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Sound, Sinusoids, and Spectrum

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Sound is a wave of vibrating pressure variations created in a medium ... Some frequencies will cancel, but some will be boosted ... – PowerPoint PPT presentation

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Title: Sound, Sinusoids, and Spectrum


1
Sound, Sinusoids, and Spectrum
  • Striking a Tine
  • Strings
  • Tubes
  • Analog vs. Digital

2
A program you may be interested in...
Goldwave audio editor www.goldwave.com
3
What is sound?
How does it get made? How is it heard?
4
What is sound?
  • Sound is a wave of vibrating pressure variations
    created in a medium
  • Alternatively compressing and decompressing air

5
Let us begin with...
  • How do some simple sound makers work?

6
A Tine
x
x is a function of time t x(t)
A metal rod that is flexible and springy
7
Forces on a Tine
x
This is pushing back with force F
Well say F -kx K is the springiness
factor As an equation F(t) -kx(t)
8
Newtons Law
This is pushing back with force F
Newtons Law
F ma F -kx Hence ma-kx
9
What is x?
Solving for a
Any suggestions as to a function for x?
What is acceleration?
10
Sine waves (Sinusoids)
11
Solution
TT
1,2
12
Tines Vibrate as a Sinusoid
alpha
  • Pattern of vibration is asin(wt), where a is the
    amplitude and w is the frequency.

omega
Play tine audio
13
Important properties of sinusoids
f(t)asin(wt)
  • Frequency
  • Number of radians per second w
  • Number of cycles per second (Hz) fw/2p
  • Frequency ranges
  • Infrasonic 0 20Hz
  • Audiosonic 20Hz 20KHz (what we hear)
  • Ultrasonic 20KHz on up...
  • Piano keyboard 29Hz 4186Hz

14
Important properties of sinusoids
f(t)asin(wt)
  • Amplitude (a)
  • What we perceive as loudness
  • Phase
  • Relative left-to-right placement of the wave
  • f(t)asin(wtf)
  • Period (in seconds)
  • 1/f or 2p/w

phi
TT
3,4
15
Tines in Summary
  • A tine vibrates with a sinusoidal pattern
  • The sound it emits is a sine wave
  • An observation
  • To halve the frequency, make the tine 4 times as
    massive (why?)

16
How does the sound get to you?
  • Tine causes alternate compression and
    decompression of the air
  • Air causes what in your ear?
  • How do we capture the sound electronically?

17
What happens when I pluck a string?
Fact Frequency is inverse proportional to length
Play guitar audio
18
Damping the string
node
What if I hold the string in the middle?
19
Modes
mode1
mode2
mode3
And it can do all of these at the same time.
20
Plucking
  • Plucking is a complex deformation of the string
  • Many modes become active simultaneously
  • Each mode is a sinusoidal signal
  • Each mode has its own phase
  • Does how I pluck affect the sound?

21
Phase cancellation?
  • Why do we hear mode 2 (or any even mode)?

22
The sound of a string
  • The actual sound is a sum of sine waves.

Real world other junk is included weight
changes over time
23
Harmonics
  • Fundamental
  • h1
  • Harmonics
  • hgt1
  • We refer to the second, third, etc. harmonics
  • No such thing as a first harmonic
  • Harmonics are typically at lower amplitudes as
    frequency increases

Play guitar audio
TT
5, 6
24
Amazing facts dept.
  • Think of sine waves as the pure colors of sound
  • Any signal (sound) can be expressed as a sum of
    sine waves!
  • Okay, a potentially infinite number, of course.
  • Dynamic properties
  • The components usually vary over time

25
Sine Waves
  • Sine waves
  • f(t) asin(wt)
  • a Amplitude
  • w Frequency (radians per second)

26
Tubes
  • Imagine a sound going down a long tube with a
    closed end

Play clarinet audio
27
Phase of the reflection
  • What will be the phase of a reflected pulse?

28
Reflections in a tube
  • The reflection is delayed and the phase is
    inverted
  • Some frequencies will cancel, but some will be
    boosted
  • Certain frequencies will be favored by the tube
    because they add, reflect again, add again, etc.
  • Resonance!

29
What are the resonant frequencies?
  • Delay ½ cycle and invert phase
  • Delay 1 ½ cycle and invert phase (3x)
  • Delay 2 ½ cycle and invert phase (5x)

These are modes
30
Whats the frequency?
  • Let d be the round trip travel time
  • ½ cycle delay in d is 1 cycle delay in 2d
  • Period of 2d is frequency of 1/2d
  • Example
  • For a pipe organ to play C1 32.7 Hz,
  • f1/2d implies d1/2f, so d0.01529 seconds
  • Speed of sound at 22?C is 344.92 m/s
  • L0.01529 344.92 / 2 2.636 meters (7.7 ft)

31
Resonant frequencies for a tube
  • Same as for a string except ch0 for all even h.
  • Only the odd harmonics!

32
Percussive Instruments
  • What about round items like a drum head?
  • Membranophones

Play snare audio
33
Types of instruments
  • Tines
  • Fundamental only
  • Strings
  • All harmonics
  • Tubes
  • Odd harmonics only
  • Percussive
  • Non-harmonic
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