CS U540 Computer Graphics - PowerPoint PPT Presentation

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CS U540 Computer Graphics

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College of Computer and Information Science, Northeastern University ... Straight ahead and pose-to-pose action. Exaggeration. Solid drawing skill. Appeal ... – PowerPoint PPT presentation

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Title: CS U540 Computer Graphics


1
CS U540Computer Graphics
  • Prof. Harriet Fell
  • Spring 2007
  • Lecture 36 April 11, 2007

2
Todays Topics
  • Animation

3
Animation
  • Keyframing
  • Set data at key points and interpolate.
  • Procedural
  • Let mathematics make it happen.
  • Physics-based
  • Solve differential equations
  • Motion Capture
  • Turn real-world motion into animation.

4
Key Principles of AnimationJohn Lasseter 1987
  • Squash and stretch
  • Timing
  • Anticipation
  • Follow through and overlapping action
  • Slow-in and slow-out
  • Staging
  • Arcs
  • Secondary action
  • Straight ahead and pose-to-pose action
  • Exaggeration
  • Solid drawing skill
  • Appeal
  • Siggraph web reference

5
PowerPoint Animation
6
Animated gif
Johan Ovlingers Trip to Earth and Back
7
Pyramid of 35 Spheres
Rendered by Blotwell using POV-Ray and converted
with Adobe ImageReady.
8
Deformation
9
Blenderfree software, under the terms of the
GNU General Public License
10
Character Animation
11
Physics-Based Animation
http//www.cs.ubc.ca/labs/imager/imager-web/Resear
ch/images/michiel.gif
12
Flash Animation
  • POWER OF THE GEEK

13
Keyframing
  • A frame is one of the many still images that make
    up a moving picture.
  • A key frame is a frame that was drawn or
    otherwise constructed directly by the user.
  • In hand-drawn animation, the senior artist would
    draw these frames an apprentice would draw the
    "in between" frames.
  • In computer animation, the animator creates only
    the first and last frames of a simple sequence
    the computer fills in the gap.
  • This is called in-betweening or tweening.

14
Flash Basics
  • Media objects
  • graphic, text, sound, video objects
  • The Timeline
  • when specific media objects should appear on the
    Stage
  • ActionScript code
  • programming code to make for user interactions
    and to finely control object behavior

15
Lord of the Rings Inside Effects
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