Title: Human Behavior in Organizations
1Human Behavior in Organizations
MGMT 4534 (Wednesday Session)Class 02 How
Do We Adapt to Our Work EnvironmentDr. James
A. Burrescia
2Class 2 What to expect!
Saturday November 19, 2005
3Access Class Website
http//coursesite.cl.uh.edu/BPA/burrescia/
4What is Organizational Behavior?
MGMT 4534 - Class 01 Material Greenberg Baron
/ Chapter 1 Part 1
5Perception and Learning
Understanding and Adapting to the Work Environment
6Learning Objectives
- Distinguish between the concepts of social
perception and social identity. - Explain how the attribution process works and
describe the various sources of bias in social
perception. - Understand how the process of social perception
operates in the context of performance
appraisals, employment interviews, and the
cultivation of corporate images. - Define learning and describe the two types most
applicable to OB operant conditioning and
observational learning. - Describe how principles of learning are involved
in organizational training and innovative reward
systems. - Compare the way organizations use reward in
organizational behavior management programs, how
they can use punishment most effectively when
administering discipline, and how they can manage
knowledge effectively.
7Social Identity Theory
- Personal Identity The characteristics that
define a particular individual. - Social Identity Who a person is, as defined in
terms of his or her membership in various social
groups. - Social Identity Theory A conceptualization
recognizing that the way we perceive others and
ourselves is based on our unique characteristics
and our membership in various groups.
8Social Identity Theory
9Social Perception
- Social Perception The process of combining,
integrating, and interpreting information about
others to gain an accurate understanding of them. - Attribution The process through which
individuals attempt to determine the causes
behind others behavior.
10Correspondent Inferences
- Judgments about peoples dispositions, traits,
and characteristics, that correspond to what we
have observed of their actions.
11Causal Attribution
- Causes of Behavior
- Internal Explanations based on actions for
which the individual is responsible. - External Explanations based on situations over
which the individual has no control. - Kelleys Theory of Causal Attribution The
approach suggesting that people will believe
others actions to be caused by internal or
external factors based on three types of
information consensus, consistency, and
distinctiveness.
12Kelleys Theory of Attribution
- Consensus Information regarding the extent to
which other people behave in the same manner as
the person being judged. - Consistency Information regarding the extent to
which the person being judged acts the same way
at other times. - Distinctiveness Information regarding the
extent to which a person behaves in the same
manner in other contexts.
13Kelleys Theory of Attribution
14Stereotypes
- Beliefs that all members of specific groups
share similar traits and are prone to behave the
same way.
15Perceptual Biases
- Predispositions that people have to misperceive
others in various ways. - Types include
- Fundamental attribution error
- Halo effect
- Similar-to-me effect
- First impression error
- Selective perception
16Fundamental Attribution Error
- The tendency to attribute others actions to
internal causes (e.g., their traits) while
largely ignoring external factors that also may
have influenced behavior.
17Halo Effect
- The tendency for our overall impressions of
others to affect objective evaluations of their
specific traits perceiving high correlations
between characteristics that may be unrelated.
18Similar-to-Me Effect
- The tendency for people to perceive in a
positive light others who are believed to be
similar to themselves in any of several different
ways.
19Selective Perception
- The tendency to focus on some aspects of the
environment while ignoring others.
20First Impression Error
- The tendency to base our judgments of others on
our earlier impressions of them.
21Self-Fulfilling Prophecy
- Self-Fulfilling Prophecy The tendency for
someones expectations about another to cause
that person to behave in a manner consistent with
those expectations. - Pygmalion Effect A positive instance of the
self-fulfilling prophecy, in which people holding
high expectations of another tend to improve that
individuals performance. - Golem Effect A negative instance of the
self-fulfilling prophecy, in which people holding
low expectations of another tend to lower that
individuals performance.
22Self-Fulfilling Prophecy
23Overcoming Biases
- Do not overlook the external cases of others
behaviors. - Identify your stereotypes.
- Evaluate people based on objective factors.
- Avoid making rash judgments.
24Organizational Applications
- Performance Appraisal The process of evaluating
employees on various work-related dimensions. - An inherently biased process
- Impresssion Management Efforts by individuals
(esp. in employment interviews) to improve how
they appear to others. - Corporate Image The impressions that people
have of an organization.
