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Hardware Basics:

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describe the basic structure of a computer. discuss the functions and interactions of principal computer components ... K: (kilobyte); about 1,000 bytes of information ... – PowerPoint PPT presentation

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Title: Hardware Basics:


1
Chapter 2
  • Hardware Basics
  • Inside the Box

2.01
2
After reading this chapter, you should be able
to
  • describe the basic structure of a computer
  • discuss the functions and interactions of
    principal computer components
  • explain why a computer typically has different
    types of memory and storage devices and give
    examples of each

2.02
3
How It Works boxes
  • How It Works boxes in your textbook provide more
    technical detail than the main text has to offer.
  • How It Works boxes use text and graphics to
    further explore the inner workings of the
    computer.

2.03
4
Chapter Outline
  • What Computers Do
  • A Bit About Bits
  • The Computers Core CPU and Memory

2.04
5
What Computers Do
  • Computers are used to carry out complex
    functions.
  • Despite their appearent complexity, computers can
    only really do four things
  • Receive input.
  • Process information.
  • Produce output.
  • Store information.

2.05
6
Receive Input
  • Computers accept information from the outside
    world.
  • The keyboard is the most common input device.
  • Pointing devices like the mouse also receive
    input.

2.06
7
Process Information
  • The central processing unit (CPU) performs all
    arithmetic calculations and logical decisions.
  • The CPU is like the brain of the computer.

2.07
8
Produce Output
  • Computers produce information and send it to the
    outside world.
  • A video monitor is a common output device.
  • Printers also produce output.

2.08
9
Store Information
  • Information in a computers memory can be moved
    and stored at a new location.
  • Primary storage is the computers memory.
  • Secondary storage is data on disks.

2.09
10
A Bit About Bits
  • The computer uses a binary (two-digit) system.
  • Binary digits, or bits, can represent numbers,
    codes, or instructions.
  • The two digits, 0 and 1, represent the two states
    of a switchoff and on.

2.10
11
Bits as Numbers
  • The decimal sysem uses ten digits to represent
    numbers.
  • 0, 1, 2 , 3 , 4 , 5 , 6 , 7 , 8 , and 9
  • People use this system.
  • The binary system uses two digits to represent
    the numbers 0 and 1.
  • Computers also use the binary system.

2.11
12
Bits as Codes
  • Characters can be represented as bit codes.
  • A 01000001
  • 5 00110101
  • Color, sound, and graphics can also be converted
    into bit code.

2.12
13
Bits as Instructions
  • Programs can also be stored as collections of
    bits.
  • For instance, 01101010 might instruct the
    computer to add two numbers.
  • Other bit instructions might include where to
    find numbers stored in memory or where to store
    them.

2.13
14
Bit-related Terminology
  • These terms might describe file size or memory
    size
  • Bit smallest unit of information
  • Byte a grouping of eight bits of information
  • K (kilobyte) about 1,000 bytes of information
  • MB (megabyte) about 1 million bytes of
    information
  • GB (gigabyte) about 1 billion bytes of
    information

2.14
15
The Computers Core The CPU and Memory
  • The CPU is located on the motherboard.
  • Functions
  • Interpret and carry out program instructions.
  • Do arithmetic calculations.
  • Perform logical data manipulations.
  • Communicate with other parts of the computer
    system.

2.15
16
Factors Influencing the CPU
  • Compatibility
  • Not all software is compatible with any given
    CPU.
  • New microprocessors can usually run older
    software.
  • New software is not usually compatible with old
    microprocessors.
  • Speed
  • Speed is determined by the internal clock of a
    computer and is measured in megahertz.
  • The architecture of a computer determines its
    speed.

2.16
17
Primary Storage The Computers Memory
  • RAM (random access memory)
  • is the most common memory chip.
  • will not remain if power goes off.
  • must move data onto a disk if it is to be saved.
  • ROM (read-only memory)
  • information is stored permanently on a chip.
  • contains startup information and other permanent
    data.

2.17
18
Buses, Ports, and Peripherals
  • Peripherals
  • are external devices for receiving input or
    producing output (keyboard, monitor, and mouse).
  • communicate with other parts of the system.
  • provide attachment and communication with
    external devices by means of
  • slots (for internal attachment)
  • ports (for external attachments)

2.18
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