Extremely Rapid Usability Testing

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Extremely Rapid Usability Testing

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Assess the usefulness of the core functionality of the product ... A 'hallway methodology' attracts them to the booth. Prescreen Questionnaire ... – PowerPoint PPT presentation

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Title: Extremely Rapid Usability Testing


1
Extremely Rapid Usability Testing
  • (ERUT)
  • When you cant do anything do something its
    better than nothing
  • (K. Holtzblatt)

2
(No Transcript)
3
What is ERUT
  • Discount usability method
  • Evaluation vs discovery method
  • Mash up of informal HCI methods
  • Questionnaires
  • Co discovery
  • Storyboards
  • Usability testing
  • Short time frames
  • Less than 20 minutes
  • Provides insights only

4
Goal
  • Narrow Focus only
  • Two objectives
  • Assess the usefulness of the core functionality
    of the product
  • Find major usability problems in that core
    functionality

5
The Methodology
  • Recruit participants on the fly
  • Prescreen questionnaire
  • Core tasks that reflect the product USP
  • Run the test
  • Record results using storyboards
  • Post test interview

6
Recruit participants
  • Advantage of ERUT in a trade booth context
  • Broad brush of users in one place at one time
  • They are in the booth willingly
  • A hallway methodology attracts them to the
    booth

7
Prescreen Questionnaire
  • Short questionnaire that screens for that target
    audience
  • Find the users three core tasks
  • Compare to products USP tasks

8
Define three core tasks
  • Representative of the core functionality of the
    product
  • One task should reflect the heart of the products
    USP
  • Tasks need to be motivational
  • Product should be able to do these tasks

9
Run the test
  • Run one task only
  • Ask the participant to choose the task of
    interest
  • Co discovery
  • If participants know each other than test in
    pairs
  • Equally or more important to observe comments
  • Active Intervention or coaching if single
    participant

10
Recording results using Storyboards
  • Use hardcopy screenshots to record the story of
    where users traveled through the interface to
    complete the task
  • - Paper is cheaper and does not require the
    hours of reviewing video tape.

11
Post Test Interview
  • Clarify and follow up on any remaining questions
  • Key is to make the questions fit the trade booth
    atmosphere
  • Work them into the conversation
  • Expect not to ask them all

12
Test Artifacts for Analysis
  • Prescreen Questionnaire
  • Identifies target audience, core tasks and
    indicates alignment with products USP
  • Storyboard screens
  • Records task, task success, user comments,
    visual picture of paths taken
  • Post test survey
  • optional

13
ERUT Advantages
  • Narrow focus on Business goals and core
    functionality produces valuable insights
  • Rapid gathering of good quality user feedback
  • Easy access to broad brush of users
  • Fluid adaptable to change

14
ERUT Disadvantages
  • Narrow Focus
  • Rapid hectic environment
  • Participants are in a trade show frame of mind
    and their comments are not reflective of their
    real world.

15
Summary
  • Valuable methodology to have in your tool kit
    when conference or trade show opportunity arises
  • Insights only
  • Useful when faced with something is better than
    nothing
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