25Applicant Impression Management
26Corporate Image
27Learning Concepts
- Learning A relatively permanent change in
behavior occurring as a result of experience. - Operant Conditioning The form of learning in
which people associate the consequences of their
actions with the actions themselves. - Behaviors with positive consequences are
acquired. - Behaviors with negative consequences tend to be
eliminated.
28Operant Conditioning Process
29Reinforcement Concepts
- Positive Reinforcement The process by which
people learn to perform behaviors that lead to
the presentation of desired outcomes. - Negative Reinforcement The process by which
people learn to perform acts that lead to the
removal of undesired events.
30Punishment and Extinction
- Punishment Decreasing undesirable behavior by
following it with undesirable consequences. - Extinction The process through which responses
that are no longer reinforced tend to gradually
diminish in strength.
31Contingencies of Reinforcement
32Schedules of Reinforcement
- Rules governing the timing and frequency of the
administration of reinforcement. - Continuous Reinforcement A schedule of
reinforcement in which all desired behaviors are
reinforced. - Partial Reinforcement A schedule of
reinforcement in which only some desired
behaviors are reinforced.
33Fixed Interval Schedules
- Schedules of reinforcement in which a fixed
period of time must elapse between the
administration of reinforcements.
34Variable Interval Schedules
- Schedules of reinforcement in which a variable
period of time (based on some average) must
elapse between the administration of
reinforcements.
35Fixed Ratio Schedules
- Schedules of reinforcement in which a fixed
number of responses must occur between the
administration of reinforcements.
36Variable Ratio Schedules
- Schedules of reinforcement in which a variable
number of responses (based on some average) must
occur between the administration of
reinforcements.
37Observational Learning
- The form of learning in which people acquire
new behaviors by systematically observing the
rewards and punishments given to others.
38Steps in Observational Learning
39Applications of Learning
- Training
- Innovative Reward Systems
- Organizational Behavior Management
- Discipline
- Knowledge Management
40Training
- The process of systematically teaching employees
to acquire and improve job-related skills and
knowledge. - Types of training
- Classroom training
- Apprenticeship programs
- Cross-cultural training
- Executive training programs
- Corporate universities
- E-training
41Keys to Effective Training
- Participation Active involvement in the process
of learning more active participation leads to
more effective learning. - Repetition The process of repeatedly performing
a task so that it may be learned. - Transfer of Training The degree to which the
skills learned during training sessions may be
applied to performance on ones job. - Feedback Knowledge of the results of ones
behavior.
42Innovative Reward Systems
- Skill-Based Pay An innovative reward system
in which people are paid based on the number of
different skills they have learned relevant to
performing one or more jobs in the organization. - Team-Based Rewards Innovative reward systems
in which employees are paid on the basis of their
teams performance.
43Organizational Behavior Management
- The practice of altering behavior in
organizations by systematically administering
rewards.
44Discipline
- The process of systematically administering
punishment. - Progressive Discipline The practice of
gradually increasing the severity of punishments
for employees who exhibit unacceptable job
behavior.
45Continuum of Disciplinary Measures
46Using Punishment Effectively
- Deliver punishment immediately after the
undesirable response occurs. - Give moderate levels of punishment nothing too
high or too low. - Punish the undesirable behavior, not the person.
- Use punishment consistently across occasions.
- Punish everyone equally for the same infraction.
- Clearly communicate the reasons for the
punishment given. - Do not follow punishment with noncontingent
rewards.
47Knowledge Management
- The process of gathering, organizing, and sharing
a companys information and knowledge assets. - Intellectual Capital Areas of expertise
represented by the employees within a company. - Knowledge Managers Individuals who are
responsible for organizing the wealth of
corporate knowledge represented by its people and
ensuring that this information gets used
effectively.
48What Do Knowledge Managers Do?
- Explain the companys knowledge management
efforts to everyone from board member to
low-level employee. - Secure funding for knowledge management projects.
- Promote job flexibility within the company,
making it possible for people with good ideas to
execute them readily. - Develop, maintain, and promote use of an online
database of ideas that is readily accessible to
all. - Discourage keeping information and ideas within a
single division encouraging all ideas, research
findings, and experiences to be shared with
others.