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Geometry through Animation Visualization

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Learning by referring to familiar concepts. Positive reinforcements rather than negative reinforcements. Children learn differently ... – PowerPoint PPT presentation

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Title: Geometry through Animation Visualization


1
Geometry through Animation Visualization
  • CPSC 502 Project
  • By Annie Tat
  • April 2002

2
Outline
  • Problem
  • Related Work
  • Strategies
  • The Game
  • Geometry Animation
  • Further Considerations
  • Other Ideas
  • Conclusion

3
Problem
  • Many children dislike mathematics
  • Educational games more of a testing tool than a
    teaching tool

4
Related Work
  • Cognitive Development
  • Education
  • Children Computer Interaction
  • Algorithm Animation

5
Cognitive Development
  • Understanding how children learn
  • Grade 6 students learning capabilities
  • Learning by referring to familiar concepts
  • Positive reinforcements rather than negative
    reinforcements
  • Children learn differently

6
Education
  • Understand how to teach
  • Work Books and Math Text
  • Outline of Concepts
  • Reading their explanations
  • Questions
  • Supporting all learning styles

7
Children Computer Interaction
  • Understanding how computers can help children
    learn
  • Enjoy seeing bright colors
  • Musical background
  • Male and Female different preferences

8
Algorithm Animation
  • Understanding how animation is used to teach
  • Difficult problem to solve
  • Because everyone learns differently
  • Even more difficult for children

9
Strategies
  • Goal - Build a computer-based game environment
  • To help make learning a more enjoyable and
    exciting experience for children.
  • To effectively teach children geometry by
    animating concepts.

10
Strategies
  • Goal - Build a computer-based game environment
  • To help make learning a more enjoyable and
    exciting experience for children.
  • Attraction
  • Goal
  • Success
  • Challenge
  • To effectively teach children geometry by
    animating concepts.

11
Strategies
  • Goal - Build a computer-based game environment
  • To help make learning a more enjoyable and
    exciting experience for children.
  • To effectively teach children geometry by
    animating concepts.
  • Teaching
  • Reflective Cognition
  • Memory Test

12
The Game
  • Adventures of Ali and JJ
  • Adventures of Ali and JJ (Big but slow)

13
Geometry Animation
  • Rectangle
  • Parallelogram
  • Triangle (Right Triangle)
  • Trapezoid
  • Circle
  • Extra - Shape

14
Rectangle
  • 1st approach
  • 2nd approach
  • 3rd approach

15
Parallelogram
  • 1st approach
  • 2nd approach

16
Triangle
  • Right Triangle
  • Triangle
  • 1st Approach
  • 2nd Approach

17
Trapezoid
  • 1st approach
  • 2nd approach

18
Circle
  • Confusing one

19
Extra - Shape
  • shape

20
Further Considerations
  • More interactive flexibility
  • Being able to go back to questions that they
    finished as a reminder
  • Further study on animation for 3D objects such a
    surface area and volume
  • Have bonus rounds, where they can practice
    question

21
Conclusion
  • From a teacher point of view
  • From a grade 5 student point of view
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