Some Information - PowerPoint PPT Presentation

About This Presentation
Title:

Some Information

Description:

We will provide dinner on Saturday to registered participants. ... Speakers: Please limit your talks to the allotted 35 minutes. Audience: Please ask speakers ... – PowerPoint PPT presentation

Number of Views:34
Avg rating:3.0/5.0
Slides: 24
Provided by: Lang8
Learn more at: http://www.isle.org
Category:

less

Transcript and Presenter's Notes

Title: Some Information


1
Some Information
  • Parking is free in Stanford lots over the
    weekend.
  • There is no registration fee thanks to ONR and
    NSF.
  • Participation in the meeting is by invitation
    only.
  • We will provide lunch on both days to registered
    participants.
  • We will provide dinner on Saturday to registered
    participants.
  • Restrooms are in the hall to the right of the
    Cordura lobby.

Some Requests
  • Speakers Please limit your talks to the allotted
    35 minutes.
  • Audience Please ask speakers only one question
    at a time.
  • Please recycle bottles, drinks, and paper in
    labeled receptacles.
  • Please do not smoke in or near the CSLI buildings
    or events.

2
Reasoning and Learning in Cognitive Systems
Pat Langley Center for the Study of Language and
Information Stanford University, Stanford,
California http//cll.stanford.edu/langley langle
y_at_csli.stanford.edu
The views contained in these slides are the
authors and do not represent official policies,
either Expressed or implied, of the Defense
Advanced Research Projects Agency or the DoD.
3
Motivation for the Symposium
A number of factors encouraged us to organize
this symposium
  • Reasoning and learning are both central aspects
    of intelligence,
  • but the two research groups have become nearly
    disjoint.
  • There exist substantial results on reasoning and
    learning,
  • but many have forgotten or never learned about
    them.
  • There are growing needs for integrated
    intelligent systems,
  • but research focuses primarily on component
    technologies.
  • DARPA now wants cognitive systems that reason and
    learn.

We hope this meeting can help build a community
of researchers that can respond to these problems
and opportunities.
4
Elements of Machine Learning
performance element
environment
knowledge
learning element
5
Learning to Improve Reasoning
We can state the general task of learning to
improve reasoning as
  • Given Initial knowledge elements for a
    particular domain
  • Given A performance system that can compose
    these elements dynamically to solve problems or
    accomplish goals
  • Given Traces of the performance systems
    behavior or advice about how to solve problems in
    the domain
  • Find New or revised knowledge elements that
    improve system performance on novel problems.

Much of the early research on machine learning
can be cast in just these terms.
6
Some Systems that Reason and Learn
STRIPS (1972)
ACT-F (1981)
Anzai (1978)
LEX (1981)
SAGE (1982)
UPL (1983)
Soar (1984)
MORRIS (1985)
LEAP (1985)
MacLearn (1985)
Eureka (1989)
Prodigy/E (1988)
Bagger (1990)
PRIAR (1990)
Daedalus (1991)
Prodigy/A (1993)
Cascade (1993)
SCOPE (1996)
7
Characteristics of Early Research
  • The performance system engaged in multi-step
    reasoning by dynamic composition of knowledge
    elements.
  • Learning methods were typically incremental and
    integrated with the performance system.
  • Learning was relatively rapid and took at least
    some domain knowledge into account.
  • Learning was embedded in a problem-solving
    architecture that made representational and
    performance assumptions.
  • Research emphasized support of cognitive
    abilities, such as planning and reasoning, rather
    than perception and execution.
  • Researchers looked to psychology and logic for
    ideas, rather than to statistics and operations
    research.

8
Some Historical Developments
  • 1959 Creation of the General Problem Solver
  • Development of STRIPS with MACROPs

9
Some Historical Developments
  • 1959 Creation of the General Problem Solver
  • 1972 Development of STRIPS with MACROPs
  • 1978 First adaptive production systems developed
  • 1980 Carnegie symposium on learning and cognition
  • 1981 Growth of work on learning in problem
    solving
  • Active research on cognitive architectures

10
Some Historical Developments
  • 1959 Creation of the General Problem Solver
  • 1972 Development of STRIPS with MACROPs
  • 1978 First adaptive production systems developed
  • 1980 Carnegie symposium on learning and cognition
  • 1981 Growth of work on learning in problem
    solving
  • 1983 Active research on cognitive architectures
  • 1986 Growth of explanation-based learning
    movement
  • 1988 Recognition of the utility problem
  • 1989 Rise of experimental method, advent of UCI
    repository
  • 1991 ISLE/Stanford symposium on learning and
    planning

11
Some Historical Developments
  • 1959 Creation of the General Problem Solver
  • 1972 Development of STRIPS with MACROPs
  • 1978 First adaptive production systems developed
  • 1980 Carnegie symposium on learning and cognition
  • 1981 Growth of work on learning in problem
    solving
  • 1983 Active research on cognitive architectures
  • 1986 Growth of explanation-based learning
    movement
  • 1988 Recognition of the utility problem
  • 1989 Rise of experimental method, advent of UCI
    repository
  • 1991 ISLE/Stanford symposium on learning and
    planning
  • 1992 Influx of ideas from pattern recognition
  • 1993 Excitement about reinforcement learning
  • 1995 Influx of ideas from operations research
  • 1998 Reduced effort on learning and reasoning

12
Some Encouraging Signs
In recent years, there have been some positive
developments
  • academic courses and tutorials on learning and
    reasoning
  • AI Magazine survey of work on learning in
    planning domains
  • interest in model-based and relational
    reinforcement learning
  • broader interest in integrated cognitive
    architectures
  • DARPA workshop on rapid, embedded, and enduring
    learning
  • prospects for DARPA program in learning for
    cognitive systems.

