Title: Cities of The Archipelago
1Cities of The Archipelago
An Educational Card Game Age 10 4-8 Players
2Strategize and build the most illustrious city in
ancient South East Asia. Accomplish this by
hiring various historical personas plying through
the Indian Ocean. Will you beat your friend to
build the great Borobudur monument?
3The Cards At a Glance
This number decides when you take your turn in
the round that you choose this character
Portraits of various iconic characters in ancient
SEA
Each character possesses unique special ability
to help player or sabotage opponents
Characters name and his religious affiliation
Character Card
4The Cards At a Glance
The number of gold pieces you need to pay to
build this building in your city
Illustrations of buildings with various iconic
architectural styles representing the various
cultures in SEA
Buildings name and category. There are 5
categories in 5 different coloured banners. The
categories are 1. Nobles 2. Religious 3.
Military 4. Trade 5. Monuments
Building Card
5Learning Outcome 1
- Open up students to the cultural context of South
East Asia through attractive and iconic
illustration - Encourage historical empathy and imagination for
more effective learning
6Learning Outcome 2
- The optimal solution to win the game is to select
different character every turn while balancing
between persevering with a strategy stubbornly
and adapting according to opportunities present - Repeatedly selecting the same character will
severely limit players opportunities and make
him / her highly vulnerable to sabotages - The worst scenario is to slip into a vicious
cycle of sabotaging each other due to
irrational decisions
7Learning Outcome 2
- Thus the game and its mechanism actually
simulates decisions that Singapore leaders have
to make in order to develop our city into a
prosperous cosmopolis. - Factors related include
- Making pragmatic and logical decisions
- Hiring foreign talents the need to have racial
harmony - Managing relationship with other regional powers
(players)
8Learning Outcome 3
- Players will also notice that the cities they
have developed will have unique characteristics
at the end of the game - The characteristics of the cities are determined
by the composition of the genre of buildings, in
terms of religiosity and functionality, they have
erected
9Learning Outcome 3
- Thus the game seeks to offer a likely explanation
to an otherwise complicated question of why or
how the nature of current ethnic religious
inclination of various cities or states in SEA
are as how they are today. - As the players can experience for themselves,
this reason is largely for survival as well as
for reaping greater economic benefits.