Title: 12 Step Program Meeting: How to Survive Death by Powerpoint
112 Step Program MeetingHow to Survive Death by
Powerpoint
- X3D Earth Technical Requirements Workshop
- Naval Postgraduate School,
- Monterey California, USA
- November 14-15, 2006
2Proposed workshop conclusions
or what have we learned today? what do we do
tomorrow?
- X3D Earth Technical Requirements Workshop
- Naval Postgraduate School,
- Monterey California, USA
- November 14-15, 2006
3What Were Seeing
- Lots of compelling success stories
- Apparently composable technical approaches
- Complementary standards and organizations
- Diverse disconnected projects
- Confluence, overlap, agreement
- Substantial discussion on many overlapping points
of interest
4What Were Not Seeing
- Coherent use cases for design requirements
- Major controversies or major conflicts
- Any other common-denominator 3D format
- although not everybody is here today
- and what about maps?
- Confusion about what is needed next
- Detailed server architecture, context etc.
- How is it different from all the other earths
5Observations
- Commercial products appear to have best quality,
but free versions can be competitive - NASA WorldWind demo was compelling
- Numerous data products available openly, from
governments etc. - similar or better coverage to commercial products
- Commercial products appear to be serving
different end users
6Preliminary Conclusions
- X3D Earth is feasible
- This effort can be started now
- Many resources are already available
- Work needed to make them compatibly available
- No showstoppers found
- A nice surprise after so many diverse inputs
- Lots of collaboration and coordinated work are
needed to proceed successfully - Are we building a web-services infrastructure?
- Server-side specification might be most important
activity
7Additional points to consider
8Wednesday Activity
- Mashup/Matchup unneeded, were close already
- Lets think about how to build X3D Earth
- Candidate End User Needs, Requirements, Use Cases
- Identifying Relevant User Communities
- Candidate Technology Requirements a looong list
- Outreach Interoperability Strategies, many
players - OGC, ISO, W3C, Web3D, others
- Possible Positioning and Marketing
- Multiple parts of earth land, subsurfaces, sea,
space, environment, hooks for physics, etc.
9Reaching Out to Industry
10Cross Connect Technologies Align Format
Semantics, Build Converters
11Other Technologies, Products, Projects
- Microsoft
- MegaCarta
- VTerrain (open source)
- ESRI Arcview, CJMTK
- AGI Satellite Tookit
12What showstoppers or major difficulties
prevent us from creating X3D Earth?
13What are the sizing requirements for X3D Earth
storage?
14Questions from Sonalysts Inc.
- Photogrammetry, LIDAR, and manual surveys are all
methods for gathering raw data for X3D simulated
environments. Are there other methods? Can you
describe them? - What is the quickest method to convert a raw data
set (a LIDAR map, for example) into X3D models?
The most accurate method? The best method? - Can X3D models be automatically created from raw
data, that is with no or minimal human
interaction? - How was the Pearl Harbor map created?