Taken together, these suggested the time had
arrived for another meeting on reasoning and
learning.
13
Some Omitted Paradigms
The meeting has some great speakers reporting on
great topics, but some may wonder why there are
no talks on
  • Probabilistic learning and reasoning in Bayesian
    networks
  • Model-based approaches to learning from delayed
    reward
  • Learning action models for use in planning and
    execution.

Each framework can learn knowledge that supports
some form of multi-step reasoning or inference.
However, research in these paradigms focuses on
statistical issues rather than structural ones,
which we emphasize here.
14
Some Open Research Problems
Previous research in the area of learning and
reasoning has
  • focused on acquisition of relatively small
    knowledge bases
  • dealt with learning over relatively short periods
    of time
  • emphasized mental processes over action and
    perception
  • preferred logical, all-or-none frameworks over
    alternatives
  • downplayed the role of hierarchical knowledge
    structures
  • relied primarily on initial, handcrafted
    representations.

Each of these suggests open problems that should
be addressed in future projects.
15
Challenge Learning to Improve Reasoning
Current learning research focuses on performance
tasks that
  • involve one-step decisions for classification or
    regression
  • utilize simple reactive control for acting in the
    world.

But many other varieties of learning instead
involve
  • the acquisition of modular knowledge elements
    that
  • can be composed dynamically by multi-step
    reasoning.

We should give more attention to learning such
compositional knowledge.
knowledge
knowledge
reasoning
reasoning
16
Challenge More Rapid Learning
Current learning research focuses on asymptotic
behavior
  • methods for learning classifiers from thousands
    of cases
  • methods that converge on optimal controllers in
    the limit.

In contrast, humans are typically able to
  • learn reasonable behavior from relatively few
    cases
  • take advantage of knowledge to speed the learning
    process.

We need more work on knowledge-guided learning of
this variety.
performance
experience
17
Challenge Cumulative Learning
Current learning research focuses on isolated
induction tasks that
  • take no advantage of what has been learned
    before
  • provide no benefits for what is learned
    afterwards.

In contrast, much human learning involves
  • incremental acquisition of knowledge over time
    that
  • builds on knowledge acquired during earlier
    episodes.

We need much more research on such cumulative
learning.
initial knowledge
extended knowledge
18
Challenge Evaluating Embedded Learning
Current evaluation emphasizes static data sets
for isolated tasks that
  • favor work on minor refinements of existing
    component algorithms
  • encourage mindless bake offs that provide
    little understanding.

To support the evaluation of embedded learning
systems, we need
  • a set of challenging environments that exercise
    learning and reasoning,
  • that include performance tasks of graded
    complexity and difficulty, and
  • that have real-world relevance but allow
    systematic experimental control.

battle management
in-city driving
air reconnaissance
19
An Advertisement Progress on ICARUS
We are extending ICARUS, an integrated cognitive
architecture that
  • stores long-term knowledge as hierarchical skills
    and concepts
  • encodes short-term elements as instances of
    long-term structures
  • uses numeric value functions to select skill
    paths for execution
  • modulates reactive behavior with a bias toward
    persistence
  • learns value functions for concepts and durations
    of skills
  • invokes means-ends analysis to handle
    unexecutable skills
  • learns new hierarchical skills upon resolution of
    impasses

Come to our poster this evening to hear more
about the system.
20
Some Information
  • Parking is free in Stanford lots over the
    weekend.
  • There is no registration fee thanks to ONR and
    NSF.
  • Participation in the meeting is by invitation
    only.
  • We will provide lunch on both days to registered
    participants.
  • We will provide dinner on Saturday to registered
    participants.
  • Restrooms are in the hall to the right of the
    Cordura lobby.

Some Requests
  • Speakers Please limit your talks to the allotted
    35 minutes.
  • Audience Please ask speakers only one question
    at a time.
  • Please recycle bottles, drinks, and paper in
    labeled receptacles.
  • Please do not smoke in or near the CSLI buildings
    or events.

21
End of Presentation
22
Expanding our Computational Horizons
The field of machine learning has many success
stories, but
  • these successes are prime examples of niche AI,
    which
  • develops techniques that are increasingly
    powerful
  • but that apply to an ever narrower classes of
    problems.

Instead, we need a new vision for machine
learning technology that
  • supports the construction of general intelligent
    systems
  • aspires to the same learning abilities as appear
    in humans.

This would produce a broader research agenda that
would take the field into unexplored regions.
niche AI
power
cognitive systems
generality
23
Challenge 1 More Varied Learning
Current learning research emphasizes tasks like
classification and reactive control, whereas
humans learn
  • grammars for understanding natural language
  • heuristics for reasoning and problem solving
  • scripts and procedures for routine behavior
  • cognitive maps for localization and navigation
  • models that explain the behavior of artifacts.

We need more work on learning such varied
knowledge structures.
human learning abilities
current focus of machine learning
Write a Comment
User Comments (0)
About PowerShow.com