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Rendezvous

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All the runners must use same speed to traverse. It's time to change the speed ... Traverse one more round, pick up all the markers and losers. ... – PowerPoint PPT presentation

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Title: Rendezvous


1
Rendezvous
  • Xiaohui Zhang
  • Computer science department
  • The University of Liverpool

2
Introduction
  • About the problem
  • Previous work
  • Key point
  • The algorithm
  • Other related problem

3
What is the Rendezvous
  • n. pl. rendezvous (-v z )
  • A meeting at a prearranged time and place. See
    Synonyms at engament.
  • A prearranged meeting place, especially an
    assembly point for troops or ships.
  • A popular gathering place The café is a favorite
    rendezvous for artists.
  • Aerospace The process of bringing two spacecraft
    together.
  • French, from the phrase rendez vous, present
    yourselves, from Old French rendez, second
    person pl. imperative of rendre, to present see
    render vous, yourselves, you (from Latin v s,
    you see w s in Indo-European roots).

4
The model
ASSUMPTIONS
N nodes ring K agents and tokens Limited
memory (log k) Detectable Same strategy Same
starting time
GOAL
Can they rendezvous?
5
Special cases
Symmetric
Periodic
6
Previous work
  • Need large memory log(n)
  • Very complicated algorithm randomised
    algorithms or different deterministic algorithms
  • Very hard to prove

7
Key idea
  • Different speed
  • Changeable speed
  • Extra counter
  • Three status (runner, marker and loser)
  • Three stages (0,1 and 2)

8
Stage 0
  • Set status to runner
  • Leave token -- Ti
  • Start traverse in anti-clockwise direction
  • Full speed on first segment, half on the others

CATCH EVENT!!!
9
Catch event (in stage 0)
  • Ai catches Ai1 as its first catch
  • Change Ai1s status to marker
  • Take Ai1 back to Ti
  • Go to stage 1

For the agent being caught
  • Lose self-control

10
Stage 1
  • Continue traverse in anti-clockwise direction
  • Full speed on first segment, half on the others
  • Do N full rounds traverse

Catches someone
Be caught
  • Switch it off
  • Set its status to loser
  • Continue traverse
  • Lose self-control

11
About marker
  • Every time, when a runner meet its marker, push
    it one node ahead.

Marker
Counter

How to identify marker ?
12
After N full rounds
  • All the runners must use same speed to traverse
  • Its time to change the speed
  • Traverse another 2N full rounds
  • Change speed again
  • And so on and so on
  • Until Ai try all kind of speeds to traverse
  • Go to stage 2

13
Why 2N full rounds
14
Stage 2
  • Calculate how many agents had been caught

K-1
Less than K-1
Traverse one more round, pick up all the markers
and losers.
This is the periodic case, stop running.
15
What if
  • Agent are running in different directions
  • Group them
  • Rendezvous separately
  • Get others from another group

16
Question time
  • Cloud (Xiaohui Zhang)
  • http//www.csc.liv.ac.uk/cloud/
  • cloud_at_csc.liv.ac.uk
  • Algorithm group
  • Computer science department
  • The University of Liverpool

17
The flow
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