week 4

2
Lecture 3
  • Multimedia Assets 1

3
Multimedia Assets
  • Text
  • Sound
  • Graphics
  • Animation
  • Video

4
Text
  • Text always appears in Multimedia applications.
  • It should not take over.
  • Users of multimedia systems do not wish to be
    reading the screen
  • They want to be interacting with the system.

5
Text
  • Text presented on-screen is quite different from
    text presented on the printed page.
  • Need to consider
  • Body Text
  • Headings
  • Titles

6
Properties of Text
  • Font
  • Strictly speaking, refers to a single size and
    style of a typeface.
  • Typeface
  • Typeface refers to the style and shape or design
    of the characters.

7
Examples of typeface
  • Arial Times New Roman
  • Tennessee SF Century Schoolbook
  • Beatnik SF Accent SF
  • Bookman Old Style

8
Properties of Text
  • Font Size
  • Fonts come in a range of sizes, which are
    measured in units called points.
  • A point is approximately 1/72".
  • Thus a 12-point font is 12/72" or 1/6" high, and
    a 36-point font is 1/2" high.
  • The size of a font is actually the distance
    between the baselines of adjacent rows of text,
    measured in points.

9
Properties of Text - Font styles
  • Number of different styles, but not all of them
    are suitable for screen display use.
  • Bold, italic and bold italic suitable for
    headings and titles
  • The style small capital letters use should be
    strictly limited
  • RESEARCH HAS SHOWN THAT TEXT IN ALL CAPITAL
    LETTERS is more difficult to read than text with
    upper- and lower-case letters.
  • Outline and shadow should not be used

10
Properties of Text - Serifs
  • Serifs are little finishing strokes on the ends
    of the lines that form a character.
  • A font that has serifs can be contrasted with
    another font that is sans-serif (i.e., it has no
    serifs)
  • Serif
  • Sans-serif

11
Properties of Text - Serifs
  • A study has shown that readers preferred a
    sans-serif font for text on a computer screen
  • but a good deal more research is needed on this
    point.

12
Properties of Text
  • Fonts represented with vector graphics are called
    scalable fonts , outline fonts , or vector fonts.
  • The best-known example of a vector font system is
    PostScript.
  • Bit-mapped fonts, also called raster fonts, must
    be designed for a specific device and a specific
    size and resolution.

13
Properties of Text
  • Proportional Fonts
  • A font in which different characters have
    different pitches (widths)
  • Non-proportional Fonts
  • A font in which all characters have same width

14
Properties of Text - anti-aliasing
  • One of the most important techniques in making
    text easy to read and pleasing to the eye
    on-screen is anti-aliasing.
  • Anti-aliasing is a way of getting rid of jagged
    edges. It is a smoothing process.
  • Works best on larger font sizes

15
Properties of Text
  • The characteristics of a good font for body text
    may be different to those for headings or titles

16
Properties of Text
  • For body text on-screen, you would do well to
    choose a font with these characteristics
  • minimum 12- or 14-point size
  • (if the typeface has relatively small characters
    compared to other typefaces of that size (e.g.,
    Times), choose 14
  • if the characters are relatively large (e.g.,
    Bookman), you can choose 12)

17
Properties of Text
  • plain (roman) style, rather than bold, italic,
    outline, shadow, or other style
  • sans-serif or with serifs that are not too fine
    to render well on-screen
  • bitmap font rather than outline font
  • proportional font (unless it is necessary to
    choose a non-proportional font for some reason)
  • not anti-aliased
  • system-resident font (preferred)

18
Properties of Text
  • For headings and titles on-screen, you should
    generally choose a font with these
    characteristics
  • 18-36 point size (assuming 12- or 14-point body
    text)
  • plain (roman) or bold style is acceptable
    italics may be used if the font size is large
    enough to render well on-screen

19
Properties of Text
  • either sans-serif or serif typeface is acceptable
  • it often works well to have the opposite of body
    text - i.e., if body text is sans-serif, make
    titles/headings serif, and vice versa
  • due to the size of titles/headings, outline fonts
    may render well enough on-screen to be useable

20
Properties of Text
  • proportional font
  • anti-aliased titles/headings generally look more
    pleasing
  • can use a DTP package to adjust properties such
    as spacing, kerning, leading
  • system-resident typeface (preferred )

21
Sound
  • For producing, editing and digitising sound need
    appropriate software and (in PCs cards such as
    Soundblaster).
  • Two ways of processing Sounds - MIDI Digital
    Audio

22
Sound
  • MIDI (Musical Instrument Digital Interface) is a
    communications standard developed in the early
    1980s for electronic musical instruments and
    computers
  • It allows music and sound synthesisers from
    different manufacturers to communicate with each
    other

23
Sound
  • Sends messages along cables connected to the
    devices.
  • MIDI provides a protocol for passing detailed
    descriptions of a musical score, such as notes,
    sequences of notes and what instrument will play
    these notes

24
Sound
  • MIDI is not digitised sound
  • a shorthand representation of music stored in
    numeric form.
  • A MIDI file is a list of time-stamped commands
    that are recordings of musical actions.

25
Sound
  • Digital Audio is digitised sound which can come
    from a microphone, a synthesiser, existing tape
    recordings, live radio and television broadcasts
    and CDs.
  • You can digitise sound from any source.
  • Digitised sound is sampled sound.

26
Sound
  • Every nth fraction of a second is taken and
    stored as digital information in bits and bytes.
  • How often the samples are taken is the sampling
    rate, and the amount of information stored about
    each sample is the sample size.

27
Midi versus digital Audio
  • MIDI data is device dependent, digital audio is
    not.
  • MIDI files are much more compact than Digital
    Audio and the size of a MIDI file is completely
    independent of playback quality.
  • MIDI can, on occasions, sound better than digital
    audio if MIDI sound source is of high quality.

28
Midi versus digital audio
  • As MIDI data isnt sound, you cannot be certain
    that playback will be accurate. It will only be
    accurate if the MIDI playback device is identical
    to the device used for production.
  • MIDI cannot easily be used to play back the
    spoken word.

29
Midi versus Digital Audio
  • A wider selection of software and system support
    is available for Macintosh and PC.
  • The preparation and programming required for
    creating digital audio do not require a knowledge
    of music theory.

30
Audio file Formats
  • Digitised sounds on Macintosh are stored as .AIF
    or .SND
  • In Windows digitised sounds are stored as .WAV
    files.
  • Microsoft PCM and Macintosh .AIF files can be
    understood and translated to and from .WAV by
    WaveEdit and Convert programs.

31
Audio file formats
  • Both Macintosh and Windows can make use of MIDI
    files.
  • Sound boards on PC have MIDI interfaces.
  • MIDI adapter is required for Macintosh.
  • On both platforms, MIDI sounds are typically
    stored as .MID files.

32
End
  • END OF LECTURE 3
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