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12 Step Program Meeting: How to Survive Death by Powerpoint

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Title: 12 Step Program Meeting: How to Survive Death by Powerpoint


1
12 Step Program MeetingHow to Survive Death by
Powerpoint
  • X3D Earth Technical Requirements Workshop
  • Naval Postgraduate School,
  • Monterey California, USA
  • November 14-15, 2006

2
Proposed workshop conclusions
or what have we learned today? what do we do
tomorrow?
  • X3D Earth Technical Requirements Workshop
  • Naval Postgraduate School,
  • Monterey California, USA
  • November 14-15, 2006

3
What Were Seeing
  • Lots of compelling success stories
  • Apparently composable technical approaches
  • Complementary standards and organizations
  • Diverse disconnected projects
  • Confluence, overlap, agreement
  • Substantial discussion on many overlapping points
    of interest

4
What Were Not Seeing
  • Coherent use cases for design requirements
  • Major controversies or major conflicts
  • Any other common-denominator 3D format
  • although not everybody is here today
  • and what about maps?
  • Confusion about what is needed next
  • Detailed server architecture, context etc.
  • How is it different from all the other earths

5
Observations
  • Commercial products appear to have best quality,
    but free versions can be competitive
  • NASA WorldWind demo was compelling
  • Numerous data products available openly, from
    governments etc.
  • similar or better coverage to commercial products
  • Commercial products appear to be serving
    different end users

6
Preliminary Conclusions
  • X3D Earth is feasible
  • This effort can be started now
  • Many resources are already available
  • Work needed to make them compatibly available
  • No showstoppers found
  • A nice surprise after so many diverse inputs
  • Lots of collaboration and coordinated work are
    needed to proceed successfully
  • Are we building a web-services infrastructure?
  • Server-side specification might be most important
    activity

7
Additional points to consider
8
Wednesday Activity
  • Mashup/Matchup unneeded, were close already
  • Lets think about how to build X3D Earth
  • Candidate End User Needs, Requirements, Use Cases
  • Identifying Relevant User Communities
  • Candidate Technology Requirements a looong list
  • Outreach Interoperability Strategies, many
    players
  • OGC, ISO, W3C, Web3D, others
  • Possible Positioning and Marketing
  • Multiple parts of earth land, subsurfaces, sea,
    space, environment, hooks for physics, etc.

9
Reaching Out to Industry
  • Importance?
  • How to?

10
Cross Connect Technologies Align Format
Semantics, Build Converters
  • OGC family
  • KML

11
Other Technologies, Products, Projects
  • Microsoft
  • MegaCarta
  • VTerrain (open source)
  • ESRI Arcview, CJMTK
  • AGI Satellite Tookit

12
What showstoppers or major difficulties
prevent us from creating X3D Earth?
13
What are the sizing requirements for X3D Earth
storage?
14
Questions from Sonalysts Inc.
  • Photogrammetry, LIDAR, and manual surveys are all
    methods for gathering raw data for X3D simulated
    environments.  Are there other methods?  Can you
    describe them?
  • What is the quickest method to convert a raw data
    set (a LIDAR map, for example) into X3D models? 
    The most accurate method?  The best method?
  • Can X3D models be automatically created from raw
    data, that is with no or minimal human
    interaction?
  • How was the Pearl Harbor map created?
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